Papers


Paper Chairs: Hans-Peter Seidel (D), George Drettakis (F)

Day: Wednesday, Sep 4 Time: 10:30-12:00 Room: Maths H1

Session PS1: Meshes and Parametrization

Chair: Leif Kobbelt

Intrinsic Parameterizations of Surface Meshes
Mathieu Desbrun, Mark Meyer, Pierre Alliez

Metamorphosis of Polyhedral Surfaces using Decomposition
Shymon Shlafman, Ayellet Tal, Sagi Katz

Geometric Snakes for Triangular Meshes
Yunjin Lee, Seungyong Lee
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Day: Wednesday, Sep 4 Time: 14:00-15:30 Room: Maths H1

Session PS2: Silhouettes and Non-Photorealistic Rendering

Chair: Reinhard Klein

Flattening 3D objects using silhouettes
Domingo Martín, Jean-Daniel Fekete, Juan Carlos Torres

Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
Tobias Isenberg, Nick Halper, Thomas Strothotte

Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yuriko Takeshima, Issei Fujishiro
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Day: Wednesday, Sep 4 Time: 14:00-15:30 Room: CS H2

Session PS3: Collision Detection and Augmented Reality

Chair: Yiorgos Chrysanthou

Deferred, Self-Organizing BSP Trees
Sigal Ar, Gil Montag, Ayellet Tal

Fast Continuous Collision Detection between Rigid Bodies
Stéphane Redon, Abderrahmane Kheddar, Sabine Coquillart

Virtual Visual Servoing: a framework for real-time augmented reality
Éric Marchand, François Chaumette
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Day: Wednesday, Sep 4 Time: 16:00-17:30 Room: Maths H1

Session PS4: Non-Photorealistic Rendering Styles

Chair: Oliver Deussen

A Solid Model Based Virtual Hairy Brush
Songhua Xu, Min Tang, Francis Lau, Yunhe Pan

Geometric Approximations Towards Free Specular Comic Shading
Holger Winnemöller, Shaun Bangay

Transparency in Interactive Technical Illustrations
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl
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Day: Wednesday, Sep 4 Time: 16:00-17:30 Room: CS H2

Session PS5: Animation and Simulation: Humans, Clothing, and Strands

Chair: Jörg Haber

Real-time Animation of Dressed Virtual Humans
Frederic Cordier, Nadia Magnenat-Thalmann

Local Physical Models for Interactive Character Animation
Sageev Oore, Demetri Terzopoulos, Geoffrey Hinton

STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
Dinesh K. Pai
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Day: Thursday, Sep 5 Time: 8:00-10:00 Room: Maths H1

Session PS6: Surfaces, Shapes, and Compression

Chair: Roberto Scopigno

Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
Vincent Scheib, Jörg Haber, Ming C. Lin, Hans-Peter Seidel

Surface reconstruction based on a dynamical system
Joachim Giesen, Matthias John

A Frequency-Domain Approach to Watermarking 3D Shapes
Ryutarou Ohbuchi, Akio Mukaiyama, Shigeo Takahashi

Angle-Analyzer: A Triangle-Quad Mesh Codec
Haeyoung Lee, Pierre Alliez, Mathieu Desbrun
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Day: Thursday, Sep 5 Time: 8:00-10:00 Room: CS H2

Session PS7: Textures

Chair: Marc Stamminger

Using Perceptual Texture Masking for Efficient Image Synthesis
Bruce Walter, Sumanta N. Pattanaik, Donald P. Greenberg

Texture Particles
Jean-Michel Dischler, Karl Maritaud, Bruno Lévy, Djamchid Ghazanfarpour

Space-Optimized Texture Maps
Laurent Balmelli, Gabriel Taubin, Fausto Bernardini

Projective Texture Mapping with Full Panorama
Dongho Kim, James K. Hahn
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Day: Thursday, Sep 5 Time: 10:30-12:00 Room: Maths H1

Session PS8: Volumetric Techniques

Chair:  Juan Carlos Torres

Sculpturing on Discrete Displacement Fields
Jörg Ayasse, Heinrich Müller

Image-Swept Volumes
Andrew S. Winter, Min Chen

Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
Valerio Pascucci
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Day: Thursday, Sep 5 Time: 14:00-15:30 Room: Maths H1

Session PS9: Interactive Rendering of Complex and Animated Scenes

Chair: Michael McCool

Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Liu Ren, Hanspeter Pfister, Matthias Zwicker

Hybrid Geometric - Image Based Rendering
Eduardo Hidalgo, Roger J. Hubbold

Multi-Resolution Rendering of Complex Animated Scenes
Michael Wand, Wolfgang Straßer

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Day: Friday, Sep 6 Time: 8:00-10:00 Room: Maths H1

Session PS10: Image Based Rendering and Real Scene Reconstruction

Chair: Marcus Magnor

Dynamic Textures for Image-based Rendering of Fine-Scale 3D Structure and Animation of Non-rigid Motion
Dana Cobzas, Keith Yerex, Martin Jägersand

Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision
Hiroto Matsuoka, Tatsuto Takeuchi, Hitoshi Kitazawa, Akira Onozawa

Automatic Integration of Facade Textures into 3D Building Models with a Projective Geometry Based Line Clustering
Sung Chun Lee, Soon Ki Jung, Ram Nevatia

Improved Scene Reconstruction from Range Images
Manuel Menezes de Oliveira Neto, Jianning Wang
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Day: Friday, Sep 6 Time: 8:00-10:00 Room: CS H2

Session PS11: Global Illumination

Chair: Xavier Pueyo

A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm
Csaba Kelemen, László Szirmay-Kalos, György Antal, Ferenc Csonka

Advanced Radiance Estimation For Photon Map Global Illumination
Heinrich Hey, Werner Purgathofer

Grid Based Final Gather for Radiosity on Complex Clustered Scenes
Annette Scheel, Marc Stamminger, Hans-Peter Seidel

Efficient Multidimensional Sampling
Thomas Kollig, Alexander Keller
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Day: Friday, Sep 6 Time: 10:30-12:00 Room: CS H2

Session PS12: Feathers, Knitwear, and Sketching

Chair: Werner Purgathofer

A Biologically-Parameterized Feather Model
Lisa Streit, Wolfgang Heidrich

Hardware-Based Volumetric Knit-Wear
Katja Daubert, Hans-Peter Seidel

Free-form sketching with variational implicit surfaces
Olga Karpenko, John F. Hughes, Ramesh Raskar
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Day: Friday, Sep 6 Time: 10:30-12:00 Room: CS H1

Session PS13: Vector Fields

Chair: Eduard Gröller

Designing 2D Vector Fields of Arbitrary Topology
Holger Theisel

Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
Udeepta Bordoloi, Han-Wei Shen
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