Papers
Paper Chairs: Hans-Peter Seidel (D), George Drettakis (F)
Day: Wednesday, Sep 4 Time: 10:30-12:00 Room: Maths H1 Session PS1: Meshes and ParametrizationChair: Leif KobbeltIntrinsic Parameterizations of Surface Meshes
Metamorphosis of Polyhedral Surfaces using Decomposition
Geometric Snakes for Triangular Meshes
Day: Wednesday, Sep 4 Time: 14:00-15:30 Room: Maths H1 Session PS2: Silhouettes and Non-Photorealistic RenderingChair: Reinhard KleinFlattening 3D objects using silhouettes
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to
Silhouette Strokes
Modeling Surperspective Projection of Landscapes for Geographical Guide-Map
Generation
Day: Wednesday, Sep 4 Time: 14:00-15:30 Room: CS H2 Session PS3: Collision Detection and Augmented RealityChair: Yiorgos ChrysanthouDeferred, Self-Organizing BSP Trees
Fast Continuous Collision Detection between Rigid Bodies
Virtual Visual Servoing: a framework for real-time augmented reality
Day: Wednesday, Sep 4 Time: 16:00-17:30 Room: Maths H1 Session PS4: Non-Photorealistic Rendering StylesChair: Oliver DeussenA Solid Model Based Virtual Hairy Brush
Geometric Approximations Towards Free Specular Comic Shading
Transparency in Interactive Technical Illustrations
Day: Wednesday, Sep 4 Time: 16:00-17:30 Room: CS H2 Session PS5: Animation and Simulation: Humans, Clothing, and StrandsChair: Jörg HaberReal-time Animation of Dressed Virtual Humans
Local Physical Models for Interactive Character Animation
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
Day: Thursday, Sep 5 Time: 8:00-10:00 Room: Maths H1 Session PS6: Surfaces, Shapes, and CompressionChair: Roberto ScopignoEfficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision
Surfaces
Surface reconstruction based on a dynamical system
A Frequency-Domain Approach to Watermarking 3D Shapes
Angle-Analyzer: A Triangle-Quad Mesh Codec
Day: Thursday, Sep 5 Time: 8:00-10:00 Room: CS H2 Session PS7: TexturesChair: Marc StammingerUsing Perceptual Texture Masking for Efficient Image Synthesis
Texture Particles
Space-Optimized Texture Maps
Projective Texture Mapping with Full Panorama
Day: Thursday, Sep 5 Time: 10:30-12:00 Room: Maths H1 Session PS8: Volumetric TechniquesChair: Juan Carlos TorresSculpturing on Discrete Displacement Fields
Image-Swept Volumes
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the
Curse of Dimensionality
Day: Thursday, Sep 5 Time: 14:00-15:30 Room: Maths H1 Session PS9: Interactive Rendering of Complex and Animated ScenesChair: Michael McCoolObject Space EWA Surface Splatting: A Hardware Accelerated Approach
to High Quality Point Rendering
Hybrid Geometric - Image Based Rendering
Multi-Resolution Rendering of Complex Animated Scenes
Day: Friday, Sep 6 Time: 8:00-10:00 Room: Maths H1 Session PS10: Image Based Rendering and Real Scene ReconstructionChair: Marcus MagnorDynamic Textures for Image-based Rendering of Fine-Scale 3D Structure
and Animation of Non-rigid Motion
Representation of Pseudo Inter-reflection and Transparency by Considering
Characteristics of Human Vision
Automatic Integration of Facade Textures into 3D Building Models with
a Projective Geometry Based Line Clustering
Improved Scene Reconstruction from Range Images
Day: Friday, Sep 6 Time: 8:00-10:00 Room: CS H2 Session PS11: Global IlluminationChair: Xavier PueyoA Simple and Robust Mutation Strategy for the Metropolis Light Transport
Algorithm
Advanced Radiance Estimation For Photon Map Global Illumination
Grid Based Final Gather for Radiosity on Complex Clustered Scenes
Efficient Multidimensional Sampling
Day: Friday, Sep 6 Time: 10:30-12:00 Room: CS H2 Session PS12: Feathers, Knitwear, and SketchingChair: Werner PurgathoferA Biologically-Parameterized Feather Model
Hardware-Based Volumetric Knit-Wear
Free-form sketching with variational implicit surfaces
Day: Friday, Sep 6 Time: 10:30-12:00 Room: CS H1 Session PS13: Vector FieldsChair: Eduard GröllerDesigning 2D Vector Fields of Arbitrary Topology
Hardware Accelerated Interactive Vector Field Visualization: A level
of detail approach
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