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Accurate Light Source Acquisition and Rendering


Michael Goesele, Xavier Granier, Wolfgang Heidrich.

Realistic image synthesis requires both complex and realistic models of real-world light sources and efficient rendering algorithms to deal with them. We introduce a processing pipeline for dealing with complex light sources from acquisition to global illumination rendering. We carefully design optical filters to guarantee high precision measurements of real-world light sources and propose two practically feasible setups that allow us to measure light sources with different characteristics. We also introduce an efficient importance-driven photon emission algorithm for our representation that can be used, for example, in conjunction with Photon Maps. The image shows a rendering of a captured bike light illuminating a scene.


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