Reconstruction and Visualization of Visual Hulls
Ming Li,
Christian Theobalt, Marcus Magnor.
Our goal is to reconstruct and render objects in real scenes in real-time. We use the
visual hull, an approximation of actual objects, as the geometric representation.
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Six cameras looking into the scene from different positions are used in our visualization
system. The visual hull is reconstructed from multiple video streams acquired by these cameras.
Four subfigures show the reconstructed person in different styles from novel viewpoints.
(Upper left: flat, Upper right: re-lit, Bottom left: textured , Bottom right: wireframe).
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