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Curve Reconstruction Algorithms
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althaus@mpi-sb.mpg.de
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An instance of the curve reconstruction problem is a finite sample $V$ of an
unknown curve $\gamma$. The task is to connect the points in $V$ in the
order in which they lie on $\gamma$. Several new algorithms for the curve
reconstruction problem have been proposed in recent years. All algorithms
compute a subgraph of the Delaunay triangulation of $V$. Most algorithms make
the decisions of which edges to put into the reconstructions locally and run in
time $O(n \log n)$ worst case, one algorithm uses a global criterion and
computes the traveling salesman tour of $V$. Our implementation of this
algorithm has exponential worst case running time.
Our experiments show that
the TSP-algorithm is far superior with respect to reconstruction quality.
In our experiments its running time was never more than 13 times the running
time of the fastest of
the other algorithms.
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Bibliography
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- The Crust and the $\beta$-Skeleton: Combinatorial Curve Reconstruction,
N. Amenta and M. Bern and D. Eppstein, Graphical Models and Image Processing, 1998
- Polynomial Time {TSP}-Based Curve Reconstruction, E. Althaus and K. Mehlhorn,
SIAM Journal on Computing, 2001
- A simple provable algorithm for curve reconstruction, T.K. Dey and P. Kumar,
Proceedings of the 10th {ACM}-{SIAM} Symposium on Discrete Algorithms, 2000
- Curve Reconstruction: Connecting Dots with Good Reason,
T.K. Dey and K. Mehlhorn and E.A. Ramos,
Computational Geometry: Theory and Applications, 2000
- Crust and Anti-Crust: A One-Step Boundary and Skeleton Extraction Algorithm,
Proceedings of the 15th Annual {ACM} Symposium on Computational Geometry, 1999
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