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3D TV |
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Overview
Three-dimensional television is currently experiencing a surge in
research activity.
Acquisition hardware, computer vision algorithms, and rendering
techniques have reached a level of affordability, robustness and
sophistication, respectively, that enable building a system to record,
reconstruct, and render dynamic scenes in its three-dimensional
composition.
The development of 3D-TV follows advances recently made in image-based
rendering (IBR).
In IBR, conventional photographs are used to capture the visual
appearance, the light field of a scene.
Given enough images from different viewpoints, any view of the scene
from outside of the visual hull of the recording positions can be
reconstructed.
Unfortunately, light field rendering quality depends on the number of
images.
Very large numbers of images are nessary to attain convincing
rendering results.
However, if 3D scene structure can be reconstructed from the image
data, e.g. per-image depth maps or a complete 3D
scene geometry model, hybrid model/image-based
rendering methods achieve realistic rendering results from only a
relatively small number of images.
Furthermore, programable graphics hardware can be used for image-based
rendering to accelerate warping and resampling the recorded
images.
Dynamic Light Field Acquisition
Depth Map Estimation
Interactive DLF Rendering
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