Stefan Brabec

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Research Topics:
Shadow Algorithms
Hardware accelerated rendering


Short CV:
10/1993 - 03/1999 Study of Computer Science, University Erlangen, Germany
03/1999 Diploma in Computer Science
04/1999 - 02/2004 Ph.D. candidate, MPI Informatik, Saarbrücken, Germany.
Supervisor: Prof. Dr. H.-P. Seidel
06/2003 - 12/2003 Software Engineer, ATI Research, Germany.
01/2004 - Software Engineer, TomTec Imaging Systems, Germany


Publications:
Paper
Slides
Stefan Brabec,
Shadow Techniques for Interactive and Real-Time Applications,
PhD Thesis.
See SciDoc Page
Paper
Slides
Stefan Brabec and Hans-Peter Seidel,
Shadow Volumes on Programmable Graphics Hardware,
Eurographics 2003 (Computer Graphics Forum).
Videos: Example1, Example2
Stefan Brabec, Thomas Annen, and Hans-Peter Seidel,
Practical Shadow Mapping,
Journal of Graphics Tools, 7(4):9-18, 2002.
Paper
Kirill Dmitriev, Stefan Brabec, Karol Myszkowski and Hans-Peter Seidel,
Interactive Global Illumination Using Selective Photon Tracing,
Eurographics Rendering Workshop 2002 proceedings, pages 21-34, Pisa, Italy
Project Page
Paper
Slides
Stefan Brabec and Hans-Peter Seidel,
Single Sample Soft Shadows using Depth Maps,
Graphics Interface (GI) 2002 proceedings, Calgary, Canada.
Paper
Slides
Stefan Brabec, Thomas Annen, and Hans-Peter Seidel,
Shadow Mapping for Hemispherical and Omnidirectional Light Sources,
Computer Graphics International (CGI) 2002 proceedings, Bradford, UK.
Paper
Slides
Stefan Brabec and Hans-Peter Seidel,
Hardware-accelerated Rendering of Antialiased Shadows with Shadow Maps
in Computer Graphics International (CGI) 2001 proceedings
Paper
Slides
Stefan Brabec and Hans-Peter Seidel,
Extended Light Maps,
in Game-On 2000 proceedings
Paper
Slides
Wolfgang Heidrich, Stefan Brabec, and Hans-Peter Seidel,
Soft Shadow Maps for Linear Lights,
Eurographics Renderering Workshop 2000 proceedings


Thesis:
Paper
Stefan Brabec, Diplomarbeit, Universitaet Erlangen-Nuremberg, 1999
Lumigraphen von Lichtquellen (german)
Paper
Stefan Brabec, Studienarbeit, Universitaet Erlangen-Nuremberg, 1998
Spezialisierung von prozeduralen Shadern (german)


Tutorials, Lecture Notes, etc.:
Slides
Tutorial on Shadow Algorithms at GTEC 2001, Hong Kong,
Advanced Lighting for Interactive Applications - Shadow Algorithms
Slides
OpenGL extensions - Seminar
Programmierung und Compilierung fuer Graphikprozessoren
german
Paper
Slides
Computer Graphics 2 - Lecture
Graphics Hardware and OpenGL : Shadows


Software:
tmk - a TCL based make utility
OGLutil - OpenGL helper library


Post & Current Students :
Thomas Annen Advanced Shadow Map Parametrization.
Diploma Thesis (2002)
Anuj Dhawan Design and Implementation of an interactive runtime debugger for OpenGL applications.
Summer Internship (2001).
Ankita Kumar OGLsnoop - A framebuffer-examination tool for OpenGL under Linux.
Summer Internship (2002).