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Gaurav BharajResearch Engineer, Computer Graphics departmentMPI Informatik, Campus E1.4, Office 216, 66123 Saarbruecken, Germany Email: gbharaj @ mpi-inf.mpg.de |
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| My research interests include Computer Graphics, Animation and Vision-based Graphics. I work under the guidance of Prof. Dr. Christian Theobalt and Prof. Dr. Hans-Peter Seidel. I also work in collaboration with Dr. Thorsten Thormählen. | |
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Automatically Rigging Multi-component Characters Gaurav Bharaj, Thorsten Thormählen, Hans-Peter Seidel & Christian Theobalt European Association for Computer Graphics (Eurographics 2012) |
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A Data-Driven Approach for Real-Time Full
Body Pose Reconstruction from a Depth Camera Andreas Baak, Meinard Müller, Gaurav Bharaj, Hans-Peter Seidel & Christian Theobalt IEEE International Conference on Computer Vision (ICCV 2011) |
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Video-based Characters - Creating New Human
Performances from a Multi-view Video Database Feng Xu, Yebin Liu, Carsten Stoll, James Tompkin, Gaurav Bharaj, Qionghai Dai, Hans-Peter Seidel, Jan Kautz & Christian Theobalt ACM Transactions on Graphics (SIGGRAPH 2011) |
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Chrono Ninja Complete 3D-Game: An action adventure RPG; using Gamebryo & PhysX. Character animation, game architecture & gameplay design. The project used the Vicon – Motionbuilder – Maya – Gamebryo pipeline for using the mocap data. Vicon motion capture system at UPenn was used. |
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Deformable Objects Physically-based Animation: Real-time deformation of bodies, based on the Finite-element method (Stable Real-Time Deformations - Matthias Müller-Fischer). Both linear & non-linear FEM were implemented. |
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AI-based Bots ANN-trained bots, influence maps based on Sweetser, Penny. "Strategic Decision-Making with Neural Networks and Influence Maps." AI Game Programming Wisdom 2 and Tozour, Paul. "Influence Mapping." Game Programming Gems 2. |
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Demo Reel (2010) Various projects undertaken during graduation. |
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Father And Son Animated Movie: Story, concept, design, modeling & rigging of characters, set design & modeling, animation & post-production. Maya scripts for faster workflows. |
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Water-paintings Traditional Indian Art: Painted over the years, these paintings reflect the various moods of indian life, dances, culture and traditions. |
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3D Modelling and Rendering Modeled and rendered using Autodesk Maya & Mental-Ray. |