Gaurav Bharaj

Research Engineer, Computer Graphics department
MPI Informatik, Campus E1.4, Office 216, 66123 Saarbruecken, Germany

Email: gbharaj @ mpi-inf.mpg.de

My research interests include Computer Graphics, Animation and Vision-based Graphics. I work under the guidance of Prof. Dr. Christian Theobalt and Prof. Dr. Hans-Peter Seidel. I also work in collaboration with Dr. Thorsten Thormählen.

Publications

Automatically Rigging Multi-component Characters
Gaurav Bharaj, Thorsten Thormählen, Hans-Peter Seidel & Christian Theobalt
European Association for Computer Graphics (Eurographics 2012)
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera
Andreas Baak, Meinard Müller, Gaurav Bharaj, Hans-Peter Seidel & Christian Theobalt
IEEE International Conference on Computer Vision (ICCV 2011)
Video-based Characters - Creating New Human Performances from a Multi-view Video Database
Feng Xu, Yebin Liu, Carsten Stoll, James Tompkin, Gaurav Bharaj, Qionghai Dai, Hans-Peter Seidel, Jan Kautz & Christian Theobalt
ACM Transactions on Graphics (SIGGRAPH 2011)

Contributions To

Graphics, Vision and Video group, Computer Graphics department, Max-Planck-Institut Informatik.
Autonomous Aerial Vehicles project, GRASP Laboratory, University of Pennsylvania.

Older Projects

Chrono Ninja
Complete 3D-Game: An action adventure RPG; using Gamebryo & PhysX. Character animation, game architecture & gameplay design. The project used the Vicon – Motionbuilder – Maya – Gamebryo pipeline for using the mocap data. Vicon motion capture system at UPenn was used.
Deformable Objects
Physically-based Animation: Real-time deformation of bodies, based on the Finite-element method (Stable Real-Time Deformations - Matthias Müller-Fischer). Both linear & non-linear FEM were implemented.
AI-based Bots
ANN-trained bots, influence maps based on Sweetser, Penny. "Strategic Decision-Making with Neural Networks and Influence Maps." AI Game Programming Wisdom 2 and Tozour, Paul. "Influence Mapping." Game Programming Gems 2.
Demo Reel (2010)
Various projects undertaken during graduation.

Art Projects

Father And Son
Animated Movie: Story, concept, design, modeling & rigging of characters, set design & modeling, animation & post-production. Maya scripts for faster workflows.
Water-paintings
Traditional Indian Art: Painted over the years, these paintings reflect the various moods of indian life, dances, culture and traditions.
3D Modelling and Rendering
Modeled and rendered using Autodesk Maya & Mental-Ray.