Johannes Günther

Computer Graphics Group
Max-Planck-Institut für Informatik
Campus E1 4
66123 Saarbrücken, Germany
guenther@mpi-inf.mpg.de
picture of me


Short CV

10/1999 - 4/2003 Chemnitz University of Technology
5/2003 - 7/2004 Saarland University, Saarbrücken
7/2004 - 2/2008 PhD Student, Max-Planck-Institut für Informatik, Saarbrücken
since 2/2008 Researcher, Realtime Technology AG, Munich


Research Topics:



Publications:

Teaser from BVHonGPU J. Günther, S. Popov, H.-P. Seidel, and P. Slusallek
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
In: Proceedings of the IEEE/Eurographics Symposium on Interactive Ray Tracing 2007, pp. 113–118
Teaser from STAR-RTAS I. Wald, W.R. Mark, J. Günther, S. Boulos, T. Ize, W. Hunt, S.G. Parker, and P. Shirley
State of the Art in Ray Tracing Animated Scenes
In: STAR Proceedings of Eurographics, pp. 89–116, 2007
Teaser from StacklessGPURT S. Popov, J. Günther, H.-P. Seidel, and P. Slusallek
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
In: Computer Graphics Forum 26(3), pp. 415–424, 2007, (Proceedings of Eurographics)
Teaser from StreamKDT S. Popov, J. Günther, H.-P. Seidel, and P. Slusallek
Experiences with Streaming Construction of SAH KD-Trees (Best Paper Award)
In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pp. 89–94, 2006
Teaser from ART I. Wald, A. Dietrich, C. Benthin, A. Efremov, T. Dahmen, J. Günther, V. Havran, H.-P. Seidel, and P. Slusallek
A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pp. 177–185, 2006
Teaser from RTG H. Friedrich, J. Günther, A. Dietrich, M. Scherbaum, H.-P. Seidel, and P. Slusallek
Exploring the Use of Ray Tracing for Future Games
In: Proceedings of ACM SIGGRAPH Video Game Symposium, pp. 41–50, 2006
Teaser from IRTSA J. Günther, H. Friedrich, H.-P. Seidel, and P. Slusallek
Interactive Ray Tracing of Skinned Animations
In: The Visual Computer, pp. 785–792, 2006, (Proceedings of Pacific Graphics)
Teaser from modecomp J. Günther, H. Friedrich, I. Wald, H.-P. Seidel, and P. Slusallek
Ray Tracing Animated Scenes using Motion Decomposition
In: Computer Graphics Forum 25(3), pp. 517–525, 2006, (Proceedings of Eurographics)
Teaser from carpaint J. Günther, T. Chen, M. Goesele, I. Wald, and H.-P. Seidel
Effcient Acquisition and Realistic Rendering of Car Paint
In: Proceedings of Vision, Modeling, and Visualization, pp. 487–494, 2005
Teaser from RTPM J. Günther, I. Wald, P. Slusallek
Realtime Caustics using Distributed Photon Mapping
In: Proceedings of Eurographics Symposium on Rendering, pp. 111–121, 2004
Teaser from VVH I. Wald, J. Günther, P. Slusallek
Balancing Considered Harmful – Faster Photon Mapping using the Voxel Volume Heuristic
In: Computer Graphics Forum 22(3), pp. 595–604, 2004, (Proceedings of Eurographics)

Sketches and Cover Images:

Teaser from SLLS J. Günther, I. Wald, H.-P. Seidel
Precomputed Light Sets for Fast High Quality Global Illumination
In: ACM SIGGRAPH 2005: Sketches and Applications, 2005
Teaser from caustics J. Günther, I. Wald
Kaustik-Berechnung in Echtzeit (Cover Image)
In: Informatik Spektrum 28(2), 2005


Supervisor:

Hans-Peter Seidel


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