CG Laboratory and People
Most recent update : Sunday, 31-Oct-2004 22:44:50 MET
Each short description is just helping myself. You can find
more details with following the link.
-
Marc Alexa (Modeling)
-
Pierre Alliez (Parameterization, Shape Approximation, Remeshing)
- Jim Arvo
(Ray-Tracing, Vision, Human Interface)
- Alan Chalmers
(Bristol)
- Daniel Cohen-Or
(Modeling, Texture synthesis)
- Mathieu
Desbrun (Parameterization, Shape Approximation)
- Michael S. Floater
(Parameterization)
- Andrew Glassner
- David Xianfeng Gu
(Modeling, Parameterization)
- Donald
P. Greenberg (Global llumination, Radioisty)
- Eric
Haines This page contains SPD(Standard Procedural
Databases)
- Pat Hanrahan
(Global illumination, Hierarchical Radiosity)
- Wolfgang Heidrich
Hardware accelerated rendering, Image based modeling, measurement,
rendering
- Paul
Heckbert (Mesh processing, (global illumination, texture mapping))
- Hugues Hoppe
(Parameterization, Progressive Mesh)
- Michael Garland
(Quadratic error based mesh processing)
- Arie E. Kaufman
(Volume rendering)
- Marc Levoy
(Volume rendering)
- Dani Lischinski
(IBR, Global illumination, Texture synthesis, lighting design)
- Nelson Max
- Emil C. Praun
(Modeling, Parameterization)
- Sumanta N.
Pattanaik
- Tim Rowley
Papers on the Web.
- Pedro V. Sander
(Modeling, Parameterization)
- Frank Schöffel, http://www.igd.fhg.de/~schoeffe/ (no link)
(Radiosity)
- Peter
Schröder (Parameterization)
- Hans-Peter Seidel
(Modeling, Spline)
- Alla Sheffer,
old technion page
(parameterization)
- Peter Shirley
Realistic Ray Tracing, etc...
- Brian Smits
- François X. Sillion : Global Illumination (Hierarchical Radiosity
- Philipp Slusallek
(Global illumination, realtime ray-tracing)
- Olga Sorkine
(Parameterization, mesh filtering)
- Seth Teller
-
Greg Turk
- Gregory
Ward (Larson) : (IBR, Holodeck, Ray-caching)
Hot pages (for me)
Current my interests are parameterization, texture and image
synthesis
-
Marc Alexa (Modeling)
-
Pierre Alliez (Parameterization)
- Daniel Cohen-Or
(Modeling, Texture synthesis)
- Mathieu
Desbrun (Parameterization)
- Michael S. Floater
(Parameterization)
- David Xianfeng Gu
(Modeling, Parameterization)
- Paul Heckbert
(Mesh processing, (global illumination, texture mapping))
- Hugues Hoppe
(Parameterization, Progressive Mesh)
- Michael Garland
(Quadratic error based mesh processing)
- Dani Lischinski
(IBR, Global illumination, Texture synthesis, lighting design)
- Emil C. Praun
(Modeling, Parameterization)
- Pedro V. Sander
(Modeling, Parameterization)
- Peter
Schröder
- Alla Sheffer
(parameterization)
- Hans-Peter Seidel
(Modeling, Spline)
- Olga Sorkine
(Parameterization, mesh filtering)
-
Greg Turk
(Japanese people)
- Ohbuchi, Ryutarou
(Modeling, Digital Watermarking)
- Kanai, Takashi (Mesh)
- Kaneda, Kazufumi
(Global illumination: Volume rendering, Wavelet)
- Kunii, L. Tosiyasu
- Shinagawa,
Yoshihisa (Modeling, CAD)
- Takahashi, Shigeo
(Modeling, multi-resolution model)
- Ciba,
Norishige (Natural Objects, Phenomena : Fire, Tree,
Eroded Terrain.)
- Doi,
Akio (Scientific Visualization, Radiosity)
- Dobashi,
Yoshinori (Clouds rendering with Hardware, Lighting)
Netscape 4.7 does not work to see this page, oops..
- Nishita,
Tomoyuki
(Global illumination, Lighting Simulation, Tenku-Kou (sky light) etc.)
- Nishimura, Satoshi
(Parallel rendering, VC-1, PMML (music))
- Fujishiro, Issei
(Volume graphics, Visualization)
Copyright (C) 1997--2002 YAMAUCHI Hitoshi
Most recent update : Sunday, 31-Oct-2004 22:44:50 MET