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First author: Katja Daubert
Realistic modeling and high-performance rendering of cloth and
clothing is a challenging problem. Often these materials are seen at
distances where individual stitches and knits can be made out and
need to be accounted for. Modeling of the geometry at this level of
detail fails due to sheer complexity, while simple texture mapping
techniques do not produce the desired quality. In this paper, we describe an efficient and realistic approach that
takes into account view-dependent effects such as small
displacements causing occlusion and shadows, as well as illumination
effects.
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Supervisor: Wolfgang HeidrichThe goal of this project (my diploma thesis from February 1999 to July 1999) was to represent view-dependend reflecting and refracting properties of objects by a light field data structure in such a way that the object may be placed in arbitrary environments. Additionally, hardware accelerated rendering of vector-quantized light fields has been investigated. |
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Supervisors:
Marc Stamminger,
Wolfgang Heidrich During my senior thesis (Studienarbeit) the applicability of Affine Arithmetic in order to bound quantities within an hierarchical radiosity algorithm has been investigated. |