@article{Magnor:2003:MVC, author = {M.~Magnor and P.~Ramanathan and B.~Girod}, title = {Multi-View Coding for Image-based Rendering using {3-D} Scene Geometry}, journal = {IEEE Trans. Circuits and Systems for Video Technology}, volume = 13, number = 11, pages = {1092--1106}, month = nov, year = 2003, url="http://www.mpii.de/~magnor/Publications.html", annote=" To store and transmit the large amount of image data necessary for Image-based Rendering (IBR), efficient coding schemes are required. This paper presents two different approaches which exploit \mbox{3-D} scene geometry for multi-view compression. In texture-based coding, images are converted to view-dependent texture maps for compression. In model-aided predictive coding, scene geometry is used for disparity compensation and occlusion detection between images. While both coding strategies are able to attain compression ratios exceeding \mbox{2000:1}, individual coding performance is found to depend on the accuracy of the available geometry model. Experiments with real-world as well as synthetic image sets show that texture-based coding is more sensitive to geometry inaccuracies than predictive coding. A rate-distortion theoretical analysis of both schemes supports these findings. For reconstructed approximate geometry models, model-aided predictive coding performs best, while texture-based coding yields superior coding results if scene geometry is exactly known." }