@book{Magnor:2001:GAM, author={M.~Magnor}, title={Geometry-Adaptive Multi-View Coding Techniques for Image-based Rendering}, year=2001, publisher={Shaker Verlag, Aachen, Germany}, address={ISBN 3-8265-8315-9}, note={Ph.D. Thesis, University Erlangen-Nuremberg, Germany, Nov. 2000}, url="http://graphics.stanford.edu/~magnor/Publications.html", annote="Photo-realistic rendering of real-world scenes is an important research objective in computer graphics. Current geometry-based rendering approaches often yield artificial-looking rendered views because global illumination effects are very time-consuming to simulate. Image-based Rendering (IBR) techniques, on the other hand, attain natural-appearing rendering results of arbitrary scenes. In IBR, rendering frame-rate is independent of scene complexity. Instead, computational load is directly proportional to the number of rendered pixels. IBR methods require large amounts of image data as input. Up to gigabytes of data need to be acquired, stored, transmitted and processed for a single scene. Conventional image coding techniques offer compression factors 1 to 2 orders of magnitude too low to be applicable to IBR. Goal of this work is the development of suitable coding schemes for IBR. As the calibrated image data used for IBR depict static three-dimensional scenes from multiple viewpoints, images differ due to disparity, occlusions and non-Lambertian object surface reflection characteristics. Four different compression methods are presented for various image data characteristics. Coding bit-rate and desired image reconstruction quality can be varied over a wide range in all coding schemes. The coders' rate-distortion performance is evaluated using a number of different image test data sets. The experimental results verify the coding schemes' applicability to IBR. At moderate image reconstruction quality, all codecs attain compression factors exceeding \mbox{1000:1}." }