While the first condition demands extensive exploitation of present similarities between images, the second criterion suggests introducing no dependencies between light-field segments.
Two coding schemes have been developed that offer attractive compromises between high compression and fast decoding.
MPEG demo Dragon (920kb)
Because of its lower decoding complexity and faster access to arbitrary
data segments, the video-based coder is better suited for light-field
rendering on machines with limited moemory resources and only modest
computation power. At the same decoding level, the disparity-compensating
coding requires more local memory/computational capacity during rendering
than the video-based coder. In return, the disparity-based coder can
generate disparity-compensated intermediate images which are needed to attain
photorealistic rendering results from sub-sampled light fields. Also,
compression is 20% - 40% higher.
Adaptive Block-based Light Field Coder
Original Light Field
Compressed Light Field
17 * 17 images
0.061 bits per pixel at 39.4 dB mean PSNR
Hierarchical Light Field Coder
Original Light Field
Compressed Light Field
32 * 32 images
0.037 bits per pixel at 34.1 dB mean PSNR
Original Light Field
Compressed Light Field
32 * 32 images
0.0175 bits per pixel at 38.3 dB mean PSNR