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Light fields can be can be very efficiently compressed if an
approximate 3-D geometry model of the depicted scene is available.
Model-aided Coding features improved image prediction using
geometry for accurate disparity compensation and occlusion detection.
In Model-based Coding, object geometry is employed to convert
images into texture maps that are then progressively coded.
Approximate geometry is derived from all images using a
volumetric reconstruction algorithm.
The voxel model is triangulated, yielding a triangle mesh
representation of the surface.
The triangle mesh is decimated until mesh accuracy matches voxel model
resolution.
Embedded Mesh Coding is used to compress
the geometry representation.
Images are predicted in hierachical order.
The residual prediction error is DCT-coded to achieve high
reconstruction quality.
3-D scene geometry allows warping recorded images to new viewpoints,
augmenting the original light field and improving image-based
rendering quality.
Model-based Rendering: MPEG demo Mouse (630kb)
Model-based Rendering: MPEG demo Garfield (630kb)
Model-aided Codec
Original Light Field
Compressed Light Field
8 * 8 images
0.095 bits per pixel at 32.2 dB mean PSNR
Refined to 29 * 29 images (intermediate images)
Model-based Codec