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This book offers an in-depth introduction to video-based rendering (VBR), a rapidly evolving interdisciplinary research field employing techniques from computer graphics, computer vision, and telecommunications engineering. The books aims at providing an overview of the state-of-the-art of video-based rendering as well as details of fundamental VBR algorithms. The author discusses the advantages, the potential, as well as the limitations of various VBR techniques in the context of different application scenarios. Based on the concept of using real-world imagery for novel view synthesis, VBR unifies still image-based rendering and motion capture. The fundamental goal of video-based rendering is to interactively display dynamic real-world events from arbitrary perspectives as realistically as possible. Besides raising profound scientific questions and imposing intriguing technological challenges, video-based rendering possesses considerable economic potential in areas such as computer games, special effects, and future visual media, including interactive television, 3DTV and free-viewpoint video. |