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Fast parallel surface and solid voxelization on GPUs
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Shadow algorithms for real-time rendering
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Casting shadows in real time
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On predicting visual popping in dynamic scenes
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Soft shadows, curved surfaces and perceptual sensitivity: advanced methods for improving realism in real-time rendering
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Fast GPU-based adaptive tessellation with CUDA
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Multisampled antialiasing of per-pixel geometry
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CudaTess: Fast GPU-based adaptive tessellation with CUDA
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Quality scalability of soft shadow mapping
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Microquad soft shadow mapping revisited
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Bitmask soft shadows
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An interactive perceptual rendering pipeline using contrast and spatial masking
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GPU-based rendering of PN triangle meshes with adaptive tessellation
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Pixel-shader-based curved triangles
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Reconstruction for computer tomographs with graphics hardware
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