Publications - Current Year

2024

  1. Article
    D2D6
    “Recent Trends in 3D Reconstruction of General Non-Rigid Scenes,” Computer Graphics Forum (Proc. EUROGRAPHICS 2024), vol. 43.
  2. Conference paper
    D2
    “OrCo: Towards Better Generalization via Orthogonality and Contrast for Few-Shot Class-Incremental Learning,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA.
  3. Conference paper
    D2
    “Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA.
  4. Conference paper
    D2
    “NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA.
  5. Conference paper
    D2
    “X-MIC: Cross-Modal Instance Conditioning for Egocentric Action Generalization,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA.
  6. Conference paper
    D2
    “Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA.
  7. Conference paper
    D2
    “Point Transformer V3: Simpler, Faster, Stronger,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA.
  8. Conference paper
    D2
    “Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA.
  9. Conference paper
    D2
    “GEARS: Local Geometry-aware Hand-object Interaction Synthesis,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA.