@phdthesis{Ahmed2009,
TITLE = {High Quality Dynamic Reflectance and Surface Reconstruction from Video},
AUTHOR = {Ahmed, Naveed},
LANGUAGE = {eng},
URL = {urn:nbn:de:bsz:291-scidok-25612},
DOI = {10.22028/D291-25953},
LOCALID = {Local-ID: C125675300671F7B-37B1DB1BA6379517C12576C5003D26A2-Ahmed2009},
SCHOOL = {Universit{\"a}t des Saarlandes},
ADDRESS = {Saarbr{\"u}cken},
YEAR = {2009},
DATE = {2009},
ABSTRACT = {The creation of high quality animations of real-world human actors has long <br>been a challenging problem in computer graphics. It involves the modeling of <br>the shape of the virtual actors, creating their motion, and the reproduction of <br>very fine dynamic<br>details. In order to render the actor under arbitrary lighting, it is required <br>that reflectance properties are modeled for each point on the surface. These <br>steps, that are usually performed manually by professional modelers, are time <br>consuming and cumbersome.<br><br>In this thesis, we show that algorithmic solutions for some of the problems <br>that arise in the creation of high quality animation of real-world people are <br>possible using multi-view video data. First, we present a novel spatio-temporal <br>approach<br>to create a personalized avatar from multi-view video data of a moving person. <br>Thereafter, we propose two enhancements to a method that captures human shape, <br>motion and reflectance properties of amoving human using eightmulti-view video <br>streams. Afterwards we extend this work, and in order to add very fine dynamic <br>details to the geometric models, such as wrinkles and folds in the clothing, we <br>make use of the multi-view video recordings and present a statistical method <br>that can passively capture the fine-grain details of time-varying scene <br>geometry. Finally, in order to reconstruct structured shape and animation of <br>the subject from video, we present a dense 3D correspondence finding method <br>that enables spatiotemporally coherent reconstruction of surface animations <br>directly frommulti-view<br>video data. <br><br>These algorithmic solutions can be combined to constitute a complete animation <br>pipeline for acquisition, reconstruction and rendering of high quality virtual <br>actors from multi-view video data. They can also be used individually in a <br>system that require the solution of a specific algorithmic sub-problem. The <br>results demonstrate that using multi-view video data it is possible to find the <br>model description that enables realistic appearance of animated virtual actors <br>under different lighting<br>conditions and exhibits high quality dynamic details in the geometry.},
}
