@inproceedings{Dietz_VRST25,
TITLE = {The 2x2 of Being Me and You: {H}ow the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in {VR}},
AUTHOR = {Dietz, Dennis and Rogers, Samuel Benjamin and Rasch, Julian and Sakel, Sophia and Wagener, Nadine and Butz, Andreas Martin and Hoppe, Matthias},
LANGUAGE = {eng},
ISBN = {979-8-4007-2118-2},
DOI = {10.1145/3756884.3765986},
PUBLISHER = {ACM},
YEAR = {2025},
MARGINALMARK = {$\bullet$},
DATE = {2025},
ABSTRACT = {Effective self-reflection is crucial for motor skill acquisition, yet it is challenging to facilitate in single-user VR training environments. We investigate this through a method where users are embodied as a virtual trainer and prompted to actively evaluate a recorded performance. In an empirical study, we systematically varied the trainee{\textquoteright}s appearance and their movements. Our mixed-methods analysis reveals that confronting one{\textquoteright}s own performance triggers a fundamental role conflict between the user{\textquoteright}s identity as the performer and their new role as the evaluator. Most importantly, this conflict challenges a binary view of embodiment. Participants experienced a multi-faceted sense of self, oscillating between identifying with the trainee and detaching as the trainer. Our work contributes a novel characterization of embodied self-evaluation, revealing a psychological duality at its core and offering clear design implications for VR systems that foster self-insight in training and therapy.},
BOOKTITLE = {VRST '25, 31st ACM Symposium on Virtual Reality Software and Technology},
EDITOR = {Batmaz, Anil and Barrera Machuca, Mayra and Ortega, Francisco and Zielasko, Daniel and Kim, Kangsoo and Skarbez, Rick and Plabst, Lucas and Bani{\'c}, Amy and Stroppa, Mine},
PAGES = {1--11},
EID = {72},
ADDRESS = {Montreal, Canada},
}
