Gool, Luc Van and Yu, Fisher and Schiele, B.}, LANGUAGE = {eng}, ISBN = {978-3-031-73241-6}, DOI = {10.1007/978-3-031-73242-3_1}, PUBLISHER = {Springer}, YEAR = {2024}, MARGINALMARK = {$\bullet$}, DATE [...] Appearance Graphs : %G eng %U http://hdl.handle.net/21.11116/0000-0010-0FCA-B %R 10.1007/978-3-031-73242-3_1 %D 2024 %B 18th European Conference on Computer Vision %Z date of event: 2024-09-29 - 2024-10-04 [...] Gül %P 1 - 18 %I Springer %@ 978-3-031-73241-6 %B Lecture Notes in Compute Science %N 15066 %U https://rdcu.be/dZVCw DOI PuRe BibTeX publisher version 2 Paper D2 M. Segu, L. Piccinelli, S. Li, Y.-H
9-12 Uhr statt. Die Aufteilung auf die Hörsäle ist wie folgt (alphabetisch nach Nachnamen sortiert): A-D, Hörsaal II, E2 5, E-Ha, Hörsaal III, E2 5, He-O, Hörsaal I, E2 5, P-Z, Günter-Hotz-Hörsaal, E2 2. Eine [...] verlegt: Mi, 15. Juni, HS I in Geb. E2 5, Mi, 22. Juni, HS I in Geb. E2 5, Fr, 24. Juni, HS 002 in Geb. E1 3. Die Übungen am Montag, 16.05.2016, und am Donnertag, 26.05.2016, entfallen. Die Aufgaben werden in [...] Normalform (ohne Beweis) (24.06) Hauptachsentransformation, Quadriken (29.06) Quadriken in R 2 und R 3 , Normalform einer Quadrik (01.07) Normalform einer Quadrik ctd., (hermitisches) Skalarprodukt und Norm
Mateusz and Fritz, Mario and Leonardis, Ales}, LANGUAGE = {eng}, ISBN = {978-3-030-11008-6}, DOI = {10.1007/978-3-030-11009-3_32}, PUBLISHER = {Springer}, YEAR = {2018}, DATE = {2019}, BOOKTITLE = {Computer [...] Scene Descriptions : %G eng %U http://hdl.handle.net/21.11116/0000-0002-B962-F %R 10.1007/978-3-030-11009-3_32 %D 2019 %B Workshop on Visual Learning and Embodied Agents in Simulation Environments %Z date [...] BibTeX 2017 3 Article D2 M. Malinowski, M. Rohrbach, and M. Fritz “Ask Your Neurons: A Deep Learning Approach to Visual Question Answering,” International Journal of Computer Vision, vol. 125, no. 1–3, 2017
main navigation Institute D1 Algorithms & Complexity D2 Computer Vision and Machine Learning D3 Internet Architecture D4 Computer Graphics D5 Databases and Information Systems D6 Visual Computing and Artificial [...] e BIO Research Group Computational Biology RG1 Automation of Logic RG2 Network and Cloud Systems RG3 Multimodal Language Processing Databases and Information Systems People Former Members and Guests Research [...] Last Research Reports Software AIDA AmbiverseNLU ClausIE BINGO! INEX MENTOR-lite MG-FSM MINERVA RDF-3X TopX TPDBlearn TriAD YAGO Demo Systems Deutsch Departments Databases and Information Systems Teaching
main navigation Institute D1 Algorithms & Complexity D2 Computer Vision and Machine Learning D3 Internet Architecture D4 Computer Graphics D5 Databases and Information Systems D6 Visual Computing and Artificial [...] e BIO Research Group Computational Biology RG1 Automation of Logic RG2 Network and Cloud Systems RG3 Multimodal Language Processing Databases and Information Systems People Former Members and Guests Research [...] Last Research Reports Software AIDA AmbiverseNLU ClausIE BINGO! INEX MENTOR-lite MG-FSM MINERVA RDF-3X TopX TPDBlearn TriAD YAGO Demo Systems Deutsch Departments Databases and Information Systems Teaching
2014 - December 2019: PhD student in Computer Science at the Universität des Saarlandes , Saarbrücken, Germany and the Max-Planck-Institut für Informatik December 2019: finished PhD in Computer Science (Dr [...] Decision Procedures for Linear Arithmetic , Martin Bromberger. PhD thesis (submitted in July 2019, defended in December 2019). DOI: 10.22028/D291-30636 ; PDF version ; (***Dr.-Eduard-Martin-Preis***) SPASS-SATT [...] (supervisor: Prof. Dr. Christoph Weidenbach) Software Projects SPASS Wrote the parser for SPASS version 3.9 SPASS-IQ Main developer of the linear arithmetic theory solver SPASS-IQ SPASS-SATT Main developer
controlled background like in studio environments). Figure2: We can reconstruct a highly detailed dynamic 3d model of the face (right) from the video frames of merely two cameras (left). Real-time motion capture [...] such as dynamic 3D scene reconstruction and marker-less motion capture, computer animation, appearance and reflectance modeling, machine learning for graphics and vision, new sensors for 3D acquisition, advanced [...] problem. New types of depth cameras, such as, for example, so-called Time-of-Flight cameras measure 2.5D scene geometry in real-time. It is easier to reconstruct body movements from a single camera perspective