Publications - Current Year

Article

  1. Article
    D4
    “Forget Superresolution, Sample Adaptively (when Path Tracing),” ACM Transactions on Graphics (Proc. SIGGRAPH 2026), vol. 45, no. 4, 2026.
  2. Article
    D4
    “Overdriving Visual Depth Perception via Sound Modulation in VR,” IEEE Transactions on Visualization and Computer Graphics, vol. 32, no. 5, 2026.
  3. Article
    D4
    “Edge-preserving Noise for Diffusion Models,” Compuer Graphics Forum, 2026.

Conference Paper

  1. Conference paper
    D4
    “How are Vibrotactile Experiences Visually Represented? A Taxonomy of Illustration Characteristics,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.
  2. Conference paper
    D4
    “Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.

Paper

  1. Paper
    D4
    “Diffusion Restore: Real-Time Markov Chain Monte Carlo Light Transport,” 2026. [Online]. Available: https://arxiv.org/abs/2605.08916.
  2. Paper
    D4
    “Score-Based Generative Modeling through Anisotropic Stochastic Partial Differential Equations,” 2026. [Online]. Available: https://arxiv.org/abs/2605.08976.

Thesis

  1. Thesis
    D4
    “Re-envisioning Touch: Designing Embodied material and Force Experiences with Motion-coupled Vibrotactile Feedback,” Universität des Saarlandes, Saarbrücken, 2026.