Publications - Last Year

Article

  1. Article
    D4
    Mr. A. Sormoli, and C. Basdogan, “Effect of Finger Orientation on Contact Stiffness and Area During Sliding,” IEEE Transactions on Haptics, vol. 18, no. 1, 2025.
  2. Article
    D4
    “Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising,” Computer Graphics Forum (Proc. EUROGRAPHICS 2025), vol. 44, no. 2, 2025.
  3. Article
    D4
    “MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2025), vol. 44, no. 6, 2025.
  4. Article
    D4
    “Learning Image Fractals Using Chaotic Differentiable Point Splatting,” Computer Graphics Forum (Proc. EUROGRAPHICS 2025), vol. 44, no. 2, 2025.
  5. Article
    D4
    “Jump Restore Light Transport,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2025), vol. 44, no. 6, 2025.
  6. Article
    D4
    “WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality,” IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 11, 2025.
  7. Article
    D4
    “Differentiable Search Based Halftoning,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2025), vol. 44, no. 4, 2025.
  8. Article
    D4
    “Gaussian Integral Linear Operators for Precomputed Graphics,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2025), vol. 44, no. 6, 2025.
  9. Article
    D4
    “Vector-Valued Monte Carlo Integration Using Ratio Control Variates,” ACM Transactions on Graphics (Proc. SIGGRAPH 2025), vol. 44, no. 4, 2025.
  10. Article
    D4
    “A New Approximation Method for Solving Stochastic Differential Equations,” Iranian Journal of Science, 2025.
  11. Article
    D4
    “Supporting Communication and Well-being with a Multi-Stakeholder Mobile App: Lessons Learned from a Field Study with ADHD Children and their Caregivers,” Proceedings of the ACM on Human-Computer Interaction, vol. 9, no. 2, 2025.
  12. Article
    D4D6
    “Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2025), vol. 44, no. 6, 2025.
  13. Article
    D4
    “SwiftPCN: Fast, Implementation-efficient, and Accurate Point Cloud Completion Network with Flexible Output Resolution,” Neurocomputing, 2025.
  14. Article
    D4
    “Trustworthy Inverse Molecular Design via Alignment with Molecular Dynamics,” Advanced Science, vol. 12, no. 27, 2025.
  15. Article
    D4
    “Enhancing Performance of 3D Point Completion Network using Consistency Loss,” Neurocomputing, vol. 618, 2025.

Conference Paper

  1. Conference paper
    D4
    “Physical Compliance and the Compliance Illusion: The Importance of Action for Perception,” in IEEE World Haptics Conference 2025 (WHC 2025), Suwon, Korea, 2025.
  2. Conference paper
    D4
    “Haptic Redirection: Modulating Hand Movement Speed with Vibrotactile Feedback,” in MuC ’25, Conference on Mensch und Computer, Chemnitz, Germany, 2025.
  3. Conference paper
    D4
    “Uncertainty Separation via Ensemble Quantile Regression,” in 4th Annual AAAI Workshop on AI to Accelerate Science and Engineering (AI2ASE 2025), Philadelphia, PA, USA, 2025.
  4. Conference paper
    D4
    “Accelerated Gamut Discovery via Massive Parallelization,” in SIGGRAPH 2025 Conference Papers, Vancouver, Canada, 2025.
  5. Conference paper
    D4
    “ModalPlayground: Collaborative Spatial Design of Multi-modal Haptic Feedback,” in UIST ’25, 38th Annual ACM Symposium on User Interface Software and Technology, Busan, Korea, 2025.
  6. Conference paper
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    “Digital Communication Moving Beyond Human-centric Replication,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  7. Conference paper
    D4
    “Foot Pedal Control: The Role of Vibrotactile Feedback in Performance and Perceived Control,” in Proceedings of the Nineteenth International Conference on Tangible, Embedded and Embodied Interaction (TEI 2025), Bordeaux, France, 2025.
  8. Conference paper
    D4
    “Walking the Future: Bridging Foot Augmentation into Next Steps of Human Augmentation,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  9. Conference paper
    D4
    “Designing Vibrotactile Feedback for rendering Material and Force Experiences,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  10. Conference paper
    D4
    “Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual Reality,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.
  11. Conference paper
    D4
    “Histogram Stratification for Spatio-Temporal Reservoir Sampling,” in SIGGRAPH 2025 Conference Papers, Vancouver, Canada, 2025.
  12. Conference paper
    D4
    “Multiple Importance Sampling for Stochastic Gradient Estimation,” in Proceedings of the 14th International Conference on Pattern Recognition Applications and Methods - Vol. 1 (ICPRAM 2025), Porto, Portugal, 2025.
  13. Conference paper
    D4
    “Online Importance Sampling for Stochastic Gradient Optimization,” in Proceedings of the 14th International Conference on Pattern Recognition Applications and Methods. - Vol. 1 (ICPRAM 202), Porto, Portugal, 2025.
  14. Conference paper
    D4
    “Sensorimotor Devices: Coupling Sensing and Actuation to Augment Bodily Experience,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  15. Conference paper
    D4
    “VibroLink: A Wireless Vibro-Auditory Transmission System to Improve Situational Awareness During EVA,” in Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025), Cologne, Germany, 2025.
  16. Conference paper
    D4
    “TogetherReflect: Supporting Emotional Expression for Couples Through a Collaborative Virtual Reality Experience,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.
  17. Conference paper
    D4
    “The Self-Care Technology Process Model (SCTpm): A Framework for Designing VR-Based Self-Care Technology,” in DIS ’25, ACM Designing Interactive Systems Conference, Madeira, Portugal, 2025.
  18. Conference paper
    D4
    “LEDiff: Latent Exposure Diffusion for HDR Generation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2025), Nashville, TN, USA, 2025.
  19. Conference paper
    D4
    “Post Hoc Regression Refinement via Pairwise Rankings,” in Advances in Neural Information Processing Systems 38, San Diego, CA, USA.
  20. Conference paper
    D4
    “CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.
  21. Conference paper
    D4
    “Neural BRDF Importance Sampling by Reparameterization,” in SIGGRAPH 2025 Conference Papers, Vancouver, Canada, 2025.

Paper

  1. Paper
    D4D6
    “Restereo: Diffusion Stereo Video Generation and Restoration,” 2025. [Online]. Available: https://arxiv.org/abs/2506.06023.
  2. Paper
    D4
    “Scene2Hap: Combining LLMs and Physical Modeling for Automatically Generating Vibrotactile Signals for Full VR Scenes,” 2025. [Online]. Available: https://arxiv.org/abs/2504.19611.
  3. Paper
    D4
    “Learning Neural Antiderivatives,” 2025. [Online]. Available: https://arxiv.org/abs/2509.17755.

Thesis

  1. Thesis
    D4IMPR-CS
    “Data-driven Methods for High-fidelity Material Appearance Reproduction in Additive 3D Printing,” Universität des Saarlandes, Saarbrücken, 2025.
  2. Thesis
    D4IMPR-CS
    “Deep High Dynamic Range Imaging: Reconstruction, Generation and Display,” Universität des Saarlandes, Saarbrücken, 2025.