Publications

2025

  1. Article
    D4
    Mr. A. Sormoli, and C. Basdogan, “Effect of Finger Orientation on Contact Stiffness and Area During Sliding,” IEEE Transactions on Haptics, vol. 18, no. 1, 2025.
  2. Conference paper
    D4
    “Uncertainty Separation via Ensemble Quantile Regression,” in 4th Annual AAAI Workshop on AI to Accelerate Science and Engineering (AI2ASE 2025), Philadelphia, PA, USA, 2025.
  3. Article
    D4
    “Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising,” Computer Graphics Forum (Proc. EUROGRAPHICS 2025), vol. 44, no. 2, 2025.
  4. Article
    D4
    “Learning Image Fractals Using Chaotic Differentiable Point Splatting,” Computer Graphics Forum (Proc. EUROGRAPHICS 2025), vol. 44, no. 2, 2025.
  5. Conference paper
    D4
    “Digital Communication Moving Beyond Human-centric Replication,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  6. Article
    D4
    “A New Approximation Method for Solving Stochastic Differential Equations,” Iranian Journal of Science, 2025.
  7. Conference paper
    D4
    “Foot Pedal Control: The Role of Vibrotactile Feedback in Performance and Perceived Control,” in Proceedings of the Nineteenth International Conference on Tangible, Embedded and Embodied Interaction (TEI 2025), Bordeaux, France, 2025.
  8. Conference paper
    D4
    “Walking the Future: Bridging Foot Augmentation into Next Steps of Human Augmentation,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  9. Conference paper
    D4
    “Designing Vibrotactile Feedback to render Material and Force Experiences,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  10. Conference paper
    D4
    “Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual Reality,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.
  11. Conference paper
    D4
    “Multiple Importance Sampling for Stochastic Gradient Estimation,” in Proceedings of the 14th International Conference on Pattern Recognition Applications and Methods - Vol. 1 (ICPRAM 2025), Porto, Portugal, 2025.
  12. Conference paper
    D4
    “Online Importance Sampling for Stochastic Gradient Optimization,” in Proceedings of the 14th International Conference on Pattern Recognition Applications and Methods. - Vol. 1 (ICPRAM 202), Porto, Portugal, 2025.
  13. Conference paper
    D4
    “Sensorimotor Devices: Coupling Sensing and Actuation to Augment Bodily Experience,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  14. Conference paper
    D4
    “TogetherReflect: Supporting Emotional Expression for Couples Through a Collaborative Virtual Reality Experience,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.
  15. Conference paper
    D4
    “LEDiff: Latent Exposure Diffusion for HDR Generation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2025), Nashville, TN, USA.
  16. Article
    D4
    “SwiftPCN: Fast, Implementation-efficient, and Accurate Point Cloud Completion Network with Flexible Output Resolution,” Neurocomputing, 2025.
  17. Article
    D4
    “TrustMol: Trustworthy Inverse Molecular Design via Alignment with Molecular Dynamics,” Advanced Science.
  18. Article
    D4
    “Enhancing Performance of 3D Point Completion Network using Consistency Loss,” Neurocomputing, vol. 618, 2025.
  19. Conference paper
    D4
    “CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.

2024

  1. Article
    D4
    “Enhancing Catalysis Studies with Chat Generative Pre-trained Transformer (ChatGPT): Conversation with ChatGPT,” Dalton Transactions, vol. 53, no. 8, 2024.
  2. Article
    D4
    “Enhancing Image Quality Prediction with Self-supervised Visual Masking,” Computer Graphics Forum (Proc. EUROGRAPHICS 2024), vol. 43, no. 2, 2024.
  3. Thesis
    D4
    “Machine Learning Solutions for High Dynamic Range Video Processing and Image Quality Evaluation,” Universität des Saarlandes, Saarbrücken, 2024.
  4. Conference paper
    D4D6
    “Who did it? How User Agency is influenced by Visual Properties of Generated Images,” in UIST ’24, 37th Annual ACM Symposium on User Interface Software and Technology, Pittsburgh, PA, USA, 2024.
  5. Conference paper
    D4
    “Motionless Movement: Towards Vibrotactile Kinesthetic Displays,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  6. Conference paper
    D4
    “Motionless Movement: Towards Vibrotactile Kinesthetic Displays,” in Demo EUROHAPTICS 2024, Lille, France, 2024.
  7. Conference paper
    D4
    “3D-Printed Cells for Creating Variable Softness,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  8. Conference paper
    D4
    “Liminal Space: A Performance with RaveNET,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  9. Conference paper
    D4
    “RaveNET: Connecting People and Exploring Liminal Space through Wearable Networks in Music Performance,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  10. Paper
    D4
    “Jump Restore Light Transport,” 2024. [Online]. Available: https://arxiv.org/abs/2409.07148.
  11. Conference paper
    D4D6
    “Blue Noise for Diffusion Models,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  12. Article
    D4
    “Minimally Disruptive Auditory Cues: Their Impact on Visual Performance in Virtual Reality,” The Visual Computer, 2024.
  13. Conference paper
    D4
    “Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  14. Conference paper
    D4
    “Shaping Compliance: Inducing Haptic Illusion of Compliance in Different Shapes with Electrotactile Grains,” in Demo EUROHAPTICS 2024, Lille, France, 2024.
  15. Conference paper
    D4
    “Shaping Compliance: Inducing Haptic Illusion of Compliance in Different Shapes with Electrotactile Grains,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  16. Conference paper
    D4
    “Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction,” in Proceedings SIGGRAPH Asia 2024 Conference Papers, Tokyo, Japan, 2024.
  17. Article
    D4D6
    “Neural Gaussian Scale-Space Fields,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2024), vol. 43, no. 4, 2024.
  18. Article
    D4
    “Measuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration,” IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, 2024.
  19. Conference paper
    D4
    “Base and Stitch: Evaluating eTextile Interfaces from a Material-Centric View,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  20. Conference paper
    D4
    “Self-Supervised Video Defocus Deblurring with Atlas Learning,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  21. Conference paper
    D4
    “Empowering Learners: Chatbot-Mediated ‘Learning-by-Teaching,’” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  22. Conference paper
    D4
    “Design and Experience Tactile Symbols using Continuous and Motion-Coupled Vibration,” in Demo EUROHAPTICS 2024, Lille, France, 2024.
  23. Conference paper
    D4
    “MCMC: Bridging Rendering, Optimization and Generative AI,” in Proceedings SIGGRAPH Asia 2024 Courses, Tokyo, Japan, 2024.
  24. Thesis
    D4IMPR-CSD6
    “Representing and Reconstructing General Non-rigid Objects with Neural Models,” Universität des Saarlandes, Saarbrücken, 2024.
  25. Paper
    D4
    “Edge-Preserving Noise for Diffusion Models,” 2024. [Online]. Available: https://arxiv.org/abs/2410.01540.
  26. Conference paper
    D4
    “vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects,” in Demo EUROHAPTICS 2024, Lille, France, 2024.
  27. Conference paper
    D4
    “vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  28. Paper
    D4
    “SABER-6D: Shape Representation Based Implicit Object Pose Estimation,” 2024. [Online]. Available: https://arxiv.org/abs/2408.05867.
  29. Article
    D4D6
    “Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field,” Computer Graphics Forum (Proc. Pacific Graphics 2024), vol. 43, no. 7, 2024.
  30. Paper
    D4
    “Two-Stage Pretraining for Molecular Property Prediction in the Wild,” 2024. [Online]. Available: https://arxiv.org/abs/2411.03537.
  31. Article
    D4
    “Advanced Feature Learning on Point Clouds Using Multi-Resolution Features and Learnable Pooling,” Remote Sensing, vol. 16, no. 11, 2024.
  32. Conference paper
    D4
    “Foot Augmentation 101: Design your own Augmented Experiences,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  33. Article
    D4D6
    “Learning Images Across Scales Using Adversarial Training,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2024), vol. 43, no. 4, 2024.

2023

  1. Paper
    D4
    “Large-batch, Iteration-efficient Neural Bayesian Design Optimization,” 2023. [Online]. Available: https://arxiv.org/abs/2306.01095.
  2. Thesis
    D4IMPR-CS
    “Perceptually Driven Methods for Improved Gaze-contingent Rendering,” Universität des Saarlandes, Saarbrücken, 2023.
  3. Article
    D4
    “Practical Saccade Prediction for Head-mounted Displays: Towards a Comprehensive Model,” ACM Transactions on Applied Perception, vol. 20, no. 1, 2023.
  4. Proceedings
    D4
    Eds., EUROGRAPHICS 2023 : Short Papers. Eurographics Association, 2023.
  5. Conference paper
    D4
    “Joint Sampling and Optimisation for Inverse Rendering,” in Proceedings SIGGRAPH Asia 2023 Conference Papers, Sydney, Australia, 2023.
  6. Conference paper
    D4
    “Neural Partitioning Pyramids for Denoising Monte Carlo Renderings,” in Proceedings SIGGRAPH 2023 Conference Papers, Los Angeles, CA, USA, 2023.
  7. Thesis
    D4IMPR-CS
    “Efficient Image-Based Rendering,” Universität des Saarlandes, Saarbrücken, 2023.
  8. Conference paper
    D4
    “The Effect of Display Capabilities on the Gloss Consistency between Real and Virtual Objects,” in Proceedings SIGGRAPH Asia 2023 Conference Papers, Sydney, Australia, 2023.
  9. Article
    D4
    “Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors,” Computer Graphics Forum (Proc. EUROGRAPHICS 2023), vol. 42, no. 2, 2023.
  10. Article
    D6D4D2
    “A Deeper Look into DeepCap,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 45, no. 4, 2023.
  11. Thesis
    D4IMPR-CSD2
    “Learning-based 3D Human Motion Capture and Animation Synthesis,” Universität des Saarlandes, Saarbrücken, 2023.
  12. Conference paper
    D4
    “Being Meaningful: Weaving Soma-Reflective Technological Mediations into the Fabric of Daily Life,” in TEI ’23, Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, Warsaw, Poland, 2023.
  13. Article
    D4
    “Patternshop: Editing Point Patterns by Image Manipulation,” ACM Transactions on Graphics, vol. 42, no. 4, 2023.
  14. Article
    D4
    “NeRFshop: Interactive Editing of Neural Radiance Fields,” Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, no. 1, 2023.
  15. Conference paper
    D4
    “Perceptual Error Optimization for Monte Carlo Animation Rendering,” in Proceedings SIGGRAPH Asia 2023 Conference Papers, Sidney, Australia, 2023.
  16. Conference paper
    D4
    “Learning Deposition Policies for Fused Multi-Material 3D Printing,” in IEEE International Conference on Robotics and Automation (ICRA 2023), London, UK, 2023.
  17. Article
    D4D6
    “Neural Field Convolutions by Repeated Differentiation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2023), vol. 42, no. 6, 2023.
  18. Conference paper
    D4
    “Negotiating Experience and Communicating Information Through Abstract Metaphor,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  19. Conference paper
    D4
    “The Body as Sound: Unpacking Vocal Embodiment through Auditory Biofeedback,” in TEI ’23, Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, Warsaw, Poland, 2023.
  20. Conference paper
    D4
    “As the Luthiers Do: Designing with a Living, Growing, Changing Body-Material,” in CHI’ 23 Workshop - Body x Materials, Hamburg, Germany, 2023.
  21. Paper
    D4
    “Revisiting Image Deblurring with an Efficient ConvNet,” 2023. [Online]. Available: https://arxiv.org/abs/2302.02234.
  22. Conference paper
    D4
    “Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  23. Conference paper
    D4
    “Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  24. Proceedings
    D4
    Eds., EUROGRAPHICS 2023 : Posters. Eurographics Association, 2023.
  25. Conference paper
    D4
    “Design and Fabrication of Body-Based Interfaces (Demo of Saarland HCI Lab),” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  26. Article
    D4
    “Learning GAN-based Foveated Reconstruction to Recover Perceptually Important Image Features,” ACM Transactions on Applied Perception, vol. 20, no. 2, 2023.
  27. Article
    D4D6
    “An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2023), vol. 42, no. 6, 2023.
  28. Conference paper
    D4D6
    “GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild,” in IEEE/CVF International Conference on Computer Vision (ICCV 2023), Paris, France, 2023.
  29. Article
    D4
    “A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces,” Computer Graphics Forum, vol. 42, no. 2, 2023.
  30. Conference paper
    D4
    “Designing Interactive Shoes for Tactile Augmented Reality,” in AHs ’23, Augmented Humans International Conference, Glasgow, UK, 2023.
  31. Thesis
    D4IMPR-CS
    “Design and Applications of Perception-based Mesh, Image, and Display-related Quality Metrics,” Universität des Saarlandes, Saarbrücken, 2023.

2022

  1. Article
    D4
    “Mixed Integer Neural Inverse Design,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  2. Conference paper
    D4
    “Autoinverse: Uncertainty Aware Inversion of Neural Networks,” in Advances in Neural Information Processing Systems 35 (NeurIPS 2022), New Orleans, LA, USA, 2022.
  3. Paper
    D4
    “Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model,” 2022. [Online]. Available: https://arxiv.org/abs/2205.01624.
  4. Conference paper
    D4
    “Eikonal Fields for Refractive Novel-View Synthesis,” in Proceedings SIGGRAPH 2022 Conference Papers Proceedings (ACM SIGGRAPH 2022), Vancouver, Canada, 2022.
  5. Conference paper
    D4
    “Gloss Management for Consistent Reproduction of Real and Virtual Objects,” in Proceedings SIGGRAPH Asia 2022 (ACM SIGGRAPH Asia 2022), Daegu, Republic of Korea, 2022.
  6. Article
    D4
    “Perceptual Error Optimization for Monte Carlo Rendering,” ACM Transactions on Graphics, vol. 41, no. 3, 2022.
  7. Article
    D6D4
    “Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data,” ACM Transactions on Graphics, vol. 41, no. 4, 2022.
  8. Article
    D4
    “Learning HDR Video Reconstruction for Dual-Exposure Sensors with Temporally-alternating Exposures,” Computers and Graphics, vol. 105, 2022.
  9. Paper
    D4
    “Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors,” 2022. [Online]. Available: https://arxiv.org/abs/2206.09485.
  10. Article
    D4
    “QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  11. Thesis
    D4IMPR-CS
    “Latency Hiding and High Fidelity Novel View Synthesis on Thin Clients Using Decoupled Streaming Rendering from Powerful Servers,” Universität des Saarlandes, Saarbrücken, 2022.
  12. Article
    D4
    “Point-Pattern Synthesis using Gabor and Random Filters,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2022), vol. 41, no. 4, 2022.
  13. Article
    D4
    “Neural Point Catacaustics for Novel-View Synthesis of Reflections,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  14. Paper
    D4
    “Subspace Modeling for Fast and High-sensitivity X-ray Chemical Imaging,” 2022. [Online]. Available: https://arxiv.org/abs/2201.00259.
  15. Article
    D4
    “Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine,” Foundations and Trends in Human-Computer Interaction, vol. 16, no. 1, 2022.
  16. Article
    D4
    “Shape from Release: Inverse Design and Fabrication of Controlled Release Structures,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  17. Article
    D4
    “Closed-Loop Control of Direct Ink Writing via Reinforcement Learning,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  18. Conference paper
    D4
    “Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces,” in CHI ’22, CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022.
  19. Conference paper
    D4D2
    “Towards Better Understanding Attribution Methods,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022), New Orleans, LA, USA, 2022.
  20. Conference paper
    D4
    “Exploring Experiences with New Musical Instruments through Micro-phenomenology,” in NIME 2022, International Conference on New Interfaces for Musical Expression, Auckland, New Zealand, 2022.
  21. Conference paper
    D4
    “Singing Knit: Soft Knit Biosensing for Augmenting Vocal Performances,” in AHs ’22, Augmented Humans International Conference, Munich, Germany (Hybrid), 2022.
  22. Conference paper
    D4
    “Learning to Deblur using Light Field Generated and Real Defocus Images,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022), New Orleans, LA, USA, 2022.
  23. Article
    D4
    “Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  24. Article
    D4
    “Regression-based Monte Carlo integration,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  25. Conference paper
    D4
    “Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research,” in CHI ’22, CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022.
  26. Conference paper
    D4
    “PanoFormer: Panorama Transformer for Indoor 360° Depth Estimation,” in Computer Vision -- ECCV 2022, Tel Aviv, Israel, 2022.
  27. Conference paper
    D6D2D4
    “HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance,” in Computer Vision -- ECCV 2022, Tel Aviv, Israel, 2022.
  28. Book chapter / section
    D4
    “Body-based user interfaces,” in The Routledge Handbook of Bodily Awareness, London: Routledge, 2022.
  29. Paper
    D4
    “GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild,” 2022. [Online]. Available: https://arxiv.org/abs/2211.12352.
  30. Article
    D4
    “Learning a self-supervised tone mapping operator via feature contrast masking loss,” Computer Graphics Forum (Proc. EUROGRAPHICS 2022), vol. 41, no. 2, 2022.
  31. Conference paper
    D4D2
    “USB: A Unified Semi-supervised Learning Benchmark for Classification,” in Advances in Neural Information Processing Systems 35 (NeurIPS 2022), New Orleans, LA, USA, 2022.
  32. Conference paper
    D4
    “TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback,” in TEI ’22, Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea (Online), 2022.
  33. Article
    D4
    “Geo-Metric: A Perceptual Dataset of Distortions on Faces,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  34. Article
    D4
    “Dark Stereo: Improving Depth Perception Under Low Luminance,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.

2021

  1. Conference paper
    D4D5
    “Accounting for Model Uncertainty in Algorithmic Discrimination,” in AIES ’21, Fourth AAAI/ACM Conference on Artificial Intelligence, Ethics and Society, Virtual Conference, 2021.
  2. Paper
    D4
    “Mixed Integer Neural Inverse Design,” 2021. [Online]. Available: https://arxiv.org/abs/2109.12888.
  3. Article
    D4
    “The Effect of Geometry and Illumination on Appearance Perception of Different Material Categories,” The Visual Computer, vol. 37, 2021.
  4. Article
    D6D4
    “Learning Meaningful Controls for Fluids,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  5. Article
    D4
    “Perception of Material Appearance: A Comparison between Painted and Rendered Images,” Journal of Vision, vol. 21, no. 5, 2021.
  6. Conference paper
    D4
    “Topology Optimization via Frequency Tuning of Neural Design Representations,” in Proceedings SCF 2021, Virtual Event, 2021.
  7. Article
    D4
    “Robust and Practical Measurement of Volume Transport Parameters in Solid Photo-polymer Materials for 3D Printing,” Optics Express, vol. 29, no. 5, 2021.
  8. Thesis
    D4IMPR-CS
    “Real-time human performance capture and synthesis,” Universität des Saarlandes, Saarbrücken, 2021.
  9. Paper
    D4D6
    “Learning Speech-driven 3D Conversational Gestures from Video,” 2021. [Online]. Available: https://arxiv.org/abs/2102.06837.
  10. Conference paper
    D6D4
    “Learning Speech-driven 3D Conversational Gestures from Video,” in Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents (IVA 2021), Virtual Event, Japan, 2021.
  11. Article
    D4
    “SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.
  12. Article
    D4
    “Computational Design of Lightweight Trusses,” Computer-Aided Design, vol. 141, 2021.
  13. Article
    D4
    “Perceptual Model for Adaptive Local Shading and Refresh Rate,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2021), vol. 40, no. 6, 2021.
  14. Conference paper
    D6D4
    “High-Fidelity Neural Human Motion Transfer from Monocular Video,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  15. Conference paper
    D4
    “Skill-Sleeves: Designing Electrode Garments for Wearability,” in TEI ’21, Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, Salzburg, Austria, 2021.
  16. Article
    D4
    “The Joint Role of Geometry and Illumination on Material Recognition,” Journal of Vision, vol. 21, no. 2, 2021.
  17. Article
    D4
    “FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2021), vol. 40, no. 6, 2021.
  18. Article
    D4
    “Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation,” IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 10, 2021.
  19. Conference paper
    D4D6
    “Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture,” in 2021 International Conference on 3D Vision, Virtual Conference, 2021.
  20. Conference paper
    D6D4
    Mallikarjun B R, A. Tewari, H.-P. Seidel, M. Elgharib, and C. Theobalt, “Learning Complete 3D Morphable Face Models from Images and Videos,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  21. Conference paper
    D6D4
    Mallikarjun B R, A. Tewari, T.-H. Oh, T. Weyrich, B. Bickel, H.-P. Seidel, H. Pfister, W. Matusik, M. Elgharib, and C. Theobalt, “Monocular Reconstruction of Neural Face Reflectance Fields,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  22. Article
    D6D4
    Mallikarjun B R, A. Tewari, A. Dib, T. Weyrich, B. Bickel, H.-P. Seidel, H. Pfister, W. Matusik, L. Chevallier, M. Elgharib, and C. Theobalt, “PhotoApp: Photorealistic Appearance Editing of Head Portraits,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  23. Paper
    D4
    “Multimodality in VR: A Survey,” 2021. [Online]. Available: https://arxiv.org/abs/2101.07906.
  24. Article
    D4
    “Influence of Directional Sound Cues on Users’ Exploration Across 360° Movie Cuts,” IEEE Computer Graphics and Applications, vol. 41, no. 4, 2021.
  25. Article
    D4D6
    “Real-time Global Illumination Decomposition of Videos,” ACM Transactions on Graphics, vol. 40, no. 3, 2021.
  26. Conference paper
    D6D4
    “Differentiable Event Stream Simulator for Non-Rigid 3D Tracking,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPR 2021), Nashville, TN, USA, 2021.
  27. Conference paper
    D4D2
    “Adversarial Training Against Location-Optimized Adversarial Patches,” in Computer Vision -- ECCV Workshops 2020, Glasgow, UK, 2021.
  28. Article
    D4
    “Neural Acceleration of Scattering-Aware Color 3D Printing,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.
  29. Article
    D4
    “AIFNet: All-in-Focus Image Restoration Network Using a Light Field-Based Dataset,” IEEE Transactions on Computational Imaging, vol. 7, 2021.
  30. Conference paper
    D6D4
    “EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream,” in ICCV 2021, Montreal, QC, Canada, 2021.
  31. Paper
    D6D4
    “Neural Re-Rendering of Humans from a Single Image,” 2021. [Online]. Available: https://arxiv.org/abs/2101.04104.
  32. Article
    D4
    “The Effect of Shape and Illumination on Material Perception: Model and Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  33. Paper
    D4
    “Learning Foveated Reconstruction to Preserve Perceived Image Statistics,” 2021. [Online]. Available: https://arxiv.org/abs/2108.03499.
  34. Thesis
    D4IMPR-CS
    “Self-supervised reconstruction and synthesis of faces,” Universität des Saarlandes, Saarbrücken, 2021.
  35. Paper
    D4
    “Blue Noise Plots,” 2021. [Online]. Available: https://arxiv.org/abs/2102.04072.
  36. Article
    D4
    “Blue Noise Plots,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.
  37. Paper
    D4
    “Learning a self-supervised tone mapping operator via feature contrast masking loss,” 2021. [Online]. Available: https://arxiv.org/abs/2110.09866.
  38. Paper
    D4
    “A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces,” 2021. [Online]. Available: https://arxiv.org/abs/2105.13168.
  39. Conference paper
    D6D4
    “i3DMM: Deep Implicit 3D Morphable Model of Human Heads,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  40. Conference paper
    D4
    “Neural Relightable Participating Media Rendering,” in Advances in Neural Information Processing Systems 34 (NeurIPS 2021), Virtual, 2021.

2020

  1. Paper
    D4
    “Fast Gravitational Approach for Rigid Point Set Registration with Ordinary Differential Equations,” 2020. [Online]. Available: https://arxiv.org/abs/2009.14005.
  2. Article
    D4
    “Mixed Integer Ink Selection for Spectral Reproduction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  3. Article
    D4
    “X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  4. Paper
    D4
    “X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation,” 2020. [Online]. Available: https://arxiv.org/abs/2010.00450.
  5. Conference paper
    D4
    “MINA: Convex Mixed-Integer Programming for Non-Rigid Shape Alignment,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  6. Paper
    D4
    “MINA: Convex Mixed-Integer Programming for Non-Rigid Shape Alignment,” 2020. [Online]. Available: https://arxiv.org/abs/2002.12623.
  7. Paper
    D4
    “LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration,” 2020. [Online]. Available: https://arxiv.org/abs/2010.12447.
  8. Conference paper
    D2D4
    “LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration,” in Advances in Neural Information Processing Systems 33 (NeurIPS 2020), Virtual Event, 2020.
  9. Conference paper
    D2D4
    “Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  10. Paper
    D4
    “Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction,” 2020. [Online]. Available: https://arxiv.org/abs/2007.11432.
  11. Conference paper
    D4
    “DeepDeform: Learning Non-Rigid RGB-D Reconstruction With Semi-Supervised Data,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  12. Paper
    D4
    “Perceptual Error Optimization for Monte Carlo Rendering,” 2020. [Online]. Available: https://arxiv.org/abs/2012.02344.
  13. Article
    D4
    “Deep Joint Deinterlacing and Denoising for Single Shot Dual-ISO HDR Reconstruction,” IEEE Transactions on Image Processing, vol. 29, 2020.
  14. Paper
    D4
    “HDR Denoising and Deblurring by Learning Spatio-temporal Distortion Models,” 2020. [Online]. Available: https://arxiv.org/abs/2012.12009.
  15. Article
    D4
    “Computational Image Marking on Metals via Laser Induced Heating,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2020), vol. 39, no. 4, 2020.
  16. Conference paper
    D4
    “Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays,” in IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020), Recife/Porto de Galinhas, Brazil (Virtual Conference), 2020.
  17. Article
    D4
    “3D Morphable Face Models -Past, Present and Future,” ACM Transactions on Graphics, vol. 39, no. 5, 2020.
  18. Article
    D4
    “Egocentric Videoconferencing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  19. Paper
    D4
    “VideoForensicsHQ: Detecting High-quality Manipulated Face Videos,” 2020. [Online]. Available: https://arxiv.org/abs/2005.10360.
  20. Conference paper
    D4
    “Fast Simultaneous Gravitational Alignment of Multiple Point Sets,” in International Conference on 3D Vision, Fukuoka, Japan (Virtual Event), 2020.
  21. Conference paper
    D4
    “A Quantum Computational Approach to Correspondence Problems on Point Sets,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  22. Conference paper
    D4
    “Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure from Motion,” in International Conference on 3D Vision, Fukuoka, Japan (Virtual Event), 2020.
  23. Article
    D4
    “Smooth Polyhedral Surfaces,” Advances in Mathematics, vol. 363, 2020.
  24. Paper
    D4
    “DeepCap: Monocular Human Performance Capture Using Weak Supervision,” 2020. [Online]. Available: https://arxiv.org/abs/2003.08325.
  25. Conference paper
    D4D2
    “DeepCap: Monocular Human Performance Capture Using Weak Supervision,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  26. Conference paper
    D4
    “Universal Physical Camouflage Attacks on Object Detectors,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  27. Paper
    D4
    “High-Fidelity Neural Human Motion Transfer from Monocular Video,” 2020. [Online]. Available: https://arxiv.org/abs/2012.10974.
  28. Conference paper
    D4
    “Neural Sparse Voxel Fields,” in Advances in Neural Information Processing Systems 33 (NeurIPS 2020), Virtual Event, 2020.
  29. Article
    D4D6
    “Learning Dynamic Textures for Neural Rendering of Human Actors,” IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 10, 2020.
  30. Paper
    D4
    “Neural Sparse Voxel Fields,” 2020. [Online]. Available: https://arxiv.org/abs/2007.11571.
  31. Paper
    D4
    “Multi-view Depth Estimation using Epipolar Spatio-Temporal Networks,” 2020. [Online]. Available: https://arxiv.org/abs/2011.13118.
  32. Paper
    D4
    “Occlusion-Aware Depth Estimation with Adaptive Normal Constraints,” ECCV 2020. Lecture Notes in Computer Science, vol 12354. Springer, Cham, 2020. [Online]. Available: https://arxiv.org/abs/2004.00845.
  33. Conference paper
    D4
    “Occlusion-Aware Depth Estimation with Adaptive Normal Constraints,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  34. Paper
    D4
    “HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation from a Single Depth Map,” 2020. [Online]. Available: https://arxiv.org/abs/2004.01588.
  35. Conference paper
    D4
    “HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  36. Paper
    D4
    Mallikarjun B R, A. Tewari, H.-P. Seidel, M. Elgharib, and C. Theobalt, “Learning Complete 3D Morphable Face Models from Images and Videos,” 2020. [Online]. Available: https://arxiv.org/abs/2010.01679.
  37. Paper
    D4
    Mallikarjun B R, A. Tewari, T.-H. Oh, T. Weyrich, B. Bickel, H.-P. Seidel, H. Pfister, W. Matusik, M. Elgharib, and C. Theobalt, “Monocular Reconstruction of Neural Face Reflectance Fields,” 2020. [Online]. Available: https://arxiv.org/abs/2008.10247.
  38. Article
    D4D2
    “XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2020), vol. 39, no. 4, 2020.
  39. Article
    D4D2
    “XNect: Real-time Multi-person 3D Motion Capture with a Single RGB Camera,” ACM Transactions on Graphics, vol. 39, no. 4, 2020.
  40. Article
    D4
    “Deep Relightable Textures Volumetric Performance Capture with Neural Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  41. Thesis
    D4IMPR-CS
    “Live inverse rendering,” Universität des Saarlandes, Saarbrücken, 2020.
  42. Conference paper
    D4
    “Real-time Monte Carlo Denoising with the Neural Bilateral Grid,” in Rendering 2020 - DL-only Track (Eurographics Symposium on Rendering 2020), London, UK, 2020.
  43. Article
    D4
    “Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU,” Computer Graphics Forum (Proc. EUROGRAPHICS 2020), vol. 39, no. 2, 2020.
  44. Thesis
    D4IMPR-CS
    “Real-time 3D Hand Reconstruction in Challenging Scenes from a Single Color or Depth Camera,” Universität des Saarlandes, Saarbrücken, 2020.
  45. Article
    D4
    “Towards Spatially Varying Gloss Reproduction for 3D Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  46. Conference paper
    D4
    “HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  47. Report
    D4
    “Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2020-4-001, 2020.
  48. Paper
    D4
    “Adversarial Training against Location-Optimized Adversarial Patches,” 2020. [Online]. Available: https://arxiv.org/abs/2005.02313.
  49. Article
    D4
    “Fabrication of Moiré on Curved Surfaces,” Optics Express, vol. 28, no. 13, 2020.
  50. Conference paper
    D4
    “Neural Re-rendering of Humans from a Single Image,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  51. Conference paper
    D4
    “Adiabatic Quantum Graph Matching with Permutation Matrix Constraints,” in International Conference on 3D Vision, Fukuoka, Japan (Virtual Event), 2020.
  52. Article
    D4
    “Imperceptible Manipulation of Lateral Camera Motion for Improved Virtual Reality Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  53. Article
    D4
    “A Multispectral Dataset of Oil and Watercolor Paints,” Electronic Imaging, vol. 32, 2020.
  54. Article
    D4
    “PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  55. Paper
    D4
    “PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time,” 2020. [Online]. Available: https://arxiv.org/abs/2008.08880.
  56. Conference paper
    D4
    “Neural Dense Non-Rigid Structure from Motion with Latent Space Constraints,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  57. Article
    D4
    “Fourier Analysis of Correlated Monte Carlo Importance Sampling,” Computer Graphics Forum, vol. 39, no. 1, 2020.
  58. Article
    D4
    “Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing,” Computer Graphics Forum (Proc. EUROGRAPHICS 2020), vol. 39, no. 2, 2020.
  59. Article
    D4
    “The Use of Artificial Intelligence, Machine Learning and Deep Learning in Oncologic Histopathology,” Journal of Oral Pathology & Medicine, vol. 49, no. 9, 2020.
  60. Conference paper
    D4
    “StyleRig: Rigging StyleGAN for 3D Control Over Portrait Images,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  61. Paper
    D4
    “State of the Art on Neural Rendering,” 2020. [Online]. Available: https://arxiv.org/abs/2004.03805.
  62. Paper
    D4
    “StyleRig: Rigging StyleGAN for 3D Control over Portrait Images,” 2020. [Online]. Available: https://arxiv.org/abs/2004.00121.
  63. Article
    D4
    “High-Fidelity Monocular Face Reconstruction based on an Unsupervised Model-based Face Autoencoder,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 42, no. 2, 2020.
  64. Article
    D4
    “State of the Art on Neural Rendering,” Computer Graphics Forum (Proc. EUROGRAPHICS 2020), vol. 39, no. 2, 2020.
  65. Article
    D4
    Mallikarjun B R, F. Bernard, H.-P. Seidel, P. Pérez, M. Zollhöfer, and C. Theobalt, “PIE: Portrait Image Embedding for Semantic Control,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  66. Paper
    D4
    Mallikarjun B R, F. Bernard, H.-P. Seidel, P. Pérez, M. Zollhöfer, and C. Theobalt, “PIE: Portrait Image Embedding for Semantic Control,” 2020. [Online]. Available: https://arxiv.org/abs/2009.09485.
  67. Paper
    D4
    “Face2Face: Real-time Face Capture and Reenactment of RGB Videos,” 2020. [Online]. Available: https://arxiv.org/abs/2007.14808.
  68. Conference paper
    D4
    “Neural Voice Puppetry: Audio-Driven Facial Reenactment,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  69. Conference paper
    D4
    “Image-guided Neural Object Rendering,” in International Conference on Learning Representations (ICLR 2020), Addis Ababa, Ethopia, 2020.
  70. Article
    D4
    “Foreword to the Special Section on the International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics) 2019,” Computers and Graphics, vol. 86, 2020.
  71. Paper
    D4
    “PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations,” 2020. [Online]. Available: https://arxiv.org/abs/2008.01639.
  72. Conference paper
    D4
    “PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  73. Paper
    D4
    “Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Deforming Scene from Monocular Video,” 2020. [Online]. Available: https://arxiv.org/abs/2012.12247.
  74. Conference paper
    D4
    “DEMEA: Deep Mesh Autoencoders for Non-rigidly Deforming Objects,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  75. Conference paper
    D4
    “Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation,” in 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2020), Buenos Aires, Argentina, 2020.
  76. Article
    D4
    “RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  77. Paper
    D4
    “Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation,” 2020. [Online]. Available: https://arxiv.org/abs/2007.03073.
  78. Article
    D4
    “Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2020), vol. 39, no. 4, 2020.
  79. Paper
    D4
    “Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video,” 2020. [Online]. Available: https://arxiv.org/abs/2005.03372.
  80. Conference paper
    D4
    “EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  81. Conference paper
    D4
    “Ladybird: Quasi-Monte Carlo Sampling for Deep Implicit Field Based 3D Reconstruction with Symmetry,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  82. Paper
    D4
    “Ladybird: Quasi-Monte Carlo Sampling for Deep Implicit Field Based 3D Reconstruction with Symmetry,” 2020. [Online]. Available: https://arxiv.org/abs/2007.13393.
  83. Paper
    D4
    “i3DMM: Deep Implicit 3D Morphable Model of Human Heads,” 2020. [Online]. Available: https://arxiv.org/abs/2011.14143.
  84. Paper
    D4
    “Pose-Guided Human Animation from a Single Image in the Wild,” 2020. [Online]. Available: https://arxiv.org/abs/2012.03796.
  85. Conference paper
    D4
    “Self-supervised Outdoor Scene Relighting,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  86. Article
    D4
    “Neural Light Field 3D Printing,” ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  87. Paper
    D4
    “Monocular Real-time Full Body Capture with Inter-part Correlations,” 2020. [Online]. Available: https://arxiv.org/abs/2012.06087.
  88. Conference paper
    D4
    “Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  89. Paper
    D4
    “Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data,” 2020. [Online]. Available: https://arxiv.org/abs/2003.09572.

2019

  1. Article
    D4
    “Bounded Distortion Tetrahedral Metric Interpolation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2019), vol. 38, no. 6, 2019.
  2. Conference paper
    D2D4
    “Tex2Shape: Detailed Full Human Body Geometry from a Single Image,” in International Conference on Computer Vision (ICCV 2019), Seoul, Korea, 2019.
  3. Paper
    D4
    “Tex2Shape: Detailed Full Human Body Geometry From a Single Image,” 2019. [Online]. Available: http://arxiv.org/abs/1904.08645.
  4. Conference paper
    D2D4
    “Learning to Reconstruct People in Clothing from a Single RGB Camera,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  5. Paper
    D4
    “Learning to Reconstruct People in Clothing from a Single RGB Camera,” 2019. [Online]. Available: http://arxiv.org/abs/1903.05885.
  6. Paper
    D4
    “Neural View-Interpolation for Sparse Light Field Video,” 2019. [Online]. Available: http://arxiv.org/abs/1910.13921.
  7. Article
    D4
    “Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image,” Computer Graphics Forum (Proc. Pacific Graphics 2019), vol. 38, no. 7, 2019.
  8. Article
    D4
    “Synchronisation of Partial Multi-Matchings via Non-negative Factorisations,” Pattern Recognition, vol. 92, 2019.
  9. Conference paper
    D4D2
    “HiPPI: Higher-Order Projected Power Iterations for Scalable Multi-Matching,” in International Conference on Computer Vision (ICCV 2019), Seoul, Korea, 2019.
  10. Paper
    D4
    “Multi-Garment Net: Learning to Dress 3D People from Images,” 2019. [Online]. Available: http://arxiv.org/abs/1908.06903.
  11. Conference paper
    D2D4
    “Multi-Garment Net: Learning to Dress 3D People from Images,” in International Conference on Computer Vision (ICCV 2019), Seoul, Korea, 2019.
  12. Conference paper
    D4
    “HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images,” in 16th Conference on Computer and Robot Vision (CRV 2019), Kingston, Canada, 2019.
  13. Paper
    D4
    “DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data,” 2019. [Online]. Available: http://arxiv.org/abs/1912.04302.
  14. Conference paper
    D4
    “Spectral Measures of Distortion for Change Detection in Dynamic Graphs,” in Complex Networks and Their Applications VII, Cambridge, UK, 2019.
  15. Conference paper
    D4
    “Face It!: A Pipeline for Real-Time Performance-Driven Facial Animation,” in IEEE International Conference on Image Processing (ICIP 2019), Taipei, Taiwan, 2019.
  16. Article
    D4
    “Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU,” Computer Graphics Forum (Proc. EUROGRAPHICS 2019), vol. 38, no. 2, 2019.
  17. Paper
    D4
    “3D Morphable Face Models -- Past, Present and Future,” 2019. [Online]. Available: http://arxiv.org/abs/1909.01815.
  18. Proceedings
    D4
    Eds., 3D Morphable Models, no. 3. Schloss Dagstuhl, 2019.
  19. Paper
    D4
    Mallikarjun B R, A. Tewari, H. Kim, W. Liu, H.-P. Seidel, and C. Theobalt, “EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment,” 2019. [Online]. Available: http://arxiv.org/abs/1905.10822.
  20. Paper
    D4
    “Text-based Editing of Talking-head Video,” 2019. [Online]. Available: http://arxiv.org/abs/1906.01524.
  21. Article
    D4
    “Text-based Editing of Talking-head Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  22. Paper
    D4
    “A Quantum Computational Approach to Correspondence Problems on Point Sets,” 2019. [Online]. Available: http://arxiv.org/abs/1912.12296.
  23. Conference paper
    D4
    “Optimising for Scale in Globally Multiply-Linked Gravitational Point Set Registration Leads to Singularities,” in International Conference on 3D Vision, Québec City, Canada, 2019.
  24. Paper
    D4
    “Intrinsic Dynamic Shape Prior for Fast, Sequential and Dense Non-Rigid Structure from Motion with Detection of Temporally-Disjoint Rigidity,” 2019. [Online]. Available: http://arxiv.org/abs/1909.02468.
  25. Conference paper
    D4
    “Accelerated Gravitational Point Set Alignment with Altered Physical Laws,” in International Conference on Computer Vision (ICCV 2019), Seoul, Korea, 2019.
  26. Conference paper
    D4
    “Consolidating Segmentwise Non-Rigid Structure from Motion,” in Proceedings of the Sixteenth International Conference on Machine Vision Applications (MVA 2019), Tokyo, Japan, 2019.
  27. Article
    D4D2
    “LiveCap: Real-time Human Performance Capture from Monocular Video,” ACM Transactions on Graphics, vol. 38, no. 2, 2019.
  28. Conference paper
    D4D2
    “NRST: Non-rigid Surface Tracking from Monocular Video,” in Pattern Recognition (GCPR 2018), Stuttgart, Germany, 2019.
  29. Conference paper
    D4D2
    “In the Wild Human Pose Estimation using Explicit 2D Features and Intermediate 3D Representations,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  30. Paper
    D4
    “In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations,” 2019. [Online]. Available: http://arxiv.org/abs/1904.03289.
  31. Article
    D4
    “The Camera Offset Space: Real-time Potentially Visible Set Computations for Streaming Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2019), vol. 38, no. 6, 2019.
  32. Article
    D4
    “Tessellated Shading Streaming,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2019), vol. 38, no. 4, 2019.
  33. Paper
    D4
    “Computational Design of Lightweight Trusses,” 2019. [Online]. Available: http://arxiv.org/abs/1901.05637.
  34. Thesis
    D4IMPR-CS
    “Learning-based Face Reconstruction and Editing,” Universität des Saarlandes, Saarbrücken, 2019.
  35. Article
    D4
    “Neural Style-preserving Visual Dubbing,” ACM Transactions on Graphics, vol. 38, no. 6, 2019.
  36. Article
    D4
    “Structure from Articulated Motion: Accurate and Stable Monocular 3D Reconstruction without Training Data,” Sensors, vol. 19, no. 20, 2019.
  37. Article
    D4
    “Deep Point Correlation Design,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2019), vol. 38, no. 6, 2019.
  38. Thesis
    D4IMPR-CS
    “Artificial Intelligence for Efficient Image-based View Synthesis,” Universität des Saarlandes, Saarbrücken, 2019.
  39. Article
    D4
    “Neural Rendering and Reenactment of Human Actor Videos,” ACM Transactions on Graphics, vol. 38, no. 5, 2019.
  40. Paper
    D4
    “Implicit Filter Sparsification In Convolutional Neural Networks,” 2019. [Online]. Available: http://arxiv.org/abs/1905.04967.
  41. Conference paper
    D4D2
    “XNect Demo (v2): Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera,” in CVPR 2019 Demonstrations, Long Beach, CA, USA, 2019.
  42. Conference paper
    D4
    “On Implicit Filter Level Sparsity in Convolutional Neural Networks,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  43. Paper
    D4D2
    “XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera,” 2019. [Online]. Available: http://arxiv.org/abs/1907.00837.
  44. Article
    D4
    “Deep Reflectance Fields High-Quality Facial Reflectance Field Inference from Color Gradient Illumination,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  45. Article
    D4
    “Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  46. Thesis
    D4IMPR-CS
    “Model-based Human Performance Capture in Outdoor Scenes,” Universität des Saarlandes, Saarbrücken, 2019.
  47. Conference paper
    D4
    “Consistent Filtering of Videos and Dense Light-Fields without Optic-Flow,” in Vision, Modeling and Visualization 2019 (VMV 2019), Rostock, Germany, 2019.
  48. Conference paper
    D4
    “DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies,” in International Conference on 3D Vision, Québec City, Canada, 2019.
  49. Paper
    D4
    “IsMo-GAN: Adversarial Learning for Monocular Non-Rigid 3D Reconstruction,” 2019. [Online]. Available: http://arxiv.org/abs/1904.12144.
  50. Paper
    D4
    “DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies,” 2019. [Online]. Available: http://arxiv.org/abs/1907.10367.
  51. Conference paper
    D4
    “IsMo-GAN: Adversarial Learning for Monocular Non-Rigid 3D Reconstruction,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW 2019), Long Beach, CA, USA, 2019.
  52. Article
    D4
    “Analysis of Sample Correlations for Monte Carlo Rendering,” Computer Graphics Forum (Proc. EUROGRAPHICS 2019), vol. 38, no. 2, 2019.
  53. Article
    D4
    “Geometry-Aware Scattering Compensation for 3D Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  54. Conference paper
    D4
    “A Shape Completion Component for Monocular Non-Rigid SLAM,” in Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct 2019), Beijing, China, 2019.
  55. Conference paper
    D2D4
    “A Convex Relaxation for Multi-Graph Matching,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  56. Conference paper
    D4
    “FML: Face Model Learning From Videos,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  57. Paper
    D4
    “Neural Voice Puppetry: Audio-driven Facial Reenactment,” 2019. [Online]. Available: http://arxiv.org/abs/1912.05566.
  58. Article
    D4
    “Face2Face: Real-Time Face Capture and Reenactment of RGB Videos,” Communications of the ACM, vol. 62, no. 1, 2019.
  59. Paper
    D4
    “DEMEA: Deep Mesh Autoencoders for Non-Rigidly Deforming Objects,” 2019. [Online]. Available: http://arxiv.org/abs/1905.10290.
  60. Article
    D4
    “Luminance-Contrast-Aware Foveated Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  61. Conference paper
    D4
    “Adaptive Sparse Matrix-Matrix Multiplication on the GPU,” in PPoPP’19, 24th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, Washington, DC, USA, 2019.
  62. Article
    D4
    “Selecting Texture Resolution Using a Task-specific Visibility Metric,” Computer Graphics Forum (Proc. Pacific Graphics 2019), vol. 38, no. 7, 2019.
  63. Paper
    D4
    “EventCap: Monocular 3D Capture of High-Speed Human Motions using an Event Camera,” 2019. [Online]. Available: http://arxiv.org/abs/1908.11505.
  64. Article
    D4
    “Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VR 2019), vol. 25, no. 5, 2019.
  65. Paper
    D4
    “Convex Optimisation for Inverse Kinematics,” 2019. [Online]. Available: http://arxiv.org/abs/1910.11016.
  66. Conference paper
    D4
    “Convex Optimisation for Inverse Kinematics,” in International Conference on 3D Vision, Québec City, Canada, 2019.
  67. Conference paper
    D4
    “Predicting Visible Image Differences under Varying Display Brightness and Viewing Distance,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  68. Article
    D4
    “A Perception-driven Hybrid Decomposition for Multi-layer Accommodative Displays,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VR 2019), vol. 25, no. 5, 2019.
  69. Conference paper
    D2D4
    “SimulCap : Single-View Human Performance Capture with Cloth Simulation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  70. Conference paper
    D4
    “Near Real-time Light Field Reconstruction and Rendering for On-set Capture Quality Evaluation,” in European Light Field Imaging Workshop (ELFI 2019), Borovets, Bulgaria, 2019.

2018

  1. Conference paper
    D4D2
    “Video Based Reconstruction of 3D People Models,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  2. Paper
    D4
    “Detailed Human Avatars from Monocular Video,” 2018. [Online]. Available: http://arxiv.org/abs/1808.01338.
  3. Conference paper
    D2D4
    “Detailed Human Avatars from Monocular Video,” in 3DV 2018 , International Conference on 3D Vision, Verona, Italy, 2018.
  4. Paper
    D4
    “Video Based Reconstruction of 3D People Models,” 2018. [Online]. Available: http://arxiv.org/abs/1803.04758.
  5. Article
    D4
    “Light-Field Appearance Editing Based on Intrinsic Decomposition,” Journal of Perceptual Imaging, vol. 1, no. 1, 2018.
  6. Paper
    D4D2
    “Higher-order Projected Power Iterations for Scalable Multi-Matching,” 2018. [Online]. Available: http://arxiv.org/abs/1811.10541.
  7. Paper
    D4
    “Synchronisation of Partial Multi-Matchings via Non-negative Factorisations,” 2018. [Online]. Available: http://arxiv.org/abs/1803.06320.
  8. Conference paper
    D4
    “DS*: Tighter Lifting-Free Convex Relaxations for Quadratic Matching Problems,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  9. Paper
    D4
    “Spectral Measures of Distortion for Change Detection in Dynamic Graphs.” HAL, 2018.
  10. Article
    D4
    “Path Planning with Divergence-Based Distance Functions,” Computer Aided Geometric Design, vol. 66, pp. 52–74, 2018.
  11. Article
    D4
    “Efficient Path Generation with Reduced Coordinates,” Computer Graphics Forum (Proc. Eurographics Symposium on Geometric Processing 2018), vol. 37, no. 5, 2018.
  12. Article
    D4
    “Field-Aligned Isotropic Surface Remeshing,” Computer Graphics Forum, vol. 37, no. 6, 2018.
  13. Article
    D4
    “Piecewise Linear Mapping Optimization Based on the Complex View,” Computer Graphics Forum (Proc. Pacific Graphics 2018), vol. 37, no. 7, 2018.
  14. Thesis
    D4
    “Weakly-supervised Surface Reconstruction Using Floating Radial Basis Functions,” Universität des Saarlandes, Saarbrücken, 2018.
  15. Article
    D4
    “Fire Simulation in 3D Computer Animation with Turbulence Dynamics including Fire Separation and Profile Modeling,” International Journal of Networking and Computing, vol. 8, no. 2, 2018.
  16. Article
    D4
    “A High-Performance Software Graphics Pipeline Architecture for the GPU,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  17. Paper
    D4
    “Deep Video Portraits,” 2018. [Online]. Available: http://arxiv.org/abs/1805.11714.
  18. Article
    D4
    “Deep Video Portraits,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  19. Conference paper
    D4
    “InverseFaceNet: Deep Monocular Inverse Face Rendering,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  20. Article
    D4
    “Real-time Apparent Resolution Enhancement for Head-mounted Displays,” Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 1, no. 1, 2018.
  21. Paper
    D4
    “End-to-end Sampling Patterns,” 2018. [Online]. Available: http://arxiv.org/abs/1806.06710.
  22. Article
    D4
    “Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion,” IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 6, 2018.
  23. Article
    D4
    “Laplacian Kernel Splatting for Efficient Depth-of-field and Motion Blur Synthesis or Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  24. Paper
    D4D2
    “Learning a Disentangled Embedding for Monocular 3D Shape Retrieval and Pose Estimation,” 2018. [Online]. Available: http://arxiv.org/abs/1812.09899.
  25. Article
    D4
    “CurveFusion: Reconstructing thin Structures from RGBD Sequences,” ACM Transactions on Graphics, vol. 37, no. 6, 2018.
  26. Paper
    D4
    “Neural Animation and Reenactment of Human Actor Videos,” 2018. [Online]. Available: http://arxiv.org/abs/1809.03658.
  27. Conference paper
    D4D2
    “Demo of XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera,” in ECCV 2018 Demo Sessions, Munich, Germany, 2018.
  28. Conference paper
    D4D2
    “Single-Shot Multi-person 3D Pose Estimation from Monocular RGB,” in 3DV 2018 , International Conference on 3D Vision, Verona, Italy, 2018.
  29. Paper
    D4
    “On Implicit Filter Level Sparsity in Convolutional Neural Networks,” 2018. [Online]. Available: http://arxiv.org/abs/1811.12495.
  30. Paper
    D4
    “LIME: Live Intrinsic Material Estimation,” 2018. [Online]. Available: http://arxiv.org/abs/1801.01075.
  31. Conference paper
    D4
    “LIME: Live Intrinsic Material Estimation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  32. Paper
    D4
    “AlSub: Fully Parallel and Modular Subdivision,” 2018. [Online]. Available: http://arxiv.org/abs/1809.06047.
  33. Conference paper
    D4
    “GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  34. Conference paper
    D4
    “Perceptual Display: Apparent Enhancement of Scene Detail and Depth,” in Electronic Imaging (Proc. HVEI 2018), San Francisco, CA, USA, 2018, vol. 2018.
  35. Conference paper
    D4
    “Sampling Analysis Using Correlations for Monte Carlo Rendering,” in SIGGRAPH Asia 2018 Courses (ACM SIGGRAPH Asia 2018), Tokyo, Japan, 2018.
  36. Article
    D4
    “Perception-Aware Modeling and Fabrication of Digital Drawing Tools,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  37. Article
    D4
    “Design and Analysis of Directional Front Projection Screens,” Computers and Graphics, vol. 74, 2018.
  38. Conference paper
    D4
    “Illumination-Invariant Robust Multiview 3D Human Motion Capture,” in 2018 IEEE Winter Conference on Applications of Computer Vision (WACV 2018), Lake Tahoe, NV, USA, 2018.
  39. Conference paper
    D4
    “Structured Low-Rank Matrix Factorization for Point-Cloud Denoising,” in 3DV 2018 , International Conference on 3D Vision, Verona, Italy, 2018.
  40. Paper
    D4
    “An Intuitive Control Space for Material Appearance,” 2018. [Online]. Available: http://arxiv.org/abs/1806.04950.
  41. Conference paper
    D4
    “Light-Field Intrinsic Dataset,” in Proceedings of the British Machine Vision Conference 2018 (BMVC), Newcastle, UK, 2018.
  42. Article
    D4
    “Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2018), vol. 37, no. 6, 2018.
  43. Article
    D4
    “Analyzing and Improving Correlated Monte Carlo Importance Sampling of Discontinuous functions,” Computer Graphics Forum.
  44. Conference paper
    D4
    “FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures,” in ISS’18, 13th ACM International Conference on Interactive Surfaces and Spaces, Tokyo, Japan, 2018.
  45. Paper
    D4
    “A Hybrid Model for Identity Obfuscation by Face Replacement,” 2018. [Online]. Available: http://arxiv.org/abs/1804.04779.
  46. Conference paper
    D2D4
    “A Hybrid Model for Identity Obfuscation by Face Replacement,” in Computer Vision -- ECCV 2018, Munich, Germany, 2018.
  47. Paper
    D4
    “FML: Face Model Learning from Videos,” 2018. [Online]. Available: http://arxiv.org/abs/1812.07603.
  48. Conference paper
    D4
    “Self-Supervised Multi-level Face Model Learning for Monocular Reconstruction at Over 250 Hz,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  49. Paper
    D4
    “HeadOn: Real-time Reenactment of Human Portrait Videos,” 2018. [Online]. Available: http://arxiv.org/abs/1805.11729.
  50. Paper
    D4
    “IGNOR: Image-guided Neural Object Rendering,” 2018. [Online]. Available: http://arxiv.org/abs/1811.10720.
  51. Article
    D4
    “HeadOn: Real-time Reenactment of Human Portrait Videos,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  52. Article
    D4
    “FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality,” ACM Transactions on Graphics, vol. 37, no. 2, 2018.
  53. Article
    D4
    “A Lifting Method for Analyzing Distributed Synchronization on the Unit Sphere,” Automatica, vol. 96, 2018.
  54. Conference paper
    D4D2
    “Sequential Attacks on Agents for Long-Term Adversarial Goals,” in 2. ACM Computer Science in Cars Symposium (CSCS 2018), Munich, Germany, 2018.
  55. Conference paper
    D4
    “faimGraph: High Performance Management of Fully-Dynamic Graphs Under Tight Memory Constraints on the GPU,” in The International Conference for High Performance Computing, Networking, Storage, and Analysis (SC 2018), Dallas, TX, USA, 2018.
  56. Article
    D4
    “Dataset and Metrics for Predicting Local Visible Differences,” ACM Transactions on Graphics, vol. 37, no. 5, 2018.
  57. Article
    D4
    “MonoPerfCap: Human Performance Capture from Monocular Video,” ACM Transactions on Graphics, vol. 37, no. 2, 2018.
  58. Paper
    D4
    “Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera,” 2018. [Online]. Available: http://arxiv.org/abs/1803.05959.
  59. Article
    D4
    “Layered Fields for Natural Tessellations on Surfaces,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2018), vol. 37, no. 6, 2018.
  60. Paper
    D4
    “Layered Fields for Natural Tessellations on Surfaces,” 2018. [Online]. Available: http://arxiv.org/abs/1804.09152.
  61. Article
    D4
    “State of the Art on 3D Reconstruction with RGB-D Cameras,” Computer Graphics Forum (Proc. EUROGRAPHICS 2018), vol. 37, no. 2, 2018.
  62. Article
    D4
    “State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications,” Computer Graphics Forum (Proc. EUROGRAPHICS 2018), vol. 37, no. 2, 2018.

2017

  1. Paper
    D4
    “Towards a Quality Metric for Dense Light Fields,” 2017. [Online]. Available: http://arxiv.org/abs/1704.07576.
  2. Conference paper
    D4
    “Towards a Quality Metric for Dense Light Fields,” in 30th IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2017), Honolulu, HI, USA, 2017.
  3. Book chapter / section
    D4
    “Ghosting in HDR Video,” in High Dynamic Range Video, Amsterdam: Elsevier, 2017.
  4. Article
    D4
    “Saccade Landing Position Prediction for Gaze-Contingent Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  5. Article
    D4
    “Color Contoning for 3D Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  6. Conference paper
    D4
    “3D Color Contoning,” in Proceedings SCF 2017, Cambridge, MA, USA, 2017.
  7. Paper
    D4
    “Tighter Lifting-Free Convex Relaxations for Quadratic Matching Problems,” 2017. [Online]. Available: http://arxiv.org/abs/1711.10733.
  8. Paper
    D4
    “HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images,” 2017. [Online]. Available: http://arxiv.org/abs/1711.05944.
  9. Article
    D4
    “GPU-Accelerated Locally Injective Shape Deformation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2017), vol. 36, no. 6, 2017.
  10. Article
    D4
    “Approximating Planar Conformal Maps Using Regular Polygonal Meshes,” Computer Graphics Forum, vol. 36, no. 8, 2017.
  11. Paper
    D4
    “Practical Distance Functions for Path-Planning in Planar Domains,” 2017. [Online]. Available: http://arxiv.org/abs/1708.05855.
  12. Paper
    D4
    “Path Planning with Divergence-Based Distance Functions,” 2017. [Online]. Available: http://arxiv.org/abs/1708.02845.
  13. Article
    D4
    “BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration,” ACM Transactions on Graphics, vol. 36, no. 3, 2017.
  14. Conference paper
    D4
    “Dynamic Scheduling for Efficient Hierarchical Sparse Matrix Operations on the GPU,” in ICS 2017, International Conference on Supercomputing, Chicago, IL, USA, 2017.
  15. Article
    D4
    “Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging,” ACM Transactions on Graphics, vol. 36, no. 5, 2017.
  16. Article
    D4
    “Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VR 2017), vol. 23, no. 4, 2017.
  17. Conference paper
    D4
    “Membrane AR: Varifocal, Wide Field of View Augmented Reality Display from Deformable Membranes,” in ACM SIGGRAPH 2017 Emerging Technologies, Los Angeles, CA, USA, 2017.
  18. Conference paper
    D4
    “Complex Dynamics, Evolution, Separation, Profile Modeling of Fire in 3D for Computer Animation,” in Fifth International Symposium on Computing and Networking (CANDAR 2017), Aomori, Japan, 2017.
  19. Article
    D4
    “Scattering-aware Texture Reproduction for 3D Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2017), vol. 36, no. 6, 2017.
  20. Article
    D4D2
    “MARCOnI -- ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 39, no. 3, 2017.
  21. Report
    D4
    “Live User-guided Intrinsic Video For Static Scenes,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2017-4-001, 2017.
  22. Thesis
    D4IMPR-CS
    “High-quality face capture, animation and editing from monocular video,” Universität des Saarlandes, Saarbrücken, 2017.
  23. Conference paper
    D2D4
    “What Is Around The Camera?,” in IEEE International Conference on Computer Vision (ICCV 2017), Venice, Italy, 2017.
  24. Thesis
    D4IMPR-CS
    “High Dynamic Range Imaging: Problems of Video Exposure Bracketing, Luminance Calibration and Gloss Editing,” Universität des Saarlandes, Saarbrücken, 2017.
  25. Article
    D4
    “ShapeGenetics: Using Genetic Algorithms for Procedural Modeling,” Computer Graphics Forum (Proc. EUROGRAPHICS 2017), vol. 36, no. 2, 2017.
  26. Conference paper
    D4
    “Polyhedral Meshes with Concave Faces,” in SIGGRAPH Asia 2017 Posters (ACM SIGGRAPH Asia 2017), Bangkok, Thailand, 2017.
  27. Article
    D4
    “Design and Volume Optimization of Space Structures,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  28. Article
    D4
    “3DTV at Home: Eulerian-Lagrangian Stereo-to-Multiview Conversion,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  29. Article
    D4
    “Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU,” Computer Graphics Forum, vol. 36, no. 8, 2017.
  30. Paper
    D4
    “InverseFaceNet: Deep Single-Shot Inverse Face Rendering From A Single Image,” 2017. [Online]. Available: http://arxiv.org/abs/1703.10956.
  31. Article
    D4
    “Expressive Single Scattering for Light Shaft Stylization,” IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 7, 2017.
  32. Article
    D4
    “Minimal Warping: Planning Incremental Novel-view Synthesis,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2017), vol. 36, no. 4, 2017.
  33. Article
    D4
    “3D Reconstruction of Cystoscopy Videos for Comprehensive Bladder Records,” Biomedical Optics Express, vol. 8, no. 4, 2017.
  34. Article
    D4
    “Dynamic Range Expansion Based on Image Statistics,” Multimedia Tools and Applications, vol. 76, no. 1, 2017.
  35. Conference paper
    D4
    “Monocular 3D Human Pose Estimation in the Wild Using Improved CNN Supervision,” in 3DV 2017, International Conference on 3D Vision, Qingdao, China, 2017.
  36. Conference paper
    D4
    “Demo of VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera,” in CVPR 2017 Demonstrations, Honolulu, HI, USA, 2017.
  37. Paper
    D4
    “Single-Shot Multi-Person 3D Body Pose Estimation From Monocular RGB Input,” 2017. [Online]. Available: http://arxiv.org/abs/1712.03453.
  38. Paper
    D4
    “VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera,” 2017. [Online]. Available: http://arxiv.org/abs/1705.01583.
  39. Article
    D4
    “VNect: Real-Time 3D Human Pose Estimation With a Single RGB Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  40. Article
    D4
    “Live User-guided Intrinsic Video For Static Scenes,” IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 11, 2017.
  41. Article
    D4
    “A Network-based Detection Scheme for the Jet Stream Core,” Earth System Dynamics, vol. 8, no. 1, 2017.
  42. Conference paper
    D4
    “Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor,” in IEEE International Conference on Computer Vision Workshops (IMADO 2017), Venice, Italy, 2017.
  43. Conference paper
    D4
    “Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor,” in IEEE International Conference on Computer Vision (ICCV 2017), Venice, Italy, 2017.
  44. Paper
    D4
    “Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor,” 2017. [Online]. Available: http://arxiv.org/abs/1704.02201.
  45. Paper
    D4
    “GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB,” 2017. [Online]. Available: http://arxiv.org/abs/1712.01057.
  46. Article
    D4
    “Practical Capture and Reproduction of Phosphorescent Appearance,” Computer Graphics Forum (Proc. EUROGRAPHICS 2017), vol. 36, no. 2, 2017.
  47. Thesis
    D4IMPR-CS
    “Smarter Screen Space Shading,” Universität des Saarlandes, Saarbrücken, 2017.
  48. Article
    D4
    “Deep Shading: Convolutional Neural Networks for Screen Space Shading,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2017), vol. 36, no. 4, 2017.
  49. Conference paper
    D4
    “Directional Screens,” in Proceedings SCF 2017, Cambridge, MA, USA, 2017.
  50. Article
    D2D4
    “Building Statistical Shape Spaces for 3D Human Modeling,” Pattern Recognition, vol. 67, 2017.
  51. Article
    D4D2
    “Novel Views of Objects from a Single Image,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 39, no. 8, 2017.
  52. Article
    D4
    “Multi-view Performance Capture of Surface Details,” International Journal of Computer Vision, vol. 124, no. 1, 2017.
  53. Book chapter / section
    D4
    “Fast Similarity Search in Scalar Fields using Merging Histograms,” in Topological Methods in Data Analysis and Visualization IV, Cham: Springer, 2017.
  54. Article
    D4
    “Convolutional Sparse Coding for Capturing High-Speed Video Content,” Computer Graphics Forum, vol. 36, no. 8, 2017.
  55. Conference paper
    D4
    “WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor,” in CHI’17, 35th Annual ACM Conference on Human Factors in Computing Systems, Denver, CO, USA, 2017.
  56. Report
    D4
    “WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2016-4-003, 2017.
  57. Conference paper
    D4
    “Globally Homogeneous, Locally Adaptive Sparse Matrix-Vector Multiplication on the GPU,” in ICS 2017, International Conference on Supercomputing, Chicago, IL, USA, 2017.
  58. Conference paper
    D4
    “MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction,” in IEEE International Conference on Computer Vision Workshops (IMADO 2017), Venice, Italy, 2017.
  59. Paper
    D4
    “Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz,” 2017. [Online]. Available: http://arxiv.org/abs/1712.02859.
  60. Paper
    D4
    “MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction,” 2017. [Online]. Available: http://arxiv.org/abs/1703.10580.
  61. Conference paper
    D4
    “MoFA: Model-Based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction,” in IEEE International Conference on Computer Vision (ICCV 2017), Venice, Italy, 2017.
  62. Conference paper
    D4
    “Demo of FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality,” in ACM SIGGRAPH 2017 Emerging Technologies, Los Angeles, CA, USA, 2017.
  63. Conference paper
    D4
    “Distributed Synchronization of Euclidean Transformations with Guaranteed Convergence,” in IEEE 56th Annual Conference on Decision and Control (CDC 2017), Melbourne, Australia, 2017.
  64. Paper
    D4
    “Criteria Sliders: Learning Continuous Database Criteria via Interactive Ranking,” 2017. [Online]. Available: http://arxiv.org/abs/1706.03863.
  65. Conference paper
    D4
    “Criteria Sliders: Learning Continuous Database Criteria via Interactive Ranking,” in Proceedings of the British Machine Vision Conference (BMVC 2017), London, UK, 2017.
  66. Article
    D4
    “Stream Line–Based Pattern Search in Flows,” Computer Graphics Forum, vol. 36, no. 8, 2017.
  67. Article
    D4
    “Perception-driven Accelerated Rendering,” Computer Graphics Forum, vol. 36, no. 2, 2017.
  68. Conference paper
    D4
    “Autonomous, Independent Management of Dynamic Graphs on GPUs,” in IEEE High Performance Extreme Computing Conference (HPEC 2017), Waltham, MA, USA, 2017.
  69. Thesis
    D4IMPR-CS
    “Structure-aware Content Creation,” Universität des Saarlandes, Saarbrücken, 2017.
  70. Paper
    D4
    “MonoPerfCap: Human Performance Capture from Monocular Video,” 2017. [Online]. Available: http://arxiv.org/abs/1708.02136.
  71. Conference paper
    D4
    “Sparse Matrix Assembly on the GPU Through Multiplication Patterns,” in IEEE High Performance Extreme Computing Conference (HPEC 2017), Waltham, MA, USA, 2017.
  72. Article
    D4
    “A GPU-adapted Structure for Unstructured Grids,” Computer Graphics Forum (Proc. EUROGRAPHICS 2017), vol. 36, no. 2, 2017.

2016

  1. Article
    D4
    “Practical Low-Cost Recovery of Spectral Power Distributions,” Computer Graphics Forum, vol. 35, no. 1, 2016.
  2. Thesis
    D4IMPR-CS
    “Biomechanical Models for Human-Computer Interaction,” Universität des Saarlandes, Saarbrücken, 2016.
  3. Article
    D4
    “Representing and Scheduling Procedural Generation using Operator Graphs,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  4. Article
    D4
    “Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects,” Computer Graphics Forum (Proc. EUROGRAPHICS 2016), vol. 35, no. 2, 2016.
  5. Article
    D4
    “Depth Personalization and Streaming of Stereoscopic Sports Videos,” ACM Transactions on Multimedia Computing, Communications, and Applications, vol. 12, no. 3, 2016.
  6. Article
    D4
    “Complex Transfinite Barycentric Mappings with Similarity Kernels,” Computer Graphics Forum (Proc. Eurographics Symposium on Geometric Processing 2016), vol. 35, no. 5, 2016.
  7. Article
    D4
    “Generalized As-Similar-As-Possible Warping with Applications in Digital Photography,” Computer Graphics Forum (Proc. EUROGRAPHICS 2016), vol. 35, no. 2, 2016.
  8. Article
    D4
    “On Pseudo-harmonic Barycentric Coordinates,” Computer Aided Geometric Design, vol. 44, 2016.
  9. Article
    D4
    “Bounded Distortion Harmonic Shape Interpolation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  10. Article
    D4
    Ł. Dąbała, M. Ziegler, P. Didyk, F. Zilly, J. Keinert, K. Myszkowski, P. Rokita, T. Ritschel, and H.-P. Seidel, “Efficient Multi-image Correspondences for On-line Light Field Video Processing,” Computer Graphics Forum (Proc. Pacific Graphics 2016), vol. 35, no. 7, 2016.
  11. Paper
    D4
    “BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration,” 2016. [Online]. Available: http://arxiv.org/abs/1604.01093.
  12. Paper
    D4
    “Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging,” 2016. [Online]. Available: http://arxiv.org/abs/1604.06525.
  13. Article
    D4
    “Cinema 3D: Large Scale Automultiscopic Display,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  14. Thesis
    D4IMPR-CS
    “Efficient Methods for Physically-based Rendering of Participating Media,” Universität des Saarlandes, Saarbrücken, 2016.
  15. Article
    D4
    “Corrective 3D Reconstruction of Lips from Monocular Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  16. Paper
    D4
    “Automatic Face Reenactment,” 2016. [Online]. Available: http://arxiv.org/abs/1602.02651.
  17. Article
    D4
    “Reconstruction of Personalized 3D Face Rigs from Monocular Video,” ACM Transactions on Graphics, vol. 35, no. 3, 2016.
  18. Paper
    D2D4
    “Natural Illumination from Multiple Materials Using Deep Learning,” 2016. [Online]. Available: http://arxiv.org/abs/1611.09325.
  19. Conference paper
    D4
    “HotFlex: Post-print Customization of 3D Prints Using Embedded State Change,” in CHI 2016, 34th Annual ACM Conference on Human Factors in Computing Systems, San Jose, CA, USA, 2016.
  20. Conference paper
    D4
    “Gloss Editing in Light Fields,” in VMV 2016 Vision, Modeling and Visualization, Bayreuth, Germany, 2016.
  21. Thesis
    D4IMPR-CS
    “Finite Horizon Analysis of Markov Automata,” Universität des Saarlandes, Saarbrücken, 2016.
  22. Article
    D4
    “Perceptually Motivated BRDF Comparison using Single Image,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2016), vol. 35, no. 4, 2016.
  23. Paper
    D4
    “VolumeDeform: Real-time Volumetric Non-rigid Reconstruction,” 2016. [Online]. Available: http://arxiv.org/abs/1603.08161.
  24. Conference paper
    D4
    “VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction,” in Computer Vision -- ECCV 2016, Amsterdam, The Netherlands, 2016.
  25. Article
    D4
    “GazeStereo3D: Seamless Disparity Manipulations,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  26. Thesis
    D4IMPR-CS
    “Perceptual Modeling for Stereoscopic 3D,” Universität des Saarlandes, Saarbrücken, 2016.
  27. Article
    D4
    “Transformation-aware Perceptual Image Metric,” Journal of Electronic Imaging, vol. 25, no. 5, 2016.
  28. Article
    D4
    “Motion Parallax in Stereo 3D: Model and Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  29. Paper
    D4
    “Video Depth-From-Defocus,” 2016. [Online]. Available: http://arxiv.org/abs/1610.03782.
  30. Conference paper
    D4
    “Video Depth-from-Defocus,” in Fourth International Conference on 3D Vision, Stanford, CA, USA, 2016.
  31. Paper
    D4
    “Semi-supervised Learning with Explicit Relationship Regularization,” 2016. [Online]. Available: http://arxiv.org/abs/1602.03808.
  32. Paper
    D4
    “Local High-order Regularization on Data Manifolds,” 2016. [Online]. Available: http://arxiv.org/abs/1602.03805.
  33. Paper
    D4
    “Context-guided Diffusion for Label Propagation on Graphs,” 2016. [Online]. Available: http://arxiv.org/abs/1602.06439.
  34. Thesis
    D4IMPR-CS
    “User-Guided Scene Stylization using Efficient Rendering Techniques,” Universität des Saarlandes, Saarbrücken, 2016.
  35. Conference paper
    D4
    “Eye Tracking for Everyone,” in 29th IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2016), Las Vegas, NV, USA, 2016.
  36. Article
    D4
    “Quality Assessment and Perception in Computer Graphics,” IEEE Computer Graphics and Applications, vol. 36, no. 4, 2016.
  37. Conference paper
    D4
    “Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion,” in Graphics Interface 2016, 42nd Graphics Interface Conference, Victoria, Canada, 2016.
  38. Conference paper
    D4
    “Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation,” in VMV 2016 Vision, Modeling and Visualization, Bayreuth, Germany, 2016.
  39. Article
    D4
    “Registration of Free-hand OCT Daughter Endoscopy to 3D Organ Reconstruction,” Biomedical Optics Express, vol. 7, no. 12, 2016.
  40. Book chapter / section
    D4
    “Perception-Inspired High Dynamic Range Video Coding and Compression,” in CHIPS 2020 VOL. 2, New York, NY: Springer, 2016.
  41. Article
    D4
    “Live Intrinsic Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  42. Paper
    D4
    “Deep Shading: Convolutional Neural Networks for Screen-Space Shading,” 2016. [Online]. Available: http://arxiv.org/abs/1603.06078.
  43. Conference paper
    D4
    “Digital Fabrication Pipeline for On-Body Sensors: Design Goals and Challenges,” in UbiComp’16 Adjunct, Heidelberg, Germany, 2016.
  44. Article
    D4
    “An Interaction-Aware, Perceptual Model for Non-Linear Elastic Objects,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  45. Article
    D4
    “Proxy-guided Image-based Rendering for Mobile Devices,” Computer Graphics Forum (Proc. Pacific Graphics 2016), vol. 35, no. 7, 2016.
  46. Article
    D4
    “Projective Blue-Noise Sampling,” Computer Graphics Forum, vol. 35, no. 1, 2016.
  47. Thesis
    D4IMPR-CS
    “Interactive, Example-driven Synthesis and Manipulation of Visual Media,” Universität des Saarlandes, Saarbrücken, 2016.
  48. Conference paper
    D4
    “Animated 3D Creatures from Single-view Video by Skeletal Sketching,” in Graphics Interface 2016, 42nd Graphics Interface Conference, Victoria, BC, Canada, 2016.
  49. Thesis
    D4IMPR-CS
    “From Motion Capture to Interactive Virtual Worlds: Towards Unconstrained Motion-Capture Algorithms for Real-time Performance-Driven Character Animation,” Universität des Saarlandes, Saarbrücken, 2016.
  50. Paper
    D4
    “A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation,” 2016. [Online]. Available: http://arxiv.org/abs/1602.03725.
  51. Paper
    D4
    “General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues,” 2016. [Online]. Available: http://arxiv.org/abs/1607.08659.
  52. Paper
    D4D2
    “EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract),” 2016. [Online]. Available: http://arxiv.org/abs/1701.00142.
  53. Article
    D4D2
    “EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  54. Conference paper
    D4
    “General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues,” in Computer Vision -- ECCV 2016, Amsterdam, The Netherlands, 2016.
  55. Conference paper
    D4
    “Dense Wide-Baseline Scene Flow from Two Handheld Video Cameras,” in Fourth International Conference on 3D Vision, Stanford, CA, USA, 2016.
  56. Paper
    D4
    “Dense Wide-Baseline Scene Flow From Two Handheld Video Cameras,” 2016. [Online]. Available: http://arxiv.org/abs/1609.05115.
  57. Conference paper
    D4
    “Model-Based Outdoor Performance Capture,” in Fourth International Conference on 3D Vision, Stanford, CA, USA, 2016.
  58. Paper
    D4
    “Efficient Multi-view Performance Capture of Fine-Scale Surface Detail,” 2016. [Online]. Available: http://arxiv.org/abs/1602.02023.
  59. Conference poster
    D4
    “Intuitive Editing of Material Appearance,” ACM SIGGRAPH 2016 Posters. ACM, New York, NY, 2016.
  60. Article
    D4
    “Convolutional Sparse Coding for High Dynamic Range Imaging,” Computer Graphics Forum (Proc. EUROGRAPHICS 2016), vol. 35, no. 2, 2016.
  61. Article
    D4
    “An Intuitive Control Space for Material Appearance,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  62. Report
    D4
    “Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2016-4-001, 2016.
  63. Conference paper
    D4
    “Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input,” in Computer Vision -- ECCV 2016, Amsterdam, The Netherlands, 2016.
  64. Paper
    D4
    “Fast and Robust Hand Tracking Using Detection-Guided Optimization,” 2016. [Online]. Available: http://arxiv.org/abs/1602.04124.
  65. Report
    D4
    “FullHand: Markerless Skeleton-based Tracking for Free-Hand Interaction,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2016-4-002, 2016.
  66. Thesis
    D4IMPR-CSD2
    “Tracking Hands in Action for Gesture-based Computer Input,” Universität des Saarlandes, Saarbrücken, 2016.
  67. Conference paper
    D4
    “How Naive is Naive SpMV on the GPU?,” in IEEE High Performance Extreme Computing Conference (HPEC 2016), Waltham, MA, USA, 2016.
  68. Article
    D4
    “Emulating Displays with Continuously Varying Frame Rates,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  69. Thesis
    D4IMPR-CS
    “Depth, Shading, and Stylization in Stereoscopic Cinematograph,” Universität des Saarlandes, Saarbrücken, 2016.
  70. Conference paper
    D4
    “Face2Face: Real-Time Face Capture and Reenactment of RGB Videos,” in 29th IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2016), Las Vegas, NV, USA, 2016.
  71. Paper
    D4
    “FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality,” 2016. [Online]. Available: http://arxiv.org/abs/1610.03151.
  72. Conference paper
    D4
    “Demo of Face2Face: Real-time Face Capture and Reenactment of RGB Videos,” in ACM SIGGRAPH 2016 Emerging Technologies, Anaheim, CA, USA, 2016.
  73. Conference paper
    D4
    “Real-time Halfway Domain Reconstruction of Motion and Geometry,” in Fourth International Conference on 3D Vision, Stanford, CA, USA, 2016.
  74. Article
    D4
    “Imaging the Propagation of Light through Scenes at Picosecond Resolution,” Communications of the ACM, vol. 59, no. 9, 2016.
  75. Conference paper
    D4
    “Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment,” in Eurographics Workshop on Visual Computing for Biology and Medicine (EG VCBM 2016), Bergen, Norway, 2016.
  76. Article
    D4
    “Optimized Subspaces for Deformation-based Modeling and Shape Interpolation,” Computers and Graphics (Proc. SMI 2016), vol. 58, 2016.
  77. Article
    D4
    “Multi-field Pattern Matching Based on Sparse Feature Sampling,” IEEE Transactions on Visualization and Computer Graphics, vol. 22, no. 1, 2016.
  78. Article
    D4
    “Model-Based Teeth Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.

2015

  1. Conference paper
    D4
    “Light Field Editing Based on Reparameterization,” in Advances in Multimedia Information Processing -- PCM 2015, Gwangju, South Korea, 2015.
  2. Article
    D4
    “Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image,” Computer Graphics Forum, vol. 34, no. 1, 2015.
  3. Article
    D4
    “Informing the Design of Novel Input Methods with Muscle Coactivation Clustering,” ACM Transactions on Computer-Human Interaction, vol. 21, no. 6, 2015.
  4. Conference paper
    D4
    “Physical Ergonomics of Tablet Interaction while Sitting,” in Abstracts of the 39th Annual Meeting of the American Society of Biomechanics, Columbus, OH, USA, 2015.
  5. Conference paper
    D4
    “Performance and Ergonomics of Touch Surfaces: A Comparative Study Using Biomechanical Simulation,” in CHI 2015, 33rd ACM SIGCHI Conference on Human Factors in Computing Systems, Seoul, Korea, 2015.
  6. Article
    D4
    “Parallel Computing on Graphics Processing Units and Heterogeneous Platforms,” Concurrency and Computing: Practice and Experience, vol. 27, no. 6, 2015.
  7. Article
    D4
    “Optimal Spline Approximation via ℓ₀-Minimization,” Computer Graphics Forum (Proc. EUROGRAPHICS 2015), vol. 34, no. 2, 2015.
  8. Conference paper
    D4
    “Gradient-based 2D-to-3D Conversion for Soccer Videos,” in Proceedings of the 2015 ACM Multimedia Conference, Brisbane, Australia, 2015.
  9. Article
    D4
    “4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation,” Computer Graphics Forum (Proc. Pacific Graphics 2015), vol. 34, no. 7, 2015.
  10. Conference paper
    D4
    “Semantic Cross-View Matching,” in IEEE International Conference on Computer Vision Workshops (ICCVW 2015), Santiago, Chile, 2015.
  11. Article
    D4
    “Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters,” Computer Graphics Forum, vol. 34, no. 6, 2015.
  12. Conference paper
    D4D2
    “Efficient ConvNet-based Marker-less Motion Capture in General Scenes with a Low Number of Cameras,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  13. Thesis
    D4IMPR-CS
    “Marker-less Motion Capture in General Scenes with Sparse Multi-camera Setups,” Universität des Saarlandes, Saarbrücken, 2015.
  14. Article
    D4
    “VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track,” Computer Graphics Forum (Proc. EUROGRAPHICS 2015), vol. 34, no. 2, 2015.
  15. Book chapter / section
    D4
    “Plenoptic Cameras,” in Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, Boca Raton, FL: CRC Press, 2015.
  16. Conference paper
    D4
    “Contrast-Use Metrics for Tone Mapping Images,” in IEEE International Conference on Computational Photography (ICCP 2015), Houston, TX, USA, 2015.
  17. Conference paper
    D4
    “HDR Image Noise Estimation for Denoising Tone Mapped Images,” in Proceedings of the 12th European Conference on Visual Media Production (CVMP 2015), London, UK, 2015.
  18. Conference paper
    D4
    “Combining Photometric Normals and Multi-View Stereo for 3D Reconstruction,” in Proceedings of the 12th European Conference on Visual Media Production (CVMP 2015), London, UK, 2015.
  19. Article
    D4
    “Motion Aware Exposure Bracketing for HDR Video,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2015), vol. 34, no. 4, 2015.
  20. Article
    D4
    “LeSSS: Learned Shared Semantic Spaces for Relating Multi-modal Representations of 3D Shapes,” Computer Graphics Forum (Proc. Eurographics Symposium on Geometric Processing 2015), vol. 34, no. 5, 2015.
  21. Thesis
    IMPR-CSD4
    “Compressed Vibration Modes for Deformable Objects,” Universität des Saarlandes, Saarbrücken, 2015.
  22. Article
    D4
    “Multi-layer Stencil Creation from Images,” Computers and Graphics, vol. 48, 2015.
  23. Conference paper
    D4
    “A Transformation-aware Perceptual Image Metric,” in Human Vision and Electronic Imaging XX (HVEI 2015), San Francisco, CA, USA, 2015.
  24. Conference paper
    D4
    “What Makes 2D-to-3D Stereo Conversion Perceptually Plausible?,” in Proceedings SAP 2015, Tübingen, Germany, 2015.
  25. Article
    D4
    “Modeling Luminance Perception at Absolute Threshold,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2015), vol. 34, no. 4, 2015.
  26. Conference paper
    D4
    “Context-guided Diffusion for Label Propagation on Graphs,” in ICCV 2015, IEEE International Conference on Computer Vision, Santiago, Chile, 2015.
  27. Conference paper
    D4
    “Local High-order Regularization on Data Manifolds,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  28. Conference paper
    D4
    “Semi-supervised Learning with Explicit Relationship Regularization,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  29. Conference paper
    D4
    “Stylized Scattering via Transfer Functions and Occluder Manipulation,” in Graphics Interface 2015, Graphics Interface Conference 2015, Halifax, Canada, 2015.
  30. Article
    D4
    “Recent Advances in Facial Appearance Capture,” Computer Graphics Forum (Proc. EUROGRAPHICS 2015), vol. 34, no. 2, 2015.
  31. Article
    D4
    “Efficient Learning of Image Super-resolution and Compression Artifact Removal with Semi-local Gaussian Processes,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 37, no. 9, 2015.
  32. Conference paper
    D4
    “Approximate 3D Partial Symmetry Detection Using Co-occurrence Analysis,” in International Conference on 3D Vision, Lyon, France, 2015.
  33. Book
    D4
    Eds., Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality. Boca Raton, FL: CRC Press, 2015.
  34. Book chapter / section
    D4
    “High Dynamic Range Imaging,” in Wiley Encyclopedia of Electrical and Electronics Engineering, New York, NY: Wiley, 2015.
  35. Article
    D4
    “A Semi-analytical Approach to Molecular Dynamics,” Journal of Computational Physics, vol. 303, 2015.
  36. Conference paper
    D4
    “The Bounced Z-buffer for Indirect Visibility,” in VMV 2015 Vision, Modeling and Visualization, Aachen, Germany, 2015.
  37. Article
    D4
    “Data-driven Color Manifolds,” ACM Transactions on Graphics, vol. 34, no. 2, 2015.
  38. Article
    D4
    “Guiding Image Manipulations Using Shape-appearance Subspaces from Co-alignment of Image Collections,” Computer Graphics Forum (Proc. EUROGRAPHICS 2015), vol. 34, no. 2, 2015.
  39. Thesis
    D4IMPR-CS
    “Data-driven Approaches for Interactive Appearance Editing,” Universität des Saarlandes, Saarbrücken, 2015.
  40. Thesis
    D4IMPR-CS
    “Fabricating Custom-shaped Thin-film Interactive Surfaces,” Universität des Saarlandes, Saarbrücken, 2015.
  41. Conference paper
    D4
    “Foldio: Digital Fabrication of Interactive and Shape-changing Objects With Foldable Printed Electronics,” in UIST’15, 28th Annual ACM Symposium on User Interface Software and Technology, Charlotte, NC, USA, 2015.
  42. Conference paper
    D2D4
    “What is Holding Back Convnets for Detection?,” in Pattern Recognition (GCPR 2015), Aachen, Germany, 2015.
  43. Conference paper
    D2D4
    “3D Object Class Detection in the Wild,” in IEEE Conference on Computer Vision and Pattern Recognition Workshops (3DSI 2015), Boston, MA, USA, 2015.
  44. Paper
    D4
    “Building Statistical Shape Spaces for 3D Human Modeling,” 2015. [Online]. Available: http://arxiv.org/abs/1503.05860.
  45. Conference paper
    D4
    “A Versatile Scene Model With Differentiable Visibility Applied to Generative Pose Estimation,” in ICCV 2015, IEEE International Conference on Computer Vision, Santiago, Chile, 2015.
  46. Article
    D4
    “Generalizing Wave Gestures from Sparse Examples for Real-time Character Control,” ACM Transactions on Graphics, vol. 34, no. 6, 2015.
  47. Article
    D4
    “Generalizing Wave Gestures from Sparse Examples for Real-time Character Control,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  48. Conference paper
    D4
    “User-centric Computational Videography,” in ACM SIGGRAPH 2015 Courses, Los Angeles, CA, USA, 2015.
  49. Conference paper
    D4
    “Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects,” in UIST’15, 28th Annual ACM Symposium on User Interface Software and Technology, Charlotte, NC, USA, 2015.
  50. Conference paper
    D4
    “Animating Articulated Characters Using Wiggly Splines,” in Proceedings SCA 2015, Los Angeles, CA, USA, 2015.
  51. Article
    D4
    “Real-time Pixel Luminance Optimization for Dynamic Multi-projection Mapping,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  52. Conference paper
    D4
    “Investigating the Dexterity of Multi-finger Input for Mid-air Text Entry,” in CHI 2015, 33rd ACM SIGCHI Conference on Human Factors in Computing Systems, Seoul, Korea, 2015.
  53. Conference paper
    D4
    “Fast and Robust Hand Tracking Using Detection-Guided Optimization,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  54. Article
    D4
    “Printed Electronics for Human-Computer Interaction,” Interactions, vol. 22, no. 3, 2015.
  55. Article
    D4
    “Data-driven Structural Priors for Shape Completion,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  56. Article
    D4
    “Real-time Expression Transfer for Facial Reenactment,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  57. Article
    D4
    “An Empirical Model for Local Luminance Adaptation in the Fovea (Oral Presentation),” Perception (Proc. ECVP 2015), vol. 44, no. S1, Aug. 2015.
  58. Article
    D4
    “A Model of Local Adaptation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  59. Article
    D4
    “Real-time Nonlinear Shape Interpolation,” ACM Transactions on Graphics, vol. 34, no. 3, 2015.
  60. Thesis
    D4IMPR-CS
    “Pattern Search for the Visualization of Scalar, Vector, and Line Fields,” Universität des Saarlandes, Saarbrücken, 2015.
  61. Conference paper
    D4
    “Hierarchical Hashing for Pattern Search in 3D Vector Fields,” in VMV 2015 Vision, Modeling and Visualization, Aachen, Germany, 2015.
  62. Conference paper
    D4
    “iSkin: Flexible, Stretchable and Visually Customizable On-body Touch Sensors for Mobile Computing,” in CHI 2015, 33rd ACM SIGCHI Conference on Human Factors in Computing Systems, Seoul, Korea, 2015.
  63. Article
    D4
    “Shading-based Refinement on Volumetric Signed Distance Functions,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2015), vol. 34, no. 4, 2015.

2014

  1. Article
    D4
    “Testing Avian Compass Calibration: Comparative Experiments with Diurnal and Nocturnal Passerine Migrants in South Sweden,” Biology Open, vol. 4, no. 1, 2014.
  2. Conference paper
    D4D5
    “Supporting Exploratory Search Through User Modelling,” in UMAP 2014 Extended Proceedings (PIA 2014 in conjunction with UMAP 2014), Aalborg, Denmark, 2014.
  3. Conference paper
    D4D5
    “Interaction Model to Predict Subjective-specificity of Search Results,” in UMAP 2014 Extended Proceedings, Aalborg, Denmark, 2014.
  4. Conference paper
    D4D5
    “Narrow or Broad? Estimating Subjective Specificity in Exploratory Search,” in CIKM’14, 23rd ACM International Conference on Information and Knowledge Management, Shanghai, China, 2014.
  5. Conference paper
    D4
    “Is Motion-capture-based Biomechanical Simulation Valid for HCI Studies? Study and Implications,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  6. Conference paper
    D4
    “Model of Visual Search and Selection Time in Linear Menus,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  7. Conference paper
    D4
    “Interactive Appearance Editing in RGB-D Images,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  8. Thesis
    D4
    “Interacting with Five Fingernail Displays Using Hand Postures,” Universität des Saarlandes, Saarbrücken, 2014.
  9. Article
    D4
    “Review of Statistical Shape Spaces for 3D Data with Comparative Analysis for Human Faces,” Computer Vision and Image Understanding, vol. 128, 2014.
  10. Article
    D4
    “A Low-dimensional Representation for Robust Partial Isometric Correspondences Computation,” Graphical Models, vol. 76, no. 2, 2014.
  11. Article
    D4
    “Manipulating Refractive and Reflective Binocular Disparity,” Computer Graphics Forum (Proc. EUROGRAPHICS 2014), vol. 33, no. 2, 2014.
  12. Conference paper
    D4
    “Interactive Light Scattering with Principal-ordinate Propagation,” in Graphics Interface 2014, Montreal, Canada, 2014.
  13. Conference paper
    D4
    “Progressive Spectral Ray Differentials,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  14. Article
    D4
    “Principal-ordinates Propagation for Real-time Rendering of Participating Media,” Computers & Graphics, vol. 45, 2014.
  15. Article
    D4
    “Spectral Ray Differentials,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2014), vol. 33, no. 4, 2014.
  16. Conference paper
    D4
    “PianoText: Redesigning the Piano Keyboard for Text Entry,” in DIS’14, ACM SIGCHI Conference on Designing Interactive Systems, Vancouver, Canada, 2014.
  17. Conference paper
    D4
    “Automatic Face Reenactment,” in 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2014), Columbus, OH, USA, 2014.
  18. Conference paper
    D4
    “PrintSense: A Versatile Sensing Technique to Support Multimodal Flexible Surface Interaction,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  19. Article
    D4
    “Sky Based Light Metering for High Dynamic Range Images,” Computer Graphics Forum (Proc. Pacific Graphics 2014), vol. 33, no. 7, 2014.
  20. Conference paper
    D4
    “Notes on the Simplification of the Morse-Smale Complex,” in Topological Methods in Data Analysis and Visualization III (TopoInVis 2013), Davis, CA, USA, 2014.
  21. Article
    D4
    “Fast and Memory-efficient Topological Denoising of 2D and 3D Scalar Fields,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VIS 2014), vol. 20, no. 12, Dec. 2014.
  22. Thesis
    D4IMPR-CS
    “Ray Tracing of Dynamic Scenes,” Universität des Saarlandes, Saarbrücken, 2014.
  23. Article
    D4
    “Opacity Optimization for Surfaces,” Computer Graphics Forum (Proc. EuroVis 2014), vol. 33, no. 3, 2014.
  24. Book chapter / section
    D4
    “Polarization of the Sky,” in Polarized Light and Polarization Vision in Animal Sciences, 2. ed., New York, NY: Springer, 2014.
  25. Book chapter / section
    D4
    “Circular Polarization Vision of Scarab Beetles,” in Polarized Light and Polarization Vision in Animal Sciences, 2. ed., New York, NY: Springer, 2014.
  26. Book chapter / section
    D4
    “Polarization Characteristics of Forest Canopies with Biological Implications,” in Polarized Light and Polarization Vision in Animal Sciences, 2. ed., New York, NY: Springer, 2014.
  27. Book chapter / section
    D4
    “Polarization-Induced False Colours,” in Polarized Light and Polarization Vision in Animal Sciences, 2. ed., New York, NY: Springer, 2014.
  28. Book chapter / section
    D4
    “Opacity,” in Computer Vision, Berlin: Springer, 2014.
  29. Thesis
    D4IMPR-CSD2
    “Data-driven Methods for Interactive Visual Content Creation and Manipulation,” Universität des Saarlandes, Saarbrücken, 2014.
  30. Conference paper
    D1D4
    “Improvements to Keyboard Optimization with Integer Programming,” in UIST’14, 27th Annual ACM Symposium on User Interface Software and Technology, Honolulu, HI, USA, 2014.
  31. Article
    D4
    “Building Functional Prototypes Using Conductive Inkjet Printing,” IEEE Pervasive Computing, vol. 13, no. 3, 2014.
  32. Conference paper
    D4
    “Improving Perception of Binocular Stereo Motion on 3D Display Devices,” in Stereoscopic Displays and Applications XXV, San Francisco, CA, USA, 2014.
  33. Article
    D4
    “Stereo Day-for-Night: Retargeting Disparity for Scotopic Vision,” ACM Transactions on Applied Perception, vol. 11, no. 3, 2014.
  34. Article
    D4
    “Modified GrabCut for Human Face Segmentation,” Ain Shams Engineering Journal, vol. 5, no. 4, 2014.
  35. Report
    D4
    “Local High-order Regularization on Data Manifolds,” Max-Planck Institut für Informatik, Saarbrücken, MPI-I-2014-4-001, 2014.
  36. Article
    D4
    “Filter-based Real-time Single Scattering using Rectified Shadow Maps,” Journal of Computer Graphics Techniques, vol. 3, no. 3, Aug. 2014.
  37. Conference paper
    D4
    “Prefiltered Single Scattering,” in Proceedings I3D 2014, San Francisco, CA, USA, 2014.
  38. Article
    D4
    “Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor,” IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 7, Jul. 2014.
  39. Article
    D4
    “Contact with a Corner for Nonlinearly Elastic Rods,” Journal of Elasticity, vol. 117, no. 1, 2014.
  40. Paper
    D4
    “Regularized Harmonic Surface Deformation,” 2014. [Online]. Available: http://arxiv.org/abs/1408.3326.
  41. Thesis
    D4
    “Analysis of Energy Regularization for Harmonic Surface Deformation,” Universität des Saarlandes, Saarbrücken, 2014.
  42. Article
    D4
    “Symmetry-aware Template Deformation and Fitting,” Computer Graphics Forum, vol. 33, no. 6, 2014.
  43. Thesis
    D4IMPR-CS
    “Constrained Camera Motion Estimation and 3D Reconstruction,” Universität des Saarlandes, Saarbrücken, 2014.
  44. Conference paper
    D4
    “Scene Segmentation in Adverse Vision Conditions,” in Pattern Recognition (GCPR 2014), Münster, Germany, 2014.
  45. Conference paper
    D4
    “Permulin: Mixed-focus Collaboration on Multi-view Tabletops,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  46. Book chapter / section
    D4
    “Human Performance Capture Using Multiple Handheld Kinects,” Berlin: Springer, 2014.
  47. Conference paper
    D4
    “Real‐time Reflective and Refractive Novel‐view Synthesis,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  48. Conference paper
    D4
    “Generalized Metric Energies for Continuous Shape Deformation,” in Mathematical Methods for Curves and Surfaces (MMCS 2012), Oslo, Norway, 2014, no. 1.
  49. Article
    D4
    “Smoothed Quadratic Energies on Meshes,” ACM Transactions on Graphics, vol. 34, no. 1, 2014.
  50. Thesis
    D4
    “An Empirical Study of How People Use Skin as an Input Surface for Mobile and Wearable Computing,” Universität des Saarlandes, Saarbrücken, 2014.
  51. Conference paper
    D4
    “Deep Screen Space for Indirect Lighting of Volumes,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  52. Conference paper
    D4
    “Deep Screen Space,” in Proceedings I3D 2014, San Francisco, CA, USA, 2014.
  53. Article
    D4
    “Compressed Manifold Modes for Mesh Processing,” Computer Graphics Forum (Proc. Eurographics Symposium on Geometry Processing 2014), vol. 33, no. 5, 2014.
  54. Conference paper
    D4
    “PrintScreen: Fabricating Highly Customizable Thin-film Touch-displays,” in UIST’14, 27th Annual ACM Symposium on User Interface Software and Technology, Honolulu, HI, USA, 2014.
  55. Conference paper
    D4
    “jamSheets: Thin Interfaces with Tunable Stiffness Enabled by Layer Jamming,” in EighthInternational Conference on Tangible, Embedded and Embodied Interaction (TEI 2014), Munich, Germany, 2014.
  56. Article
    D4
    “Transparency of Intentions Decreases Privacy Concerns in Ubiquitous Surveillance,” Cyberpsychology, Behavior and Social Networking, vol. 17, no. 10, 2014.
  57. Article
    D4
    “Gestikulieren mit Stil,” Informatik Spektrum, vol. 37, no. 5, 2014.
  58. Article
    D4
    “Perceptual Depth Compression for Stereo Applications,” Computer Graphics Forum (Proc. EUROGRAPHICS 2014), vol. 33, no. 2, 2014.
  59. Article
    D4
    “MovExp: A Versatile Visualization Tool for Human-Computer Interaction Studies with 3D Performance and Biomechanical Data,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VIS 2014), vol. 20, no. 12, Dec. 2014.
  60. Conference paper
    D4
    “An Edge-bundling Layout for Interactive Parallel Coordinates,” in PacificVis 2014, IEEE Pacific Visualization Symposium, Yokohama, Japan, 2014.
  61. Conference paper
    D4
    “Device Effect on Panoramic Video+Context Tasks,” in 11th European Conference on Visual Media Production (CVMP), London, UK, 2014.
  62. Book chapter / section
    D4
    “Geometry Processing,” in Matheon -- Mathematics for Key Technologies, Zürich: European Mathematical Society, 2014.
  63. Conference paper
    D4D2
    “Image-based Synthesis and Re-Synthesis of Viewpoints Guided by 3D Models,” in 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2014), Columbus, OH, USA, 2014.
  64. Thesis
    D4IMPR-CS
    “Kaleidoscopic Imaging,” Universität des Saarlandes, Saarbrücken, 2014.
  65. Article
    D4
    “Interactive Motion Mapping for Real-time Character Control,” Computer Graphics Forum (Proc. EUROGRAPHICS 2014), vol. 33, no. 2, May 2014.
  66. Article
    D4
    “Vectorising Bitmaps into Semi‐Transparent Gradient Layers,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2014), vol. 33, no. 4, 2014.
  67. Conference paper
    D4
    “Efficient Multi-view Performance Capture of Fine-scale Surface Detail,” in 3DV 2014, International Conference on 3D Vision, Tokyo, Japan, 2014.
  68. Conference paper
    D4
    “Temporally Coherent Video De-Anaglyph,” in ACM SIGGRAPH 2014 Talks, Vancouver, Canada, 2014.
  69. Article
    D4
    “Extended Branch Decomposition Graphs: Structural Comparison of Scalar Data,” Computer Graphics Forum (Proc. EuroVis 2014), vol. 33, no. 3, 2014.
  70. Article
    D4
    “Animating Deformable Objects Using Sparse Spacetime Constraints,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  71. Paper
    D4
    “Proofs of two Theorems concerning Sparse Spacetime Constraints,” 2014. [Online]. Available: https://arxiv.org/abs/1405.1902v1.
  72. Article
    D4
    “Sets of Globally Optimal Stream Surfaces for Flow Visualization,” Computer Graphics Forum (Proc. EuroVis 2014), vol. 33, no. 3, 2014.
  73. Article
    D4
    “Unsupervised Music Structure Annotation by Time Series Structure Features and Segment Similarity,” IEEE Transactions on Multimedia, vol. 16, no. 5, Aug. 2014.
  74. Article
    D4
    “Earth Mover’s Distances on Discrete Surfaces,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  75. Report
    D4
    “Fast Tracking of Hand and Finger Articulations Using a Single Depth Camera,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2014-4-002, 2014.
  76. Conference paper
    D4
    “Real-time Hand Tracking Using a Sum of Anisotropic Gaussians Model,” in Proceedings of the 2nd International Conference on 3D Vision, Tokyo, Japan, 2014.
  77. Conference paper
    D4
    “Real-time Hand Tracking Using a Sum of Anisotropic Gaussians Model,” in 3DV 2014, International Conference on 3D Vision, Tokyo, Japan, 2014.
  78. Article
    D4
    “Interaction Beyond the Desktop,” Informatik Spektrum, vol. 37, no. 5, 2014.
  79. Article
    D4
    “Ink-and-ray: Bas-relief Meshes for Adding Global Illumination Effects to Hand-drawn Characters,” ACM Transactions on Graphics, vol. 33, no. 2, 2014.
  80. Article
    D4
    “Modeling and Optimizing Eye Vergence Response to Stereoscopic Cuts,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  81. Article
    D4
    “Perceptually-motivated Stereoscopic Film Grain,” Computer Graphics Forum (Proc. Pacific Graphics 2014), vol. 33, no. 7, 2014.
  82. Article
    D4
    “Relating Shapes via Geometric Symmetries and Regularities,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  83. Thesis
    D4IMPR-CS
    “Design and Evaluation Techniques for Cuttable Multi-touch Sensor Sheets,” Universität des Saarlandes, Saarbrücken, 2014.
  84. Thesis
    D4
    “Design and Implementation of Single Layer Deformation Sensors,” Universität des Saarlandes, Saarbrücken, 2014.
  85. Conference paper
    D4
    “Depth from HDR: Depth Induction or Increased Realism?,” in SAP 2014, ACM Symposium on Applied Perception, Vancouver, Canada, 2014.
  86. Article
    D4
    “The Clash between Privacy and Automation in Social Media,” IEEE Pervasive Computing, vol. 13, no. 1, 2014.
  87. Article
    D4
    “On-line Learning of Parametric Mixture Models for Light Transport Simulation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  88. Article
    D4
    “Spectrum-based Kernel Length Estimation for Gaussian Process Classification,” IEEE Transactions on Cybernetics, vol. 44, no. 6, 2014.
  89. Conference paper
    D4
    “Pattern Search in Flows based on Similarity of Stream Line Segments,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  90. Conference paper
    D4
    “More Than Touch: Understanding How People Use Skin as an Input Surface for Mobile Computing,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  91. Conference paper
    D4
    “Differential Descriptions for Characteristic Curves and their Possible Role in Flow Analysis,” in Mixing, Transport and Coherent Structures, Oberwolfach, Germany, 2014.
  92. Book chapter / section
    D4
    “On the (Un)Suitability of Strict Feature Definitions for Uncertain Data,” in Scientific Visualization, London: Springer, 2014.
  93. Article
    D4
    “Real-time Shading-based Refinement for Consumer Depth Cameras,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2014), vol. 33, no. 6, 2014.
  94. Thesis
    D4IMPR-CS
    “Inverse Rendering for Scene Reconstruction in General Environments,” Universität des Saarlandes, Saarbrücken, 2014.
  95. Conference paper
    D4
    “3D Model Retargeting Using Offset Statistics,” in 2nd International Conference on 3D Vision, Tokyo, Japan, 2014.
  96. Article
    D4
    “Real-time Symmetry-preserving Deformation,” Computer Graphics Forum (Proc. Pacific Graphics 2014), vol. 33, no. 7, 2014.
  97. Thesis
    D4
    “On the Combination of KLT Tracking and SIFT Matching,” Universität des Saarlandes, Saarbrücken, 2014.
  98. Article
    D4
    “Real-time Non-rigid Reconstruction Using an RGB-D Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.

2013

  1. Thesis
    D4IMPR-CS
    “Human Motion Alignment Using a Depth Camera,” Universität des Saarlandes, Saarbrücken, 2013.
  2. Article
    D4
    “Graphics Processing Unit Computing and Exploitation of Hardware Accelerators,” Concurrency and Computation : Practice and Experience, vol. 25, no. 8, 2013.
  3. Book chapter / section
    D4
    “A Data-driven Approach for Real-time Full Body Pose Reconstruction from a Depth Camera,” in Consumer Depth Cameras for Computer Vision, London: Springer, 2013.
  4. Conference paper
    D4
    “Biomechanical Simulation in the Analysis of Aimed Movements,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  5. Conference paper
    D4
    “MenuOptimizer: Interactive Optimization of Menu Systems,” in UIST’13, 26th Annual ACM Symposium on User Interface Software and Technology, St. Andrews, UK, 2013.
  6. Article
    D4
    “Compact Part-based Shape Spaces for Dense Correspondences,” CoRR, vol. abs/1311.7535, 2013.
  7. Article
    D4
    “Learning to Predict Localized Distortions in Rendered Images,” Computer Graphics Forum (Proc. Pacific Graphics 2013), vol. 32, no. 7, 2013.
  8. Article
    D4
    “Algorithms for 3D Shape Scanning with a Depth Camera,” IEEE Transaction on Pattern Analysis and Machine Intelligence, vol. 35, no. 5, 2013.
  9. Article
    D4
    “Real-time Screen-space Scattering in Homogeneous Environments,” IEEE Computer Graphics and Applications, vol. 33, no. 3, 2013.
  10. Proceedings
    D4
    Eds., High-Performance Graphics 2013. ACM, 2013.
  11. Conference paper
    D4
    “PianoText: Transferring Musical Expertise to Text Entry,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  12. Article
    D4
    “Reconstructing Detailed Dynamic Face Geometry from Monocular Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  13. Article
    D4
    “Automatic Noise Modeling for Ghost-free HDR Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  14. Thesis
    D4IMPR-CS
    “Advanced Editing Methods for Image and Video Sequences,” Universität des Saarlandes, Saarbrücken, 2013.
  15. Proceedings
    D4
    Eds., Time-of-Flight and Depth Imaging. Sensors, Algorithms, and Applications. Springer, 2013.
  16. Conference paper
    D4
    “Real-time Body Tracking with One Depth Camera and Inertial Sensors,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  17. Book chapter / section
    D4
    “Full-body Human Motion Capture from Monocular Depth Images,” in Time-of-Flight and Depth Imaging, Berlin: Springer, 2013.
  18. Conference paper
    D4
    “Personalization and Evaluation of a Real-time Depth-based Full Body Tracker,” in 3DV 2013, International Conference on 3D Vision, Seattle, WA, USA, 2013.
  19. Thesis
    D4IMPR-CS
    “Processing and Tracking Human Motions Using Optical, Inertial, and Depth Sensors,” Universität des Saarlandes, Saarbrücken, 2013.
  20. Conference paper
    D4
    “Multi-touch Pinch Gestures: Performance and Ergonomics,” in ITS’13, ACM International Conference on Interactive Tabletops and Surfaces, St. Andrews, UK, 2013.
  21. Conference paper
    D4
    “Multi-touch Rotation Gestures: Performance and Ergonomics,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  22. Conference paper
    D4
    “Multi-touch Rotations Gestures: Performance and Ergonomics,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  23. Thesis
    D4
    “Exploring Ant Colony Optimisation for the Keyboard Arrangement Problem,” Universität des Saarlandes, Saarbrücken, 2013.
  24. Article
    D4
    “Optimizing Disparity for Motion in Depth,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2013), vol. 32, no. 4, 2013.
  25. Conference paper
    D4
    “Is Autostereoscopy Useful for Handheld AR?,” in Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013), Luleå, Sweden, 2013.
  26. Thesis
    D4IMPR-CS
    “Of Assembling Small Sculptures and Disassembling Large Geometry,” Universität des Saarlandes, Saarbrücken, 2013.
  27. Article
    D4
    “Scalable Symmetry Detection for Urban Scenes,” Computer Graphics Forum, vol. 32, no. 1, 2013.
  28. Conference paper
    D4
    “ObjecTop: Occlusion Awareness of Physical Objects on Interactive Tabletops,” in ITS’13, ACM International Conference on Interactive Tabletops and Surfaces, St. Andrews, UK, 2013.
  29. Conference paper
    D4
    “Curvature-aware Regularization on Riemannian Submanifolds,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  30. Conference paper
    D4
    “Volume Stylizer: Tomography-based Volume Painting,” in Proceedings I3D 2013, Orlando, FL, USA, 2013.
  31. Article
    D4
    “A Cross-version Chord Labelling Approach for Exploring Harmonic Structures - A Case Study on Beethoven’s Appassionata,” Journal of New Music Research, vol. 42, no. 1, 2013.
  32. Conference paper
    D4
    “Grand Challenges in Text Entry,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  33. Conference paper
    D4D2
    “Monocular Pose Capture with a Depth Camera Using a Sums-of-Gaussians Body Model,” in Pattern Recognition (GCPR 2013), Saarbrücken, Germany, 2013.
  34. Article
    D4
    “Generating Realistic Camera Shake for Virtual Scenes,” Journal of Virtual Reality and Broadcasting, vol. 10, no. 7, 2013.
  35. Article
    D4
    “Perceptually Driven Visibility Optimization for Categorical Data Visualization,” IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 10, 2013.
  36. Book chapter / section
    D4
    “Denoising Strategies for Time-of-Flight Data,” in Time-of-Flight and Depth Imaging, Berlin: Springer, 2013.
  37. Conference paper
    D4D2
    “Sequential Bayesian Model Update under Structured Scene Prior for Semantic Road Scenes Labeling,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  38. Article
    D4
    “Capturing Relightable Human Performances under General Uncontrolled Illumination,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  39. Article
    D4
    “Markerless Motion Capture of Multiple Characters Using Multiview Image Segmentation,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 35, no. 11, 2013.
  40. Article
    D4
    “Multiple Light Source Estimation in a Single Image,” Computer Graphics Forum, vol. 32, no. 8, 2013.
  41. Article
    D4
    “A Reconfigurable Camera Add-on for High Dynamic Range, Multi-spectral, Polarization, and Light-field Imaging,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2013), vol. 32, no. 4, 2013.
  42. Thesis
    D4
    “Semantic Structuring of Shapes and Other Visual Data,” Universität des Saarlandes, Saarbrücken, 2013.
  43. Article
    D4
    “Mutable Elastic Models for Sculpting Structured Shapes,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  44. Conference paper
    D4
    “Structure-aware Shape Processing,” in EUROGRAPHICS 2013 - State of the Art Reports, Girona, Spain, 2013.
  45. Article
    D4
    “Symmetry in 3D Geometry: Extraction and Applications,” Computer Graphics Forum, vol. 32, no. 6, 2013.
  46. Article
    D4
    “A Robust Fitness Measure for Capturing Repetitions in Music Recordings With Applications to Audio Thumbnailing,” IEEE Transactions on Audio, Speech and Language Processing, vol. 21, no. 3, 2013.
  47. Article
    D4
    “Acquisition and Visualization Techniques for Narrow Spectral Color Imaging,” Journal of the Optical Society of America A, vol. 30, no. 6, 2013.
  48. Article
    D4
    “Capture and Statistical Modeling of Arm-muscle Deformations,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  49. Article
    D4
    “Sparse Localized Deformation Components,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2013), vol. 32, no. 6, 2013.
  50. Conference paper
    D4
    “User-centered Perspectives for Automotive Augmented Reality,” in 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMIR-AMH 2013), Adelaide, Australia, 2013.
  51. Article
    D4
    “Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  52. Conference paper
    D4
    “A Cuttable Multi-touch Sensor,” in UIST’13, 26th Annual ACM Symposium on User Interface Software and Technology, St. Andrews, UK, 2013.
  53. Conference paper
    D4
    “AugmentedForearm: Exploring the Design Space of a Display-enhanced Forearm,” in Proceedings of the 4th Augmented Human International Conference (AH 2013), Stuttgart, Germany, 2013.
  54. Conference paper
    D4
    “Information Capacity of Full-body Movements,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  55. Conference paper
    D4
    “Improving Two-thumb Text Entry on Touchscreen Devices,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  56. Article
    D4
    “Comment on ‘Second Derivative Ridges are Straight Lines and the Implications for Computing Lagrangian Coherent Structures, Physica D 2012.05.006,’” Physica D: Nonlinear Phenomena, vol. 242, no. 1, 2013.
  57. Book
    D4
    Image Statistics in Visual Computing. Boca Raton, FL: CRC Press, 2013.
  58. Conference paper
    D4
    “Color Correction for Tone Reproduction,” in 21st Color and Imaging Conference Final Program and Proceedings (CIC 2013), Albuquerque, NM, USA, 2013.
  59. Conference paper
    D4
    “Visions and Visioning in CHI: CHI 2013 Special Interest Group Meeting,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  60. Article
    D4
    “Interactive By-example Design of Artistic Packing Layouts,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  61. Article
    D4
    “On Visual Realism of Synthesized Imagery,” Proceedings of the IEEE, vol. 101, no. 9, 2013.
  62. Conference paper
    D4
    “Discovering the Structure of a Planar Mirror System from Multiple Observations of a Single Point,” in 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2013), Portland, OR, USA, 2013.
  63. Conference paper
    D4
    “A Mathematically Justified Algorithm for Shape from Texture,” in Scale Space and Variational Methods in Computer Vision (SSVM 2013), Leibnitz, Austria, 2013.
  64. Thesis
    D4
    “Capture of Arm-muscle Deformations using a Depth Camera,” Universität des Saarlandes, Saarbrücken, 2013.
  65. Conference paper
    D4
    “Capture of Arm-muscle Deformations Using a Depth-camera,” in Proceedings of the 10th European Conference on Visual Media Production (CVMP 2013), London, UK, 2013.
  66. Article
    D4
    “Supporting Exploratory Search Tasks with Interactive User Modeling,” Proceedings of the American Society for Information Science and Technology (Proc. ASIST 2013), vol. 50, no. 1, 2013.
  67. Conference paper
    D4
    “3D Semantic Parameterization for Human Shape Modeling: Application to 3D Animation,” in 3DV 2013, International Conference on 3D Vision, Seattle, WA, USA, 2013.
  68. Thesis
    D4IMPR-CS
    “Data Driven Analysis of Faces from Images,” Universität des Saarlandes, Saarbrücken, 2013.
  69. Conference paper
    D4
    “Fast Face Detector Training Using Tailored Views,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  70. Conference paper
    D4
    “Sandwich Keyboard: Fast Ten-Finger Typing on a Mobile Device with Adaptive Touch Sensing on the Back Side,” in MobileHCI’13, 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, Munich, Germany, 2013.
  71. Thesis
    D4IMPR-CS
    “Cache Based Optimization of Stencil Computations an Algorithmic Approach,” Universität des Saarlandes, Saarbrücken, 2013.
  72. Conference paper
    D4
    “Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  73. Conference paper
    D4
    “HandSonor: A Customizable Vision-based Control Interface for Musical Expression,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  74. Conference paper
    D4
    “Displays Take New Shape: An Agenda for Future Interactive Surfaces,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  75. Conference paper
    D4
    “Flexpad: Highly Flexible Bending Interactions for Projected Handheld Displays,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  76. Book chapter / section
    D4
    “Visual Attention and Gaze Behavior in Games: An Object-based Approach,” in Game Analytics, New York, NY: Springer, 2013.
  77. Thesis
    D4IMPR-CS
    “Statistical Part-based Models for Object Detection in Large 3D Scans,” Universität des Saarlandes, Saarbrücken, 2013.
  78. Article
    D4
    “A Correlated Parts Model for Object Detection in Large 3D Scans,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  79. Conference paper
    D4
    “Video Collections in Panoramic Contexts,” in UIST’13, 26th Annual ACM Symposium on User Interface Software and Technology, St. Andrews, UK, 2013.
  80. Article
    D4
    “Preference and Artifact Analysis for Video Transitions of Places,” ACM Transactions on Applied Perception, vol. 10, no. 3, 2013.
  81. Article
    D4
    “Content-adaptive Lenticular Prints,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2013), vol. 32, no. 4, 2013.
  82. Article
    D4
    “Perception of Perspective Distortions in Image-based Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2013), vol. 32, no. 4, 2013.
  83. Article
    D4
    “An Efficient Construction of Reduced Deformable Objects,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  84. Conference paper
    D4
    “3D Face Template Registration Using Normal Maps,” in 3DV 2013, International Conference on 3D Vision, Seattle, WA, USA, 2013.
  85. Conference paper
    D4
    “ProjectorKit: Easing Rapid Prototyping of Interactive Applications for Mobile Projectors,” in MobileHCI’13, 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, Munich, Germany, 2013.
  86. Article
    D4
    “On-set Performance Capture of Multiple Actors With A Stereo Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  87. Article
    D4
    “Free-viewpoint Video of Human Actors Using Multiple Handheld Kinects,” IEEE Transactions on Cybernetics, vol. 43, no. 5, 2013.

2012

  1. Thesis
    D4IMPR-CS
    “Retrieval-based Approaches for Tracking and Reconstructing Human Motions,” Universität des Saarlandes, Saarbrücken, 2012.
  2. Article
    D4
    “Precomputed Safety Shapes for Efficient and Accurate Height-field Rendering,” IEEE transactions on visualization and computer graphics, vol. 18, no. 11, 2012.
  3. Conference paper
    D4
    “Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color,” in EG 2012 - Tutorials (EUROGRAPHICS 2012), Cagliari, Sardinia, Italy, 2012.
  4. Article
    D4
    “Editorial for the Special Issue on 3D Data Processing, Visualization and Transmission,” International Journal of Computer Vision, vol. 97, no. 1, 2012.
  5. Article
    D4
    “Automatically Rigging Multi-component Characters,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  6. Thesis
    D4
    “Rapid Variant Generation of Multi-component Images,” Universität des Saarlandes, Saarbrücken, 2012.
  7. Article
    D4
    “An Algebraic Model for Parameterized Shape Editing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2012), vol. 31, no. 4, 2012.
  8. Article
    D4
    “New Measurements Reveal Weaknesses of Image Quality Metrics in Evaluating Graphics Artifacts,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  9. Article
    D4
    “Mixed Finite Element Method for a Degenerate Convex Variational Problem from Topology Optimization,” SIAM journal on numerical analysis, vol. 50, no. 2, 2012.
  10. Article
    D4
    “A Digital Library Framework for Heterogeneous Music Collections - From Document Acquisition to Cross-Modal Interaction,” International Journal on Digital Libraries, vol. 12, no. 2–3, 2012.
  11. Conference paper
    D4
    “Apparent Stereo: The Cornsweet Illusion Can Enhance Perceived Depth,” in Human Vision and Electronic Imaging XVII (HVEI 2012), Burlingame, CA, USA, 2012.
  12. Article
    D4
    “A Luminance-contrast-aware Disparity Model and Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  13. Thesis
    D4IMPR-CS
    “Perceptual Display: Exceeding Display Limitations by Exploiting the Human Visual System,” Universität des Saarlandes, Saarbrücken, 2012.
  14. Book chapter / section
    D4
    “Exceeding Physical Limitations: Apparent Display Qualities,” in Perceptual Digital Imaging, Boca Raton, FL: CRC, 2012.
  15. Article
    D4
    “Interactive Cloud Rendering Using Temporally Coherent Photon Mapping,” Computers & Graphics, vol. 36, no. 8, 2012.
  16. Conference paper
    D4
    “Interactive Cloud Rendering Using Temporally-coherent Photon Mapping,” in Graphics Interface 2012 (GI 2012), Toronto, ON, Canada, 2012.
  17. Conference paper
    D4
    “Spatio-temporal Motion Tracking with Unsynchronized Cameras,” in 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2012), Providence, RI, 2012.
  18. Conference paper
    D4
    “Feature-based Multi-video Synchronization with Subframe Accuracy,” in Pattern Recognition (DAGM 2012/OAGM 2012), Graz, Austria, 2012.
  19. Conference paper
    D4
    “Score-informed Source Separation for Music Signals,” in Multimodal Music Processing, 2012.
  20. Conference paper
    D4
    “Using Score-informed Constraints for NMF-based Source Separation,” in 2012 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2012), Kyoto, Japan, 2012.
  21. Article
    D4
    “Towards Cross-version Harmonic Analysis of Music,” IEEE Transactions on Multimedia, vol. 14, no. 3–2, 2012.
  22. Article
    D4
    “How Not to Be Seen - Object Removal from Videos of Crowded Scenes,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  23. Conference paper
    D4
    “Background Inpainting for Videos with Dynamic Objects and a Free-moving Camera,” in Computer Vision -- ECCV 2012, Florence, Italy, 2012.
  24. Conference paper
    D4
    “Structure-based Audio Fingerprinting For Music Retrieval,” in ISMIR 2012, 13th International Society for Music Information Retrieval Conference, Porto, Portugal, 2012.
  25. Conference paper
    D4
    “Toward Characteristic Audio Shingles for Efficient Cross-version Music Retrieval,” in 2012 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2012), Kyoto, Japan, 2012.
  26. Book chapter / section
    D4
    “Audio Content-based Music Retrieval,” in Multimodal Music Processing, Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum für Informatik, 2012.
  27. Conference paper
    D4
    “Toward Musically-motivated Audio Fingerprints,” in 2012 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2012), Kyoto, Japan, 2012.
  28. Article
    D4
    “Automatic Transcription of Recorded Music,” Acta Acustica united with Acustica, vol. 98, no. 2, 2012.
  29. Thesis
    D4IMPR-CS
    “Signal Processing Methods for Beat Tracking, Music Segmentation, and Audio Retrieval,” Universität des Saarlandes, Saarbrücken, 2012.
  30. Article
    D4
    “Extraction of Dominant Extremal Structures in Volumetric Data Using Separatrix Persistence,” Computer Graphics Forum, vol. 31, no. 8, 2012.
  31. Book chapter / section
    D4
    “Efficient Computation of a Hierarchy of Discrete 3D Gradient Vector Fields,” in Topological Methods in Data Analysis and Visualization II, New York, NY: Springer, 2012.
  32. Article
    D4
    “Efficient Computation of 3D Morse-Smale Complexes and Persistent Homology Using Discrete Morse Theory,” The Visual Computer, vol. 28, no. 10, 2012.
  33. Thesis
    D4IMPR-CS
    “Topological Analysis of Discrete Scalar Data,” Universität des Saarlandes, Saarbrücken, 2012.
  34. Article
    D4
    “NoRM: No-reference Image Quality Metric for Realistic Image Synthesis,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  35. Conference paper
    D4
    “A Kaleidoscopic Approach to Surround Geometry and Reflectance Acquisition,” in 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (CVPR 2012), Providence, RI, USA, 2012.
  36. Conference paper
    D4
    “Three-Dimensional Kaleidoscopic Imaging,” in Computational Optical Sensing and Imaging (COSI 2012), Monterey, CA, 2012.
  37. Article
    D4
    “Smooth Shape-aware Functions with Controlled Extrema,” Computer Graphics Forum, vol. 31, no. 5, 2012.
  38. Article
    D4
    “Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  39. Article
    D4
    “Material Memex: Automatic Material Suggestions for 3D Objects,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  40. Article
    IMPR-CSD4
    “Microtiles: Extracting Building Blocks from Correspondences,” Computer Graphics Forum (Proc. SGP 2012), vol. 31, no. 5, 2012.
  41. Article
    D4
    “Computer Assisted Relief Generation - A Survey,” Computer Graphics Forum, vol. 31, no. 8, 2012.
  42. Report
    D4
    “Symmetry Detection in Large Scale City Scans,” MPI-I-2012-4-001, 2012.
  43. Conference paper
    D4D5
    “Match Graph Construction for Large Image Databases,” in Computer Vision - ECCV 2012, Florence, Italy, 2012.
  44. Conference paper
    D4
    “Real Time Automated Tone Mapping System for HDR Video,” in ICIP 2012, 2012 IEEE International Conference on Image Processing, Lake Buena Vista, FL, 2012.
  45. Conference paper
    D4
    “Interactive Geometry-aware Segmentation for the Decomposition of Kaleidoscopic Images,” in VMV 2012 Vision, Modeling and Visualization, Magdeburg, Germany, 2012.
  46. Book chapter / section
    D4
    “Screen-space Bent Cones: A Practical Approach,” in GPU Pro 3, New York, NY: CRC Press, 2012.
  47. Book chapter / section
    D4
    “A Cross-version Approach for Harmonic Analysis of Music Recordings,” in Multimodal Music Processing, Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum für Informatik, 2012.
  48. Thesis
    D4IMPR-CS
    “Automated Methods for Audio-based Music Analysis with Applications to Musicology,” Universität des Saarlandes, Saarbrücken, 2012.
  49. Conference paper
    D4
    “A Benchmark for Evaluating FTLE Computations,” in IEEE Pacific Visualization Symposium 2012, Songdo, Korea, 2012.
  50. Thesis
    D4
    “Capturing Human Motion by a Depth Camera Using a Sum of Gaussians Body Model,” Universität des Saarlandes, Saarbrücken, 2012.
  51. Conference paper
    D4
    “Efficient Learning-based Image Enhancement: Application to Super-Resolution and Compression Artifact Removal,” in Electronic Proceedings of the British Machine Vision Conference 2012 (BMVC 2012), Surrey, 2012.
  52. Conference paper
    D4
    “Dynamic Tactile Guidance for Visual Search Tasks,” in UIST’12, 25th Annual ACM Symposium on User Interface Software and Technology, Cambridge, MA, 2012.
  53. Conference paper
    D4
    “Integrating Spatial Sensing to an Interactive Mobile 3D Map,” in IEEE Symposium on 3D User Interfaces 2012 (DUI 2012), Costa Mesa, CA, 2012.
  54. Conference paper
    D4
    “Interactive Viewpoint Video Textures,” in Proceedings of the 9th European Conference on Visual Media Production (CVMP 2012), London, UK, 2012.
  55. Article
    D4
    “Fast Hierarchical Animated Object Decomposition Using Approximately Invariant Signature,” The Visual Computer, vol. 28, no. 4, 2012.
  56. Article
    D4
    “Interactive Multi-perspective Imagery from Photos and Videos,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  57. Conference paper
    D4
    “Audio-visual Multiple Active Speaker Localisation in Reverberant Environments,” in Proceedings of the 15th International Conference on Digital Audio Effects (DAFx-12), York, UK, 2012.
  58. Conference paper
    D4
    “Multiple Active Speaker Localization Based on Audio-visual Fusion in Two Stages,” in 2012 IEEE Conference on Multisensor Fusion and Integration for Intelligent Systems (MFI 2012), Hamburg, Germany, 2012.
  59. Article
    D4
    “Tessellation-independent Smooth Shadow Boundaries,” Computer Graphics Forum, vol. 31, no. 4, 2012.
  60. Book chapter / section
    D4
    “Efficient Online Visibility for Shadow Maps,” in GPU Pro 3, Natick,MA: A.K. Peters, 2012.
  61. Conference paper
    D4
    “Symmetry in 3D Geometry: Extraction and Applications,” in EUROGRAPHICS 2012 - State of the Art Reports, Cagliari, Sardinia, Italy, 2012.
  62. Conference paper
    D4
    “A Cross-version Approach For Stabilizing Tempo-based Novelty Detection,” in ISMIR 2012, 13th International Society for Music Information Retrieval Conference, Porto, Portugal, 2012.
  63. Book chapter / section
    D4
    “Data-driven Sound Track Generation,” in Multimodal Music Processing, Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum für Informatik, 2012.
  64. Conference paper
    D4
    “Automated Segmentation of Folk Song Field Recordings,” in Sprachkommunikation 2012, Braunschweig, Germany, 2012.
  65. Conference paper
    D4
    “A Scape Plot Representation for Visualizing Repetitive Structures of Music Recordings,” in ISMIR 2012 , 13th International Society for Music Information Retrieval Conference, Porto, Portugal, 2012.
  66. Article
    D4
    “3D Material Style Transfer,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  67. Conference paper
    D4
    “Long-term Effects of Ubiquitous Surveillance in the Home,” in UbiComp’12, 2012 ACM Conference on Ubiquitous Computing, Pittsburgh, Pennsylvania, 2012.
  68. Article
    D4
    “How Real is Real Enough? Optimal Reality Sampling for Fast Recognition of Mobile Imagery,” ACM Transactions on Applied Perception, vol. 9, no. 4, 2012.
  69. Article
    D4
    “Rethinking Experimental Designs for Field Evaluations,” IEEE Pervasive Computing, vol. 11, no. 4, 2012.
  70. Conference paper
    D2D4
    “Articulated People Detection and Pose Estimation: Reshaping the Future,” in 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2012), Providence, RI, 2012.
  71. Conference paper
    D4
    “Example-based Color Image Manipulation and Enhancement,” in ACM SIGGRAPH 2012 Courses, Los Angeles, CA, 2012.
  72. Conference paper
    D4
    “Mobile Projectors versus Mobile Displays: an Assessment of Task Performance,” in Proceedings SAP 2012, Santa Monica, CA, 2012.
  73. Article
    D4
    “Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation,” Computer Graphics Forum (Proc. Pacific Graphics 2012), vol. 31, no. 7, 2012.
  74. Conference paper
    D4
    “Example-based Image Manipulation,” in Proceedings of the 6th European Conference on Colour in Graphics, Imaging and Video (CGIV 2012), Amsterdam, The Netherlands, 2012.
  75. Article
    D4
    “Calibrated Image Appearance Reproduction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  76. Article
    D4
    “Efficient Computation of Combinatorial Feature Flow Fields,” IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 9, 2012.
  77. Paper
    D4
    “Combinatorial Gradient Fields for 2D Images with Empirically Convergent Separatrices,” 2012. [Online]. Available: http://arxiv.org/abs/1208.6523.
  78. Conference paper
    D4
    “BlurTags: Spatially Varying PSF Estimation with Out-of-Focus Patterns,” in 20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG 2012), Plzen, Czech Republic, 2012.
  79. Article
    D4
    “Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  80. Conference paper
    D4
    “Real-time Reshaping of Humans,” in 3DIMPVT 2012, Second Joint 3DIM/3DPVT Conference: 3D Imaging, Modeling, Processing, Visualization & Transmission, Zurich, Switzerland, 2012.
  81. Article
    D4
    “Automated Segmentation of Electron Tomograms for a Quantitative Description of Actin Filament Networks,” Journal of Structural Biology, vol. 177, no. 1, 2012.
  82. Article
    D4
    “A Computational Model of Afterimages,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  83. Article
    D4
    “State of the Art in Interactive Global Illumination,” Computer Graphics Forum, vol. 31, no. 1, 2012.
  84. Conference paper
    D4
    “Virtual Passepartouts,” in Non-Photorealistic Animation and Rendering (NPAR 2012), Annecy, France, 2012.
  85. Thesis
    D4
    “A Stochastic Procedural Modelling Tool for Architectural Structures,” Universität des Saarlandes, Saarbrücken, 2012.
  86. Article
    D4
    “Pre-convolved Radiance Caching,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2012), vol. 31, no. 4, 2012.
  87. Book chapter / section
    D4
    “Volumetric Real-time Water and Foam Rendering,” in GPU Pro 3, Natick, Massachusetts: A.K. Peters, 2012.
  88. Article
    D4
    “Temporal Coherence Methods in Real-time Rendering,” Computer Graphics Forum, vol. 31, no. 8, 2012.
  89. Conference paper
    D4
    “Anisotropic Range Image Integration,” in Pattern Recognition (DAGM 2012/OAGM 2012), Graz, Austria, 2012.
  90. Conference paper
    D4
    “Fast Accurate Soft Shadows with Adaptive Light Source Sampling,” in VMV 2012 Vision, Modeling and Visualization, Magdeburg, Germany, 2012.
  91. Conference paper
    D4
    “Unsupervised Detection of Music Boundaries by Time Series Structure Features,” in Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence and the Twenty-Fourth Innovative Applications of Artificial Intelligence Conference, the Third Symposium on Educational Advances in Artificial Intelligence, Toronto, Ontario, Canada, 2012.
  92. Conference paper
    D4
    “NUMA Aware Iterative Stencil Computations on Many-core Systems,” in Proceedings of the 2012 IEEE 26th International Parallel and Distributed Processing Symposium (IPDPS 2012), Shanghai, China, 2012.
  93. Conference paper
    D4
    “Generation of Virtual Display Surfaces for In-vehicle Contextual Augmented Reality,” in Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012), Atlanta, GA, 2012.
  94. Conference paper
    D4
    “Implicit Integral Surfaces,” in VMV 2012 Vision, Modeling & Visualization, Magdeburg, Germany, 2012.
  95. Article
    D4
    “Data Layout Optimization For Multi-valued Containers In OpenCL,” Journal of Parallel and Distributed Computing, vol. 72, no. 9, 2012.
  96. Article
    D4
    “Highlight Microdisparity for Improved Gloss Depiction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2012), vol. 31, no. 4, 2012.
  97. Article
    D4
    “Animation Cartography - Intrinsic Reconstruction of Shape and Motion,” ACM Transactions on Graphics, vol. 31, no. 2, 2012.
  98. Book chapter / section
    D4
    “Linking Sheet Music and Audio - Challenges and New Approaches,” in Multimodal Music Processing, Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum für Informatik, 2012.
  99. Conference paper
    D4
    “PROBADO Music: a Multimodal Online Music Library,” in Proceedings of the International Computer Music Conference (ICMC 2012), Ljubljana, Slovenia, 2012.
  100. Article
    D4
    “Videoscapes: Exploring Sparse, Unstructured Video Collections,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2012), vol. 31, no. 4, 2012.
  101. Article
    D4
    “Lightweight Binocular Facial Performance Capture under Uncontrolled Lighting,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  102. Article
    D4
    “A Framework for Digital Sunken Relief Generation Based on 3D Geometric Models,” The Visual Computer, vol. 28, no. 11, 2012.
  103. Book chapter / section
    D4
    “Cusps of Characteristic Curves and Intersection-aware Visualization of Path and Streak Lines,” in Topological Methods in Data Analysis and Visualization II, New York, NY: Springer, 2012.
  104. Article
    D4
    “Flow Visualization and Analysis Using Streak and Time Lines,” Computing in Science & Engineering, vol. 14, no. 5, 2012.
  105. Article
    D4
    “Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2012, 2012.
  106. Conference paper
    D4
    “Computational Plenoptic Imaging,” in ACM SIGGRAPH 2012 Courses, Los Angeles, CA, USA, 2012.
  107. Conference paper
    D4
    “Full Body Performance Capture under Uncontrolled and Varying Illumination: A Shading-based Approach,” in Computer Vision - ECCV 2012, Florence Italy, 2012.
  108. Article
    D4
    “Performance Capture of High-speed Motion Using Staggered Multi-view Recording,” Computer Graphics Forum (Proc. PG 2012), vol. 31, no. 7, 2012.
  109. Conference paper
    D4
    “Correspondences of Persistent Feature Points on Near-isometric Surfaces,” in Computer Vision - ECCV 2012, Florence, Italy, 2012.
  110. Conference paper
    D4
    “Performance Capture of Interacting Characters with Handheld Kinects,” in Computer Vision – ECCV 2012, Firenze, Italia, 2012.
  111. Conference paper
    D4
    “Perceptually Lossless High Dynamic Range Image Compression with JPEG 2000,” in ICIP 2012, 2012 IEEE International Conference on Image Processing, Lake Buena Vista, FL, 2012.
  112. Conference paper
    D4
    “Image and Video Compression for HDR Content,” in Applications of Digital Image Processing XXXV, San Diego, CA, 2012.

2011

  1. Article
    D5D4
    “Report on INEX 2010,” SIGIR Forum, vol. 45, no. 1, 2011.
  2. Conference paper
    D4
    “A Data-driven Approach for Real-time Full Body Pose Reconstruction from a Depth Camera,” in IEEE International Conference on Computer Vision (ICCV 2011), Barcelona, Spain, 2011.
  3. Conference paper
    D4
    “Automatic Photo-to-Terrain Alignment for the Annotation of Mountain Pictures,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  4. Conference paper
    D4
    “Measuring BRDFs of Immersed Materials,” in Vision, Modeling and Visualization (VMV 2011), Berlin, Germany, 2011.
  5. Article
    D4
    “Shape Analysis with Subspace Symmetries,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  6. Report
    D4
    “A Morphable Part Model for Shape Manipulation,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2011-4-005, 2011.
  7. Thesis
    D4IMPR-CS
    “Symmetry in 3D Shapes -- Analysis and Applications to Model Synthesis,” Universität des Saarlandes, Saarbrücken, 2011.
  8. Article
    D4
    “Pattern-aware Shape Deformation using Sliding Dockers,” ACM Transactions on Graphics, vol. 30, no. 6, 2011.
  9. Article
    D4
    “Pattern-aware Deformation Using Sliding Dockers,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2011), vol. 30, no. 6, 2011.
  10. Thesis
    D4
    “Spectral Matching Techniques,” Universität des Saarlandes, Saarbrücken, 2011.
  11. Conference paper
    D4
    “On Evaluation of Video Quality Metrics: an HDR Dataset for Computer Graphics Applications,” in Human Vision and Electronic Imaging XVI (HVEI 2011), San Francisco, CA, USA, 2011.
  12. Article
    D4
    “A Perceptual Model for Disparity,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2011), vol. 30, no. 4, 2011.
  13. Thesis
    D4IMPR-CS
    “Visually Pleasing Real-time Global Illumination Rendering for Fully-dynamic Scenes,” Universität des Saarlandes, Saarbrücken, 2011.
  14. Thesis
    D4
    “Time-scale Modification Algorithms for Music Audio Signals,” Universität des Saarlandes, Saarbrücken, 2011.
  15. Conference paper
    D4
    “Simultaneous Interpolation and Deconvolution Model for the 3-D Reconstruction of Cell Images,” in Pattern Recognition (DAGM 2011), Frankfurt/Main, Germany, 2011.
  16. Conference paper
    D4
    “Towards Reliable Partial Music Alignments Using Multiple Synchronization Strategies,” in Adaptive Multimedia Retrieval (AMR 2009), Madrid, Spain, 2011.
  17. Conference paper
    D4
    “Score-informed Voice Separation for Piano Recordings,” in 12th International Society for Music Information Retrieval Conference (ISMIR 2011), Miami, FL, USA, 2011.
  18. Conference paper
    D4
    “Estimating Note Intensities in Music Recordings,” in IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2011), Prague, Czech, 2011.
  19. Article
    D4
    “Cyclic Reduction Tridiagonal Solvers on GPUs Applied to Mixed Precision Multigrid,” IEEE Transactions on Parallel and Distributed Systems, vol. 22, no. 1, 2011.
  20. Report
    D4
    “How Not to Be Seen -- Inpainting Dynamic Objects in Crowded Scenes,” MPI für Informatik, Saarbrücken, MPI-I-2011-4-001, 2011.
  21. Conference paper
    D4
    “Using Spatially Distributed Patterns for Multiple View Camera Calibration,” in Computer Vision / Computer Graphics Collaboration Techniques (MIRAGE 2011), Rocquencourt, France, 2011.
  22. Article
    D4
    “Extracting Predominant Local Pulse Information from Music Recordings,” IEEE Transactions on Audio, Speech, and Language Processing, vol. 19, no. 6, 2011.
  23. Conference paper
    D4
    “Towards Cross-modal Comparison of Human Motion Data,” in Pattern Recognition (DAGM 2011), Frankfurt/Main, Germany, 2011.
  24. Article
    D4
    “Classification of Trampoline Jumps Using Inertial Sensors,” Sports Engineering, vol. 14, no. 2–4, 2011.
  25. Conference paper
    D4
    “A dynamic BRDF display,” in SIGGRAPH ’11: ACM SIGGRAPH 2011 Emerging Technologies, Columbia, Canada, 2011.
  26. Article
    D4
    “Physically-based Real-time Lens Flare Rendering,” ACM Transactions on Graphics, vol. 30, no. 4, 2011.
  27. Article
    D4
    “Dynamic Display of BRDFs,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  28. Thesis
    D4
    “An Analysis of Automated Chord Recognition Procedures for Music Recordings,” Universität des Saarlandes, Saarbrücken, 2011.
  29. Conference paper
    D4
    “Analyzing Chroma Feature Types for Automated Chord Recognition,” in Semantic Audio, Ilmenau, Germany, 2011.
  30. Conference paper
    D4
    “Partial Symmetry Detection in Volume Data,” in Vision, Modeling, and Visualization (VMV 2011), Berlin, Germany, 2011.
  31. Report
    D4
    “Efficient Learning-based Image Enhancement : Application to Compression Artifact Removal and Super-resolution,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2011-4-002, 2011.
  32. Article
    D4
    “Edge-aware Color Appearance,” ACM Transactions on Graphics, vol. 30, no. 2, 2011.
  33. Conference paper
    D4
    “Bent Normals and Cones in Screen-space,” in Vision, Modeling, and Visualizaiton (VMV 2011), Berlin, Germany, 2011.
  34. Conference paper
    D4
    “Using Active Illumination for Accurate Variational Space-time Stereo,” in Image Analysis (SCIA 2011), Ystad, Sweden, 2011.
  35. Article
    D4
    “Visual Fixation for 3D Video Stabilization,” Journal of Virtual Reality and Broadcasting, vol. 8, no. 2, 2011.
  36. Conference paper
    D4
    “Bundle Adjustment for Stereoscopic 3D,” in Computer Vision / Computer Graphics Collaboration Techniques (MIRAGE 2011), Rocquencourt, France, 2011.
  37. Conference paper
    D4IMPR-CS
    “Wavelet Belief Propagation for Large Scale Inference Problems,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  38. Thesis
    D4
    “Efficient Visualization of Short Routes,” Universität des Saarlandes, Saarbrücken, 2011.
  39. Conference paper
    D4
    “Markerless Motion Capture of Interacting Characters Using Multi-view Image Segmentation,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  40. Conference paper
    D4
    “A Mathematical Model and Calibration Procedure for Galvanometric Laser Scanning Systems,” in Vision, Modeling, and Visualization (VMV 2011), Berlin, Germany, 2011.
  41. Thesis
    D4
    “Data-driven Cloth Animation,” Universität des Saarlandes, Saarbrücken, 2011.
  42. Thesis
    D4
    “DIFICOM-GPU: A Distance Field Computation Technique on the Graphics Processing Unit,” Universität des Saarlandes, Saarbrücken, 2011.
  43. Book chapter / section
    D4
    “Automatisierte Methoden zur Unterstützung der Interpretationsforschung,” in Gemessene Interpretation, Mainz, Germany: Schott Verlag, 2011.
  44. Article
    D4
    “Signal Processing for Music Analysis,” IEEE Journal on Selected Topics in Signal Processing, vol. 5, no. 6, 2011.
  45. Article
    D4
    “Introduction to the Special Issue on Music Signal Processing,” IEEE Journal on Selected Topics in Signal Processing, vol. 5, no. 6, 2011.
  46. Conference paper
    D4
    “New Developments in Music Information Retrieval,” in Semantic Audio, Ilmenau, Germany, 2011.
  47. Conference paper
    D4
    “Chroma Toolbox: MATLAB Implementations for Extracting Variants of Chroma-based Audio Features,” in 12th International Society for Music Information Retrieval Conference (ISMIR 2011), Miami, FL, USA, 2011.
  48. Proceedings
    D4
    Multimodal Music Processing, no. 1. Schloss Dagstuhl, 2011.
  49. Conference paper
    D4
    “A Multi-perspective User Interface for Music Signal Analysis,” in Proceedings of the International Computer Music Conference (ICMC 2011), Huddersfield, UK, 2011.
  50. Conference paper
    D4
    “A Segment-based Fitness Measure for Capturing Repetitive Structures of Music Recordings,” in 12th International Society for Music Information Retrieval Conference (ISMIR 2011), Miami, FL, USA, 2011.
  51. Thesis
    D4
    “Sacliency-driven Optimization for Categorial Data Visualization,” Universität des Saarlandes, Saarbrücken, 2011.
  52. Thesis
    D4
    “Autonomous Bidirectional Pixels,” Universität des Saarlandes, Saarbrücken, 2011.
  53. Article
    D4
    “Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming,” Computer Graphics Forum (Proc. EUROGPRAPHICS 2011), vol. 30, no. 2, 2011.
  54. Thesis
    D4
    “Monocular Performance Capture via ToF Camera,” Universität des Saarlandes, Saarbrücken, 2011.
  55. Conference paper
    D2D4
    “Learning People Detection Models from Few Training Samples,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  56. Conference paper
    D4
    “Outdoor Human Motion Capture using Inverse Kinematics and von Mises-Fisher Sampling,” in IEEE International Conference on Computer Vision (ICCV 2011), Barcelona, Spain, 2011.
  57. Thesis
    D4
    “A Cross-version Approach for Novelty Detection in Music Recordings,” Universität des Saarlandes, Saarbrücken, 2011.
  58. Thesis
    D4
    “Automatic Reenactment of Movie Scenes by Image-based Face Transfer,” Universität des Saarlandes, Saarbrücken, 2011.
  59. Conference paper
    D4
    “Three-dimensional Kaleidoscopic Imaging,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  60. Thesis
    D4
    “Parametric PSF calibration for arbitrary lenses,” Universität des Saarlandes, Saarbrücken, 2011.
  61. Article
    D4
    “Making Imperfect Shadow Maps View-adaptive: High-quality Global Illumination in Large Dynamic Scenes,” Computer Graphics Forum, vol. 30, no. 8, 2011.
  62. Article
    D4
    “On Visual Complexity of 3D Shapes,” Computers & Graphics, vol. 35, no. 3, 2011.
  63. Article
    D4
    “Computer-suggested Facial Makeup,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  64. Conference paper
    D4
    “A Re-ordering Strategy for Accelerating Index-based Audio Fingerprinting,” in 12th International Society for Music Information Retrieval Conference (ISMIR 2011), Miami, FL, USA, 2011.
  65. Thesis
    IMPR-CSD4
    “Hand Shape Recognition Using a ToF Camera : An Application to Sign Language,” Universität des Saarlandes, Saarbrücken, 2011.
  66. Conference paper
    D4
    “Fast Articulated Motion Tracking using a Sums of Gaussians Body Model,” in IEEE International Conference on Computer Vision (ICCV 2011), Barcelona, Spain, 2011.
  67. Conference paper
    D4
    “Time Skewing Made Simple,” in PPoPP’11, ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, San Antonio, TX, USA, 2011.
  68. Conference paper
    D4
    “Cache Accurate Time Skewing in Iterative Stencil Computations,” in Proceedings of the 2011 International Conference on Parallel Processing (ICPP 2011), Taipei, Taiwan, 2011.
  69. Book chapter / section
    D4
    “Abstraction for AoS and SoA layout in C++,” in GPU Computing Gems Jade Edition, Waltham, MA: Morgan Kaufmann, 2011.
  70. Article
    D4
    “Learning Line Features in 3D Geometry,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  71. Conference paper
    D4
    “TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations,” in Proceedings NPAR 2011, Vancouver, Canada, 2011.
  72. Article
    D4
    “Motion Reconstruction Using Sparse Accelerometer Data,” ACM Transactions on Graphics, vol. 30, no. 3, 2011.
  73. Conference paper
    D4
    “Apparent Resolution Enhancement for Animations,” in Proceedings SCCG 2011 (SSCG 2011), Viničné, Slovakia, 2011.
  74. Article
    D4
    “Intrinsic Shape Matching by Planned Landmark Sampling,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  75. Thesis
    D4IMPR-CS
    “Deformable Shape Matching,” Universität des Saarlandes, Saarbrücken, 2011.
  76. Report
    D4
    “Videoscapes: Exploring Unstructured Video Collections,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2011-4-003, 2011.
  77. Conference paper
    D4
    “Relief Stylization from 3D Models using Featured Lines,” in Proceedings SCCG 2011, Viničné, Slovakia, 2011.
  78. Conference paper
    D4
    “Computational Plenoptic Imaging,” in Eurographics 2011 - State of the Art Reports, Llandudno, UK, 2011.
  79. Article
    D4
    “Computational Plenoptic Imaging,” Computer Graphics Forum, vol. 30, no. 8, 2011.
  80. Conference paper
    D4
    “High-quality Shape from Multi-view Stereo and Shading under General Illumination,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  81. Conference paper
    D4
    “Shading-based Dynamic Shape Refinement from Multi-view Video under General Illumination,” in IEEE International Conference on Computer Vision (ICCV 2011), Barcelona, Spain, 2011.
  82. Article
    D4
    “Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing,” IEEE Transactions on Visualization and Computer Graphics, vol. 17, no. 8, 2011.
  83. Article
    D4
    “Video-based Characters -- Creating New Human Performances from a Multi-view Video Database,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2011), vol. 30, no. 4, 2011.
  84. Thesis
    D4IMPR-CS
    “Generating Detailed Face Models by Controlled Lighting,” Universität des Saarlandes, Saarbrücken, 2011.
  85. Thesis
    D4IMPR-CS
    “GPU Data Structures for Graphics and Vision,” Universität des Saarlandes, Saarbrücken, 2011.
  86. Thesis
    D4
    “Towards Automated Segmentation of Repetitive Music Recordings,” Universität des Saarlandes, Saarbrücken, 2011.

2010

  1. Article
    D4
    “Meshless Shape and Motion Design for Multiple Deformable Objects,” Computer Graphics Forum, vol. 29, no. 1, 2010.
  2. Article
    D4
    “Video Quality Assessment for Computer Graphics Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2010), vol. 29, no. 6, 2010.
  3. Thesis
    D4IMPR-CS
    “Human Visual System Models in Computer Graphics,” Universität des Saarlandes, Saarbrücken, 2010.
  4. Article
    D4
    “Visually Significant Edges,” ACM Transactions on Applied Perception, vol. 7, no. 4, 2010.
  5. Conference paper
    D4
    “Analyzing and Evaluating Markerless Motion Tracking Using Inertial Sensors,” in Trends and Topics in Computer Vision (ECCV 2010), Heraklion, Crete, Greece, 2010, vol. 6553.
  6. Thesis
    D4
    “Image-based Bilateral Symmetry Estimation,” Universität des Saarlandes, Saarbrücken, 2010.
  7. Article
    D4
    “A Connection between Partial Symmetry and Inverse Procedural Modeling,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  8. Thesis
    D4
    “Automated Classification of Trampoline Motions Based on Inertial Sensor Input,” Universität des Saarlandes, Saarbrücken, 2010.
  9. Conference paper
    D4
    “3D Shape Scanning with a Time-of-Flight Camera,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  10. Conference paper
    D4
    “Adaptive Image-space Stereo View Synthesis,” in Vision, Modeling & Visualization (VMV 2010), Siegen, Germany, 2010.
  11. Article
    D4
    “Apparent Display Resolution Enhancement for Moving Images,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  12. Article
    D4
    “Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays,” Computer Graphics Forum (Proc. EUROGRAPHICS 2010), vol. 29, no. 2, 2010.
  13. Conference paper
    D4
    “Photo Zoom: High Resolution from Unordered Image Collections,” in SIGGRAPH ’10: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Los Angeles, CA, USA, 2010.
  14. Conference paper
    D4
    “Handling Repeats and Jumps in Score-Performance Synchronization,” in Proceedings of the 11th International Society for Music Information Retrieval Conference (ISMIR 2010), Utrecht, Netherlands, 2010.
  15. Article
    D4
    “Real-Time Temporal Shaping of High-Speed Video Streams,” Computers & Graphics (Proc. SBIM 2009), vol. 34, no. 5, 2010.
  16. Article
    D4
    “Optimization and Filtering for Human Motion Capture : A Multi-Layer Framework,” International Journal of Computer Vision, vol. 87, no. 1–2, 2010.
  17. Book chapter / section
    D4
    “Mixed Precision GPU-Multigrid Solvers with Strong Smoothers,” in Scientific Computing with Multicore and Accelerators, Boca Raton, Calif.: CRC Press, 2010.
  18. Conference paper
    D4
    “Optimal HDR Reconstruction with Linear Digital Cameras,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  19. Conference paper
    D4
    “What Makes Beat Tracking Difficult? A case Study on Chopin Mazurkas,” in Proceedings of the 11th International Society for Music Information Retrieval Conference (ISMIR 2010), Utrecht, Netherlands, 2010.
  20. Conference paper
    D4
    “Cyclic Tempogram -- A Mid-level Tempo Representation For Music Signals,” in IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2010), Dallas, Texas, USA, 2010.
  21. Thesis
    D4IMPR-CS
    “Modelling Human Pose and Shape Based on a Database of Human 3D Scans,” Universität des Saarlandes, Saarbrücken, 2010.
  22. Conference paper
    D4
    “Learning Skeletons for Shape and Pose,” in Proceedings I3D 2010, Washington, DC, USA, 2010.
  23. Conference paper
    D4
    “Multilinear Pose and Body Shape Estimation of Dressed Subjects from Image Sets,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  24. Article
    D4
    “Bidirectional Texture Function Compression based on the Multilevel Vector Quantization,” Computer Graphics Forum, vol. 29, no. 1, 2010.
  25. Conference paper
    D4
    “Spatio-Temporal Upsampling on the GPU,” in Proceedings I3D 2010, Washington DC, USA, 2010.
  26. Thesis
    D4IMPR-CS
    “Exploiting Coherence in Lighting and Shading Computations,” Universität des Saarlandes, Saarbrücken, 2010.
  27. Article
    D4
    “Acquisition and Analysis of Bispectral Bidirectional Reflectance and Reradiation Distribution Functions,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  28. Thesis
    D4IMPR-CS
    “Reconsidering Light Transport : Acquisition and Display of Real-World Reflectance and Geometry,” Universität des Saarlandes, Saarbrücken, 2010.
  29. Conference paper
    D4
    “Interactive Volume Caustics in Single-scattering Media,” in Proceedings I3D 2010, Washington, DC, US, 2010.
  30. Article
    D4
    “Transparent and Specular Object Reconstruction,” Computer Graphics Forum, vol. 29, no. 8, 2010.
  31. Conference paper
    D4
    “Exploiting Global Connectivity Constraints for Reconstruction of 3D Line Segment from Images,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  32. Article
    D4
    “MovieReshape: Tracking and Reshaping of Humans in Videos,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2010), vol. 29, no. 6, 2010.
  33. Thesis
    D4IMPR-CS
    “Symmetry Detection in Images Using Belief Propagation,” Universität des Saarlandes, Saarbrücken, 2010.
  34. Article
    D4
    “Real-time Generation of Digital Bas-Reliefs,” Computer-Aided Design and Applications, vol. 7, no. 4, 2010.
  35. Conference paper
    D4
    “Feature Preserving Sketching of Volume Data,” in Vision, Modeling & Visualization (VMV 2010), Siegen, Germany, 2010.
  36. Conference paper
    D4
    “Introducing the Interpretation Switcher Interface to Music Education,” in CSEDU 2010, 2nd International Conference on Computer Supported Education, Valencia, Spain, 2010.
  37. Conference paper
    D4
    “A Multi-Perspective Evaluation Framework for Chord Recognition,” in Proceedings of the 11th International Society for Music Information Retrieval Conference (ISMIR 2010), Utrecht, Netherlands, 2010.
  38. Conference paper
    D4
    “Rapid Stereo-vision Enhanced Face Recognition,” in Proceedings of the 2010 IEEE International Conference on Image Processing (ICIP 2010), Hong Kong, China, 2010.
  39. Conference paper
    D4
    “Camera Motion Style Transfer,” in Conference on Visual Media Production (CVMP 2010), London, UK, 2010.
  40. Article
    D4
    “Real-time Lens Blur Effects and Focus Control,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  41. Conference paper
    D4
    “Space-Time Visual Effects as a Post-Production Process,” in 3DVP’10, 1st International Workshop on 3D Video Processing, Firenze, Italy, 2010.
  42. Article
    D4
    “Towards Timbre-Invariant Audio Features for Harmony-Based Music,” IEEE Transactions on Audio, Speech, and Language Processing, vol. 18, no. 3, 2010.
  43. Article
    D4
    “A Multimodal Way of Experiencing and Exploring Music,” Interdisciplinary Science Reviews, vol. 35, no. 2, 2010.
  44. Conference paper
    D4
    “Automated Analysis of Performance Variations in Folk Song Recordings,” in MIR 2010, ACM SIGMM International Conference on Multimedia Information Retrieval, Philadelphia, PA, USA, 2010.
  45. Conference paper
    D4
    “Visual Maladaptation in Contrast Domain,” in Human Vision and Electronic Imaging XV (HVEI 2010), San Jose, CA, USA, 2010.
  46. Article
    D4
    “Contrast Prescription for Multiscale Image Editing,” The Visual Computer, vol. 26, no. 6, 2010.
  47. Conference paper
    D4
    “Audio-based Music Structure Analysis,” in Proceedings of the 11th International Society for Music Information Retrieval Conference (ISMIR 2010), Utrecht, Netherlands, 2010.
  48. Conference paper
    D4
    “Multisensor-Fusion for 3D Full-Body Human Motion Capture,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  49. Book
    D4
    Eds., High Dynamic Range Imaging: Acquisition, Display, and Image-based Lighting, 2. ed. Burlington, MA: Elsevier (Morgan Kaufmann), 2010.
  50. Article
    D4
    “Interactive On-Surface Signal Deformation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  51. Thesis
    D4IMPR-CS
    “Digital Processing and Management Tools for 2D and 3D Shape Repositories,” Universität des Saarlandes, Saarbrücken, 2010.
  52. Article
    D4
    “Crease Surfaces: From Theory to Extraction and Application to Diffusion Tensor MRI,” IEEE Transactions on Visualization and Computer Graphics, vol. 16, no. 1, 2010.
  53. Article
    D4
    “Fast Parallel Surface and Solid Voxelization on GPUs,” ACM Transactions on Graphics, vol. 29, no. 6, 2010.
  54. Thesis
    D4
    “Interactive Exploration of the Network Behavior of Personal Machines,” Universität des Saarlandes, Saarbrücken, 2010.
  55. Article
    D4
    “Video-based Reconstruction of Animatable Human Characters,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2010), vol. 29, no. 6, 2010.
  56. Conference paper
    D4IMPR-CS
    “Cache Oblivious Parallelograms in Iterative Stencil Computations,” in ICS ’10: Proceedings of the 24th ACM International Conference on Supercomputing, Tsukuba, Ibaraki, Japan, 2010.
  57. Report
    D4IMPR-CS
    “A Bayesian Approach to Manifold Topology Reconstruction,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-002, 2010.
  58. Book chapter / section
    D4
    “Performance Capture from Multi-view Video,” in Image and Geometry Procesing for 3D-Cinematography, Berlin: Springer, 2010.
  59. Article
    D4
    “Registration of Sub-Sequence and Multi-Camera Reconstructions for Camera Motion Estimation,” Journal of Virtual Reality and Broadcasting, vol. 7, no. 2, 2010.
  60. Conference paper
    D4
    “Joint Estimation of Motion, Structure and Geometry from Stereo Sequences,” in Computer Vision - ECCV 2010, Heraklion, Crete, Greece, 2010.
  61. Conference paper
    D4
    “Perceptual Audio Features for Unsupervised Key-Phrase Detection,” in IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2010), Dallas, Texas, USA, 2010.
  62. Conference paper
    D4
    “A Context-aware Light Source,” in IEEE International Conference on Computational Photography (ICCP 2010), Cambridge, MA, USA, 2010.
  63. Article
    D4
    “Variance Soft Shadow Mapping,” Computer Graphics Forum, vol. 29, no. 7, 2010.

2009

  1. Thesis
    D4IMPR-CS
    “High Quality Dynamic Reflectance and Surface Reconstruction from Video,” Universität des Saarlandes, Saarbrücken, 2009.
  2. Conference paper
    D4
    “Predicting Display Visibility Under Dynamically Changing Lighting Conditions,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  3. Conference paper
    D4IMPR-CS
    “Stabilizing Motion Tracking Using Retrieved Motion Priors,” in 2009 IEEE 12th International Conference on Computer Vision (ICCV 2009), Kyoto, Japan, 2009.
  4. Conference paper
    D4
    “High Dynamic Range Imaging and LDR Expansion for Generating HDR Content,” in EUROGRAPHICS State-of-the-Art Report, 2009.
  5. Report
    D4
    “Generalized intrinsic symmetry detection,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-005, 2009.
  6. Conference paper
    D4IMPR-CS
    “Symmetry Detection Using Feature Lines,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  7. Article
    D4
    “Combined Region- and Motion-based 3D Tracking of Rigid and Articulated Objects,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. X, 2009.
  8. Conference paper
    D4
    “Scale Invariant Feature Transform with Irregular Orientation Histogram Binning,” in Image Analysis and Recognition (ICIAR 2009), Halifax, Canada, 2009.
  9. Conference paper
    D4IMPR-CS
    “A Question of Time: Importance and Possibilities of High Refresh-rates,” in Visual Computing Research Conference, 2009.
  10. Conference paper
    D4
    “Real-time Indirect Illumination with Clustered Visibility,” in Vision, Modeling, and Visualization Workshop (VMV 2009), Braunschweig, Germany, 2009.
  11. Conference paper
    D4
    “Casting shadows in real time,” in ACM SIGGRAPH Asia 2009 Courses, 2009.
  12. Other
    D4
    “Casting Shadows In Real Time.” ACM SIGGRAPH Asia - Course Track, 2009.
  13. Conference paper
    D4
    “Case Study ``Beatles Songs’' -- What can be Learned from Unreliable Music Alignments?,” in Knowledge representation for intelligent music processing, 2009.
  14. Conference paper
    D4
    “High Resolution Audio Synchronization Using Chroma Onset Features,” in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing, 2009.
  15. Conference paper
    D4
    “Towards Bridging the Gap between Sheet Music and Audio,” in Knowledge representation for intelligent music processing, 2009.
  16. Thesis
    D4IMPR-CS
    “Capturing and Reconstructing the Appearance of Complex 3D Scenes,” Universität des Saarlandes, Saarbrücken, 2009.
  17. Report
    D4
    “A shaped temporal filter camera,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-003, 2009.
  18. Conference paper
    D4
    “A Shaped Temporal Filter Camera,” in Proceedings of the Vision, Modeling and Visualization Workshop 2009 (VMV 2009), Braunschweig, Germany, 2009.
  19. Conference paper
    D4
    “Motion Capture Using Joint Skeleton Tracking and Surface Estimation,” in 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2009), Miami, FL, USA, 2009.
  20. Conference paper
    D4
    “Class-Specific Hough Forests for Object Detection,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR’09), 2009.
  21. Thesis
    D4IMPR-CS
    “Filtering and Optimization Strategies for Markerless Human Motion Capture with Skeleton-based Shape Models,” Universität des Saarlandes, Saarbrücken, 2009.
  22. Article
    D4
    “Co-Processor Acceleration of an Unmodified Parallel Solid Mechanics Code with FEASTGPU,” International Journal of Computational Science and Engineering, vol. 4, no. 4, 2009.
  23. Conference paper
    D4
    “Computing predominant local periodicity information in music recordings,” in Proceedings of the IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, 2009.
  24. Conference paper
    D4
    “A mid-level representation for capturing dominant tempo and pulse information in music recordings,” in Proceedings of th 10th International Society for Music Information Retrieval Conference, 2009.
  25. Conference paper
    D4
    “Markerless Motion Capture with Unsynchronized Moving Cameras,” in 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2009), Miami, FL, USA, 2009.
  26. Article
    D4
    “Estimating Body Shape of Dressed Humans,” Computers & Graphics, vol. 33, no. 3, 2009.
  27. Conference paper
    D4IMPR-CS
    “A Statistical Model of Human Pose and Body Shape,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  28. Report
    D4
    “MPI Informatics building model as data for your research,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-004, 2009.
  29. Conference paper
    D4IMPR-CS
    “Anisotropic Radiance-cache Splatting for Efficiently Computing High-quality Global Illumination with Lightcuts,” in Computer Graphics Forum, München, Germany, 2009, vol. 28, no. 2.
  30. Report
    D4
    “Acquisition and analysis of bispectral bidirectional reflectance distribution functions,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-001, 2009.
  31. Conference paper
    D4
    “A Perceptual Evaluation of 3D Unsharp Masking,” in Human Vision and Electronic Imaging XIV, IS &T SPIE’s 21st Annual Symposium on Electronic Imaging, San Jose, CA, USA, 2009.
  32. Conference paper
    D4IMPR-CS
    “Feature Sensitive Bas Relief Generation,” in IEEE International Conference on Shape Modeling and Applications Proceedings, Beijing, China, 2009.
  33. Conference paper
    D4
    “Accurate Real-time Disparity Estimation with Variational Methods,” in Advances in Visual Computing, Las Vegas, NV, USA, 2009.
  34. Conference paper
    D4
    “Rapid Stereo-vision Enhanced Face Detection,” in Proceedings ot the 16th IEEE International Conference on Image Processing (ICIP 2009), Cairo, Egypt, 2009.
  35. Conference paper
    D4IMPR-CS
    “Scene-aware Video Stabilization by Visual Fixation,” in The 6th European Conference for Visual Media Production (CVMP2009), 2009.
  36. Conference paper
    D4IMPR-CS
    “Exploiting Mutual Camera Visibility in Multi-camera Motion Estimation,” in Advances in Visual Computing (ISVC 2009), Las Vegas, NV, USA, 2009.
  37. Conference paper
    D4IMPR-CS
    “A Probabilistic Framework for Partial Intrinsic Symmetries in Geometric Data,” in 2009 IEEE 12th International Conference on Computer Vision (ICCV 2009), Kyoto, Japan, 2009.
  38. Conference paper
    D4
    “Depth-of-Field Rendering with Multiview Synthesis,” in ACM Transactions on Graphics, Yokohama, Japan, 2009, vol. 28, no. 5.
  39. Article
    D4
    “Color Correction for Tone Mapping,” Computer Graphics Forum (Proc. Eurographics), vol. 28, no. 3, 2009.
  40. Conference paper
    D4
    “Printing Spatially-Varying Reflectance,” in ACM SIGGRAPH Asia 2009, 2009.
  41. Conference paper
    D4
    “Towards Automated Processing of Folk Song Recordings,” in Knowledge representation for intelligent music processing, 2009.
  42. Conference paper
    D4IMPR-CS
    “Efficient and Robust Annotation of Motion Capture Data,” in SCA ’09: Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, New Orleans, LA, USA, 2009.
  43. Conference paper
    D4
    “Robust Segmentation and Annotation of Folk Song Recordings,” in Proceedings of th 10th International Society for Music Information Retrieval Conference, 2009.
  44. Conference paper
    D4
    “Making Chroma Features More Robust to Timbre Changes,” in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing, 2009.
  45. Conference paper
    D4
    “Towards Automated Extraction of Tempo Parameters from Expressive Music Recordings,” in Proceedings of th 10th International Society for Music Information Retrieval Conference, 2009.
  46. Conference paper
    D4
    “Animating Pictures of Fluid using Video Examples,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  47. Conference paper
    D4
    “Interactive Reflection Editing,” in ACM Transactions on Graphics, Yokohama, Japan, 2009, vol. 28, no. 5.
  48. Conference paper
    D4
    “Micro-rendering for Scalable, Parallel Final Gathering,” in ACM Transactions on Graphics, Yokohama, Japan, 2009, vol. 28, no. 5.
  49. Conference paper
    D4
    “Approximating Dynamic Global Illumination in Image Space,” in I3D ’09: Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games, Boston, MA, USA, 2009.
  50. Conference paper
    D4
    “Temporal Glare: Real-time Dynamic Simulation of the Scattering in the Human Eye,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  51. Thesis
    D4IMPR-CS
    “Perceptually-motivated, Interactive Rendering and Editing of Global Illumination,” Universität des Saarlandes, Saarbrücken, 2009.
  52. Article
    D4
    “Automatic track recognition of footprints for identifying cryptic species,” Ecology, vol. 90, no. 7, 2009.
  53. Thesis
    D4IMPR-CS
    “Robust and Efficient Processing Techniques for Static and Dynamic Geometric Data,” Universität des Saarlandes, Saarbrücken, 2009.
  54. Article
    D4
    “Editing Object Behaviour in Video Sequences,” Computer Graphics Forum, vol. 28, no. 6, 2009.
  55. Thesis
    D4IMPR-CS
    “Feature Extraction for Visual Analysis of DW-MRI Data,” Universität des Saarlandes, Saarbrücken, 2009.
  56. Book chapter / section
    D4
    “A Higher-Order Structure Tensor,” in Visualization and Processing of Tensor Fields - Advances and Perspectives, Berlin: Springer, 2009.
  57. Report
    D4
    “A Higher-order Structure Tensor,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2007-4-005, 2009.
  58. Conference paper
    D4
    “On predicting visual popping in dynamic scenes,” in Proceedings of Symposium on Applied Perception in Graphics and Visualization 2009, 2009.
  59. Conference paper
    D4
    “The Cluster of Excellence on Multimodal Computing and Interaction – Robust, Efficient and Intelligent Processing of Text, Speech, Visual Data, and High Dimensional Representations,” in INFORMATIK 2009, Im Fokus des Lebends, Lübeck, Germany, 2009, vol. P-154.
  60. Conference paper
    D4
    “Relighting Objects from Image Collections,” in 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2009), Miami, FL, USA, 2009.
  61. Conference paper
    D4
    “A Comparison of 3D Model-based Tracking Approaches for Human Motion Capture in Uncontrolled Environments,” in 2009 Workshop on Applications of Computer Vision (WACV 2009), Snowbird, UT, USA, 2009.
  62. Book chapter / section
    D4
    “Path Line Attributes - An Information Visualization Approach to Analyzing the Dynamic Behavior of 3D Time-dependent Flow fields,” in Topology-Based Methods in Visualization II, Springer Verlag, Germany: Springer, 2009.
  63. Book chapter / section
    D4
    “Visual Clustering,” in Encyclopedia of Database Systems, Berlin: Springer, 2009.
  64. Article
    D4
    “Selecting good views of high-dimensional data using class consistency,” Computer Graphics Forum (Proc. Eurovis 2009), vol. 28, no. 3, 2009.
  65. Report
    D4
    “Optical reconstruction of detailed animatable human body models,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-006, 2009.
  66. Thesis
    D4IMPR-CS
    “Template Based Shape Processing,” Universität des Saarlandes, Saarbrücken, 2009.
  67. Conference paper
    D4IMPR-CS
    “Isometric Registration of Ambiguous and Partial Data,” in 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2009), Miami Beach, FL, USA, 2009.
  68. Article
    D4IMPR-CS
    “Efficient Reconstruction of Nonrigid Shape and Motion from Real-Time 3D Scanner Data,” ACM Transactions on Graphics, vol. 28, no. 2, 2009.
  69. Conference paper
    D4
    “Motion-aware Temporal Coherence for Video Resizing,” in ACM Transactions on Graphics, Yokohama, Japan, 2009, vol. 28, no. 5.
  70. Article
    D4
    “Principles of Appearance Acquisition and Representation,” Foundations and Trends in Computer Graphics and Vision, vol. 4, no. 2, 2009.
  71. Conference paper
    D4
    “Perceptual Influence of Approximate Visibility in Indirect Illumination,” in Symposium on Applied Perception in Graphics and Visualization (APGV), 2009.
  72. Conference paper
    IMPR-CSD4
    “Complementary Optic Flow,” in Energy Minimization Methods in Computer Vision and Pattern Recognition (EMMCVPR 2009), Bonn, Germany, 2009.
  73. Conference paper
    IMPR-CSD4
    “Hyperbolic Numerics for Variational Approaches to Correspondence Problems,” in Scale Space and Variational Methods in Computer Vision (SSVM 2009), Voss, Norway, 2009.

2008

  1. Conference paper
    D4
    “Meshless Modeling of Deformable Shapes and their Motion,” in SCA 08: Eurographics/SIGGRAPH Symposium on Computer Animation, Dublin, Ireland, 2008.
  2. Conference paper
    D4
    “Dense Correspondence Finding for Parametrization-free Animation Reconstruction from Video,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  3. Conference paper
    D4
    “Robust Fusion of Dynamic Shape and Normal Capture for High-quality Reconstruction of Time-varying Geometry,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  4. Article
    D4
    “Computer generated holograms from three dimensional meshes using an analytic light transport model,” Applied Optics, vol. 47, no. 10, 2008.
  5. Conference paper
    D4IMPR-CS
    “Demosaicing by Smoothing along 1D Features,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  6. Conference paper
    D4
    “Real-time, All-frequency Shadows in Dynamic Scenes,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2008), Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  7. Conference paper
    D4
    “Exponential Shadow Maps,” in Proceedings of the Graphics Interface 2008 (GI 2008), Windsor, Ontario, Canada, 2008.
  8. Thesis
    D4IMPR-CS
    “Efficient shadow map filtering,” Universität des Saarlandes, Saarbrücken, 2008.
  9. Conference paper
    D4
    “Vector Field Contours,” in Proceedings of the Graphics Interface 2008, Windsor, Ontario, Canada, 2008.
  10. Conference paper
    D4IMPR-CS
    “Time-resolved 3D Capture of Non-stationary Gas Flows,” in ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2008), Singapore, 2008, vol. 27, no. 5.
  11. Conference paper
    D4
    “Dynamic Range Independent Image Quality Assessment,” in ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2008), Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  12. Conference paper
    D4
    “Extending Quality Metrics to Full Luminance Range Images,” in Human Vision and Electronic Imaging XIII, San Jose, USA, 2008.
  13. Conference paper
    D4IMPR-CS
    “An Efficient Algorithm for Keyframe-based Motion Retrieval in the Presence of Temporal Deformations,” in MIR ’08: Proceedings of the 1st ACM International Conference on Multimedia Information Retrieval, Vancouver, British Columbia, Canada, 2008.
  14. Conference paper
    D4IMPR-CS
    “A Graph-Based Approach to Symmetry Detection,” in VG-PBG08: Eurographics/IEEE VGTC on Volume and Point-Based Graphics, Los Angeles, CA, 2008.
  15. Report
    D4
    “Slippage Features,” Wilhelm-Schickard-Institut / Universität Tübingen, Tübingen, WSI-2008-03, 2008.
  16. Book chapter / section
    D4
    “Contours, Optic Flow, and Prior Knowledge: Cues for Capturing 3D Human Motion in Videos,” in Human Motion - Modeling, Tracking, Capture and Animation, Dordrecht, The Netherlands: Springer, 2008.
  17. Conference paper
    D4
    “Modulated Phase-shifting for 3D Scanning,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  18. Thesis
    D4IMPR-CS
    “New 3D Scanning Techniques for Complex Scenes,” Universität des Saarlandes, Saarbrücken, 2008.
  19. Proceedings
    D4
    Eds., Symposium on Applied Perception in Graphics and Visualization : proceedings APGV 2008. ACM, 2008.
  20. Article
    D4
    “Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow,” Computer Graphics Forum, vol. 27, no. 3, 2008.
  21. Conference paper
    D4
    “Multimodal Presentation and Browsing of Music,” in IMCI ’08: Proceedings of the 10th International Conference on Multimodal Interfaces, 2008.
  22. Conference paper
    D4
    “SyncPlayer - Multimodale Wiedergabe, Navigation und Suche in heterogenen digitalen Musikkollektionen,” in Proceedings of the Workshop on Lernen-Wissen-Adaptivität (LWA 2008), 2008.
  23. Thesis
    D4IMPR-CS
    “Animation and Performance Capture Using Digitized Models,” Universität des Saarlandes, Saarbrücken, 2008.
  24. Conference paper
    D4
    “Performance Capture from Sparse Multi-view Video,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2008), Los Angeles, USA, 2008, vol. 27, no. 3.
  25. Conference paper
    D4
    “Automatic Conversion of Mesh Animations into Skeleton-based Animations,” in Computer Graphics Forum, Crete, Greece, 2008, vol. 27, no. 2.
  26. Conference paper
    D4IMPR-CS
    “Enhancement of Bright Video Features for HDR Displays,” in Computer Graphics Forum (Proc. EGSR 2008), Sarajevo, Bosnia and Herzegovina, 2008, vol. 27, no. 4.
  27. Conference paper
    D4
    “Floating Textures,” in The European Association for Computer Graphics 29th Annual Conference, EUROGRAPHICS 2008, 2008.
  28. Conference paper
    D4
    “Refinement Strategies for Music Synchronization,” in Proceedings of the CMMR/NTSMB Conference 2008, 2008.
  29. Conference paper
    D4
    “Automatic Mapping of Scanned Sheet Music to Audio Recordings,” in Proceedings of the 9th International Conference on Music Information Retrieval (ISMIR 2008) - Conference Edition, 2008.
  30. Conference paper
    D4
    “Combining Confocal Imaging and Descattering,” in Computer Graphics Forum (Proc. EGSR 2008), Sarajevo, Bosnia and Herzegovina, 2008, vol. 27, no. 4.
  31. Thesis
    D4IMPR-CS
    “Advanced Methods for Relightable Scene Representations in Image Space,” Universität des Saarlandes, Saarbrücken, 2008.
  32. Conference paper
    D4
    “Towards Passive 6D Reflectance Field Displays,” in ACM Transactions on Graphics, Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  33. Article
    D4
    “Image Compression with Anisotropic Diffusion,” Journal of Mathematical Imaging and Vision, vol. 31, no. 2/3, 2008.
  34. Conference paper
    D4
    “Model-based Motion Capture for Crash Test Video Analysis,” in Pattern Recognition, Munich, Germany, 2008.
  35. Book chapter / section
    D4
    “An Introduction to Interacting Simulated Annealing,” in Human Motion - Understanding, Modeling, Capture, and Animation, Dordrecht: Springer, 2008.
  36. Conference paper
    D4
    “Drift-free Tracking of Rigid and Articulated Objects,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  37. Thesis
    D4IMPR-CS
    “Low Bit Rate Video Compression Using Inpainting PDEs and Optic Flow,” Universität des Saarlandes, Saarbrücken, 2008.
  38. Book chapter / section
    D4
    “Accurate and Model-Free Pose Estimation of Crash Test Dummies,” in Human Motion - Understanding, Modeling, Capture, and Animation, Dordrecht: Springer, 2008.
  39. Article
    D4
    “Using GPUs to Improve Multigrid Solver Performance on a Cluster,” International Journal of Computational Science and Engineering, vol. 4, no. 1, 2008.
  40. Conference paper
    D4
    “Background Estimation from Non-time Sequence Images,” in Proceedings of the Graphics Interface 2008 (GI 2008), Windsor, Ontario, Canada, 2008.
  41. Thesis
    D4IMPR-CS
    “Background Estimation from Photographs with Application to Ghost Removal in High Dynamic Range Image Reconstruction,” Universität des Saarlandes, Saarbrücken, 2008.
  42. Conference paper
    D4IMPR-CS
    “Graphics Interface,” in Graphics Interface 2008 : proceedings, 2008.
  43. Proceedings
    D4
    Eds., Visual Computing - Convergence of Computer Graphics and Computer Vision. Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), 2008.
  44. Book chapter / section
    D4
    “Shape Interrogation,” in Shape Analysis and Structuring, Berlin, Germany: Springer, 2008.
  45. Conference paper
    D4
    “Combined Registration Methods for Pose Estimation,” in Advances in Visual Computing (ISVC 2008), Las Vegas, NV, USA, 2008.
  46. Book chapter / section
    D4
    “Cloth Simulation Based Motion Capture of Dressed Humans,” in Virtual Realities - Dagstuhl Seminar 2008, Berlin: Springer, 2008.
  47. Conference paper
    D4IMPR-CS
    “Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression,” in Computer Graphics Forum, Crete, Greece, 2008, vol. 27, no. 2.
  48. Conference paper
    D4IMPR-CS
    “Fluorescent Immersion Range Scanning,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2008), Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  49. Conference paper
    D4IMPR-CS
    “Direct Visualization of Real-world Light Transport,” in Vision, Modeling, and Visualization 2008 (VMV 2008), Konstanz, Germany, 2008.
  50. Conference report
    D4
    “Transparent and Reflective Scene Reconstruction,” EUROGRAPHICS 2008 - STate-of-the-Art Reports. The Eurographics Association, Geneve, 2008.
  51. Article
    D4
    “Fast Incident Light Field Acquisition and Rendering,” Journal of WSCG, vol. 16, no. 1, 2008.
  52. Conference paper
    D4
    “Patch-graph Reconstruction for Piecewise Smooth Surfaces,” in Vision, Modeling, and Visualization 2008 (VMV 2008), Konstanz, Germany, 2008.
  53. Article
    D4
    “Prediction of Perceptible Artifacts in JPEG2000 Compressed Abdomen CT Images Using a Perceptual Image Quality Metric,” Academic Radiology, vol. 15, no. 3, 2008.
  54. Article
    D4
    “Prediction of Perceptible Artifacts in JPEG 2000–Compressed Chest CT Images Using Mathematical and Perceptual Quality Metrics,” American Journal of Roentgenology, vol. 190, 2008.
  55. Article
    D4
    “Artifacts in Slab Average-Intensity-Projection Images Reformatted from JPEG 2000 Compressed Thin-Section Abdominal CT Data Sets,” American Journal of Roentgenology, vol. 190, 2008.
  56. Article
    D4
    “Regional Difference in Compression Artifacts in Low-Dose Chest CT Images: Effects of Mathematical and Perceptual Factors,” American Journal of Roentgenology, vol. 191, 2008.
  57. Article
    D4
    “Multi-Mode Tensor Representation of Motion Data,” Journal of Virtual Reality and Broadcasting, vol. 5, no. 5, 2008.
  58. Conference paper
    D4
    “A Framework for Managing Multimodal Digitized Music Collections,” in Research and Advanced Technology for Digital Libraries : 12th European Conference, ECDL 2008, 2008.
  59. Article
    D4
    “Efficient Index-Based Audio Matching,” IEEE Transactions on Audio, Speech, and Language Processing, vol. 16, no. 2, 2008.
  60. Thesis
    D4IMPR-CS
    “On Generalized Barycentric Coordinates and Their Applications in Geometric Modeling,” Universität des Saarlandes, Saarbrücken, 2008.
  61. Conference paper
    D4
    “Higher Order Barycentric Coordinates,” in Computer Graphics Forum, Crete, Greece, 2008, vol. 27, no. 2.
  62. Conference paper
    D4
    “Mean Value Bézier Maps,” in Advances in Geometric Modeling and Processing (GMP 2008), Hangzhou, China, 2008.
  63. Conference paper
    D4
    “Multi-wavelength-based Method to de-project Gas and Dust Distributions of several Planetary Nebulae,” in Proceedings of Asymmetrical Planetary Nebulae IV, 2008.
  64. Article
    D4
    “Caustic spot light for rendering caustics,” The Visual Computer, vol. 24, no. 7–9, 2008.
  65. Conference paper
    D4
    “Selected Problems of High Dynamic Range Video Compression and GPU-based Contrast Domain Tone Mapping,” in Proceedings of the 24th Spring Conference on Computer Graphics (SCCG’08), 2008.
  66. Conference paper
    D4
    “Modeling a Generic Tone-mapping Operator,” in Computer Graphics Forum, Crete, Greece, 2008, vol. 27, no. 2.
  67. Conference paper
    D4
    “Joint Structure Analysis with Applications to Music Annotation and Synchronization,” in Proceedings of the 9th International Conference on Music Information Retrieval (ISMIR 2008) - Conference Edition, 2008.
  68. Article
    D4
    “Cyclic sequences of k-subsets with distinct consecutive unions,” Discrete Mathematics, vol. 308, no. 2–3, 2008.