Publications - The Year Before Last

Article

  1. Article
    D4
    “Mixed Integer Neural Inverse Design,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  2. Article
    D4
    “Perceptual Error Optimization for Monte Carlo Rendering,” ACM Transactions on Graphics, vol. 41, no. 3, 2022.
  3. Article
    D6D4
    “Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data,” ACM Transactions on Graphics, vol. 41, no. 4, 2022.
  4. Article
    D4
    “Learning HDR Video Reconstruction for Dual-Exposure Sensors with Temporally-alternating Exposures,” Computers and Graphics, vol. 105, 2022.
  5. Article
    D4
    “QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  6. Article
    D4
    “Point-Pattern Synthesis using Gabor and Random Filters,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2022), vol. 41, no. 4, 2022.
  7. Article
    D4
    “Neural Point Catacaustics for Novel-View Synthesis of Reflections,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  8. Article
    D4
    “Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine,” Foundations and Trends in Human-Computer Interaction, vol. 16, no. 1, 2022.
  9. Article
    D4
    “Shape from Release: Inverse Design and Fabrication of Controlled Release Structures,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  10. Article
    D4
    “Closed-Loop Control of Direct Ink Writing via Reinforcement Learning,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  11. Article
    D4
    “Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  12. Article
    D4
    “Regression-based Monte Carlo integration,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  13. Article
    D4
    “Learning a self-supervised tone mapping operator via feature contrast masking loss,” Computer Graphics Forum (Proc. EUROGRAPHICS 2022), vol. 41, no. 2, 2022.
  14. Article
    D4
    “Geo-Metric: A Perceptual Dataset of Distortions on Faces,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  15. Article
    D4
    “Dark Stereo: Improving Depth Perception Under Low Luminance,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.

Book Item

  1. Book chapter / section
    D4
    “Body-based user interfaces,” in The Routledge Handbook of Bodily Awareness, London: Routledge, 2022.

Conference Paper

  1. Conference paper
    D4
    “Autoinverse: Uncertainty Aware Inversion of Neural Networks,” in Advances in Neural Information Processing Systems 35 (NeurIPS 2022), New Orleans, LA, USA, 2022.
  2. Conference paper
    D4
    “Eikonal Fields for Refractive Novel-View Synthesis,” in Proceedings SIGGRAPH 2022 Conference Papers Proceedings (ACM SIGGRAPH 2022), Vancouver, Canada, 2022.
  3. Conference paper
    D4
    “Gloss Management for Consistent Reproduction of Real and Virtual Objects,” in Proceedings SIGGRAPH Asia 2022 (ACM SIGGRAPH Asia 2022), 2022.
  4. Conference paper
    D4
    “Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces,” in CHI ’22, CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022.
  5. Conference paper
    D4D2
    “Towards Better Understanding Attribution Methods,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022), New Orleans, LA, USA, 2022.
  6. Conference paper
    D4
    “Exploring Experiences with New Musical Instruments through Micro-phenomenology,” in NIME 2022, International Conference on New Interfaces for Musical Expression, Auckland, New Zealand, 2022.
  7. Conference paper
    D4
    “Singing Knit: Soft Knit Biosensing for Augmenting Vocal Performances,” in AHs ’22, Augmented Humans International Conference, Munich, Germany (Hybrid), 2022.
  8. Conference paper
    D4
    “Learning to Deblur using Light Field Generated and Real Defocus Images,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022), New Orleans, LA, USA, 2022.
  9. Conference paper
    D4
    “Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research,” in CHI ’22, CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022.
  10. Conference paper
    D4
    “PanoFormer: Panorama Transformer for Indoor 360° Depth Estimation,” in Computer Vision -- ECCV 2022, Tel Aviv, Israel, 2022.
  11. Conference paper
    D6D2D4
    “HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance,” in Computer Vision -- ECCV 2022, Tel Aviv, Israel, 2022.
  12. Conference paper
    D4D2
    “USB: A Unified Semi-supervised Learning Benchmark for Classification,” in Advances in Neural Information Processing Systems 35 (NeurIPS 2022), New Orleans, LA, USA, 2022.
  13. Conference paper
    D4
    “TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback,” in TEI ’22, Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea (Online), 2022.

Paper

  1. Paper
    D4
    “Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model,” 2022. [Online]. Available: https://arxiv.org/abs/2205.01624.
  2. Paper
    D4
    “Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors,” 2022. [Online]. Available: https://arxiv.org/abs/2206.09485.
  3. Paper
    D4
    “Subspace Modeling for Fast and High-sensitivity X-ray Chemical Imaging,” 2022. [Online]. Available: https://arxiv.org/abs/2201.00259.
  4. Paper
    D4D6
    “GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild,” 2022. [Online]. Available: https://arxiv.org/abs/2211.12352.