Publications - Current Year

Article

  1. Article
    D4
    “An All-Textile, Mechano-Capacitive Subtle Movement Sensor,” Advanced Functional Materials, 2026.
  2. Article
    D4
    “Forget Superresolution, Sample Adaptively (when Path Tracing),” ACM Transactions on Graphics (Proc. SIGGRAPH 2026), vol. 45, no. 4, 2026.
  3. Article
    D4
    “Overdriving Visual Depth Perception via Sound Modulation in VR,” IEEE Transactions on Visualization and Computer Graphics, vol. 32, no. 5, 2026.
  4. Article
    D4D6
    “Volumetric Inverse Rendering via Neural Radiative Transfer,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2026), vol. 45, no. 4, 2026.
  5. Article
    D4
    “Edge-preserving Noise for Diffusion Models,” Compuer Graphics Forum, 2026.

Conference Paper

  1. Conference paper
    D4
    “AI for Haptics and Haptics for AI: Challenges and Opportunities,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.
  2. Conference paper
    D4
    “How are Vibrotactile Experiences Visually Represented? A Taxonomy of Illustration Characteristics,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.
  3. Conference paper
    D4
    “Rao-Blackwellized Markov Chain Monte Carlo Light Transport,” in SIGGRAPH 2026 Conference Papers, Los Angeles, CA, USA, 2026.
  4. Conference paper
    D4
    “Dynamic Visual Dominance in Stereoscopic Foveation,” in SIGGRAPH 2026 Conference Papers, Los Angeles, CA, USA, 2026.
  5. Conference paper
    D4
    “Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.
  6. Conference paper
    D4
    “Connected Material Experiences using Bimanual Vibrotactile Crosstalk in Virtual Reality,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.
  7. Conference paper
    D4
    “Body Transformation Experiences: A workshop on How to Elicit, Assess and Support them through Multisensory Technology,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.
  8. Conference paper
    D6D4
    “Momentum-Conserving Graph Neural Networks for Deformable Objects,” in 3DV 2026, International Conference on 3D Vision, Vancouver, Canada, 2026.

Paper

  1. Paper
    D4
    “Diffusion Restore: Real-Time Markov Chain Monte Carlo Light Transport,” 2026. [Online]. Available: https://arxiv.org/abs/2605.08916.
  2. Paper
    D4
    “Score-Based Generative Modeling through Anisotropic Stochastic Partial Differential Equations,” 2026. [Online]. Available: https://arxiv.org/abs/2605.08976.

Proceedings

  1. Proceedings
    D4
    Eds., AHs ’26. ACM, 2026.

Thesis

  1. Thesis
    D4
    “Re-envisioning Touch: Designing Embodied material and Force Experiences with Motion-coupled Vibrotactile Feedback,” Universität des Saarlandes, Saarbrücken, 2026.