Publications - Current Year

Article

  1. “Overdriving Visual Depth Perception via Sound Modulation in VR,” IEEE Transactions on Visualization and Computer Graphics, vol. 32, no. 5, 2026.
  2. “Edge-preserving Noise for Diffusion Models,” Compuer Graphics Forum, 2026.

Conference Paper

  1. “How are Vibrotactile Experiences Visually Represented? A Taxonomy of Illustration Characteristics,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.
  2. “Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs,” in CHI ’26, CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026.

Thesis

  1. “Re-envisioning Touch: Designing Embodied material and Force Experiences with Motion-coupled Vibrotactile Feedback,” Universität des Saarlandes, Saarbrücken, 2026.