Publications - Last Year

Article

  1. Mr. A. Sormoli, and C. Basdogan, “Effect of Finger Orientation on Contact Stiffness and Area During Sliding,” IEEE Transactions on Haptics, vol. 18, no. 1, 2025.
  2. “Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising,” Computer Graphics Forum (Proc. EUROGRAPHICS 2025), vol. 44, no. 2, 2025.
  3. “MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2025), vol. 44, no. 6, 2025.
  4. “Learning Image Fractals Using Chaotic Differentiable Point Splatting,” Computer Graphics Forum (Proc. EUROGRAPHICS 2025), vol. 44, no. 2, 2025.
  5. “Jump Restore Light Transport,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2025), vol. 44, no. 6, 2025.
  6. “Minimally Disruptive Auditory Cues: Their Impact on Visual Performance in Virtual Reality,” The Visual Computer, vol. 41, 2025.
  7. “WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality,” IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 11, 2025.
  8. “Differentiable Search Based Halftoning,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2025), vol. 44, no. 4, 2025.
  9. “Gaussian Integral Linear Operators for Precomputed Graphics,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2025), vol. 44, no. 6, 2025.
  10. “Vector-Valued Monte Carlo Integration Using Ratio Control Variates,” ACM Transactions on Graphics (Proc. SIGGRAPH 2025), vol. 44, no. 4, 2025.
  11. “A New Approximation Method for Solving Stochastic Differential Equations,” Iranian Journal of Science, vol. 49, 2025.
  12. “Supporting Communication and Well-being with a Multi-Stakeholder Mobile App: Lessons Learned from a Field Study with ADHD Children and their Caregivers,” Proceedings of the ACM on Human-Computer Interaction, vol. 9, no. 2, 2025.
  13. “Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2025), vol. 44, no. 6, 2025.
  14. “SwiftPCN: Fast, Implementation-efficient, and Accurate Point Cloud Completion Network with Flexible Output Resolution,” Neurocomputing, 2025.
  15. “Trustworthy Inverse Molecular Design via Alignment with Molecular Dynamics,” Advanced Science, vol. 12, no. 27, 2025.
  16. “Enhancing Performance of 3D Point Completion Network using Consistency Loss,” Neurocomputing, vol. 618, 2025.

Conference Paper

  1. “Haptic Redirection: Modulating Hand Movement Speed with Vibrotactile Feedback,” in MuC ’25, Conference on Mensch und Computer, Chemnitz, Germany, 2025.
  2. “Physical Compliance and the Compliance Illusion: The Importance of Action for Perception,” in IEEE World Haptics Conference 2025 (WHC 2025), Suwon, Korea, 2025.
  3. “Uncertainty Separation via Ensemble Quantile Regression,” in 4th Annual AAAI Workshop on AI to Accelerate Science and Engineering (AI2ASE 2025), Philadelphia, PA, USA, 2025.
  4. “Accelerated Gamut Discovery via Massive Parallelization,” in SIGGRAPH 2025 Conference Papers, Vancouver, Canada, 2025.
  5. “ModalPlayground: Collaborative Spatial Design of Multi-modal Haptic Feedback,” in UIST ’25, 38th Annual ACM Symposium on User Interface Software and Technology, Busan, Korea, 2025.
  6. “The 2x2 of Being Me and You: How the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in VR,” in VRST ’25, 31st ACM Symposium on Virtual Reality Software and Technology, Montreal, Canada, 2025.
  7. “Digital Communication Moving Beyond Human-centric Replication,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  8. “Foot Pedal Control: The Role of Vibrotactile Feedback in Performance and Perceived Control,” in Proceedings of the Nineteenth International Conference on Tangible, Embedded and Embodied Interaction (TEI 2025), Bordeaux, France, 2025.
  9. “Walking the Future: Bridging Foot Augmentation into Next Steps of Human Augmentation,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  10. “Designing Vibrotactile Feedback for rendering Material and Force Experiences,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  11. “Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual Reality,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.
  12. “VibRacket: Designing and Experiencing Embodied Vibrotactile Feedback on a Badminton Racket,” in SportsHCI 2025, First Annual Conference on Human-Computer Interaction and Sports, Enschede The Netherlands, 2025.
  13. “Online Importance Sampling for Stochastic Gradient Optimization,” in Proceedings of the 14th International Conference on Pattern Recognition Applications and Methods. - Vol. 1 (ICPRAM 202), Porto, Portugal, 2025.
  14. “Histogram Stratification for Spatio-Temporal Reservoir Sampling,” in SIGGRAPH 2025 Conference Papers, Vancouver, Canada, 2025.
  15. “Multiple Importance Sampling for Stochastic Gradient Estimation,” in Proceedings of the 14th International Conference on Pattern Recognition Applications and Methods - Vol. 1 (ICPRAM 2025), Porto, Portugal, 2025.
  16. “Sensorimotor Devices: Coupling Sensing and Actuation to Augment Bodily Experience,” in CHI ’25, CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025.
  17. “VibroLink: A Wireless Vibro-Auditory Transmission System to Improve Situational Awareness During EVA,” in Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025), Cologne, Germany, 2025.
  18. “TogetherReflect: Supporting Emotional Expression for Couples Through a Collaborative Virtual Reality Experience,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.
  19. “The Self-Care Technology Process Model (SCTpm): A Framework for Designing VR-Based Self-Care Technology,” in DIS ’25, ACM Designing Interactive Systems Conference, Madeira, Portugal, 2025.
  20. “LEDiff: Latent Exposure Diffusion for HDR Generation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2025), Nashville, TN, USA, 2025.
  21. “VibroBits: Visualising Body Centre of Pressure Using Vibrotactile Feedback for Sports Training,” in SportsHCI 2025, First Annual Conference on Human-Computer Interaction and Sports, Enschede The Netherlands, 2025.
  22. “Post Hoc Regression Refinement via Pairwise Rankings,” in Advances in Neural Information Processing Systems 38, San Diego, CA, USA.
  23. “CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns,” in CHI ’25, CHI Conference on Human Factors in Computing Sytems, Yokohama, Japan, 2025.
  24. “Neural BRDF Importance Sampling by Reparameterization,” in SIGGRAPH 2025 Conference Papers, Vancouver, Canada, 2025.

Paper

  1. “Restereo: Diffusion Stereo Video Generation and Restoration,” 2025. [Online]. Available: https://arxiv.org/abs/2506.06023.
  2. “Learning Neural Antiderivatives,” 2025. [Online]. Available: https://arxiv.org/abs/2509.17755.

Thesis

  1. “Toward Improving Monte Carlo Estimator for Rendering and Machine Learning,” Universität des Saarlandes, Saarbrücken, 2025.
  2. “Data-driven Methods for High-fidelity Material Appearance Reproduction in Additive 3D Printing,” Universität des Saarlandes, Saarbrücken, 2025.
  3. “Deep High Dynamic Range Imaging: Reconstruction, Generation and Display,” Universität des Saarlandes, Saarbrücken, 2025.