Publications - The Year Before Last

Article

  1. “Enhancing Catalysis Studies with Chat Generative Pre-trained Transformer (ChatGPT): Conversation with ChatGPT,” Dalton Transactions, vol. 53, no. 8, 2024.
  2. “Enhancing Image Quality Prediction with Self-supervised Visual Masking,” Computer Graphics Forum (Proc. EUROGRAPHICS 2024), vol. 43, no. 2, 2024.
  3. “Neural Gaussian Scale-Space Fields,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2024), vol. 43, no. 4, 2024.
  4. “Measuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration,” IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, 2024.
  5. “Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field,” Computer Graphics Forum (Proc. Pacific Graphics 2024), vol. 43, no. 7, 2024.
  6. “Advanced Feature Learning on Point Clouds Using Multi-Resolution Features and Learnable Pooling,” Remote Sensing, vol. 16, no. 11, 2024.
  7. “Learning Images Across Scales Using Adversarial Training,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2024), vol. 43, no. 4, 2024.

Conference Paper

  1. “Who did it? How User Agency is influenced by Visual Properties of Generated Images,” in UIST ’24, 37th Annual ACM Symposium on User Interface Software and Technology, Pittsburgh, PA, USA, 2024.
  2. “Motionless Movement: Towards Vibrotactile Kinesthetic Displays,” in Demo EUROHAPTICS 2024, Lille, France, 2024.
  3. “Motionless Movement: Towards Vibrotactile Kinesthetic Displays,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  4. “3D-Printed Cells for Creating Variable Softness,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  5. “Liminal Space: A Performance with RaveNET,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  6. “RaveNET: Connecting People and Exploring Liminal Space through Wearable Networks in Music Performance,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  7. “Blue Noise for Diffusion Models,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  8. “Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  9. “Shaping Compliance: Inducing Haptic Illusion of Compliance in Different Shapes with Electrotactile Grains,” in Demo EUROHAPTICS 2024, Lille, France, 2024.
  10. “Shaping Compliance: Inducing Haptic Illusion of Compliance in Different Shapes with Electrotactile Grains,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  11. “Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction,” in Proceedings SIGGRAPH Asia 2024 Conference Papers, Tokyo, Japan, 2024.
  12. “Base and Stitch: Evaluating eTextile Interfaces from a Material-Centric View,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.
  13. “Self-Supervised Video Defocus Deblurring with Atlas Learning,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  14. “Empowering Learners: Chatbot-Mediated ‘Learning-by-Teaching,’” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  15. “Design and Experience Tactile Symbols using Continuous and Motion-Coupled Vibration,” in Demo EUROHAPTICS 2024, Lille, France, 2024.
  16. “MCMC: Bridging Rendering, Optimization and Generative AI,” in Proceedings SIGGRAPH Asia 2024 Courses, Tokyo, Japan, 2024.
  17. “vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects,” in Demo EUROHAPTICS 2024, Lille, France, 2024.
  18. “vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  19. “Foot Augmentation 101: Design your own Augmented Experiences,” in TEI ’24, 18th International Conference on Tangible, Embedded and Embodied Interaction, Cork, Ireland, 2024.

Paper

  1. “Edge-Preserving Noise for Diffusion Models,” 2024. [Online]. Available: https://arxiv.org/abs/2410.01540.
  2. “SABER-6D: Shape Representation Based Implicit Object Pose Estimation,” 2024. [Online]. Available: https://arxiv.org/abs/2408.05867.
  3. “Two-Stage Pretraining for Molecular Property Prediction in the Wild,” 2024. [Online]. Available: https://arxiv.org/abs/2411.03537.

Thesis

  1. “Machine Learning Solutions for High Dynamic Range Video Processing and Image Quality Evaluation,” Universität des Saarlandes, Saarbrücken, 2024.
  2. “Representing and Reconstructing General Non-rigid Objects with Neural Models,” Universität des Saarlandes, Saarbrücken, 2024.