Publications - The Year Before Last

Article

  1. Article
    D4
    “The Effect of Geometry and Illumination on Appearance Perception of Different Material Categories,” The Visual Computer, vol. 37, 2021.
  2. Article
    D6D4
    “Learning Meaningful Controls for Fluids,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  3. Article
    D4
    “Perception of Material Appearance: A Comparison between Painted and Rendered Images,” Journal of Vision, vol. 21, no. 5, 2021.
  4. Article
    D4
    “Robust and Practical Measurement of Volume Transport Parameters in Solid Photo-polymer Materials for 3D Printing,” Optics Express, vol. 29, no. 5, 2021.
  5. Article
    D4
    “SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.
  6. Article
    D4
    “Computational Design of Lightweight Trusses,” Computer-Aided Design, vol. 141, 2021.
  7. Article
    D4
    “Perceptual Model for Adaptive Local Shading and Refresh Rate,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2021), vol. 40, no. 6, 2021.
  8. Article
    D4
    “The Joint Role of Geometry and Illumination on Material Recognition,” Journal of Vision, vol. 21, no. 2, 2021.
  9. Article
    D4
    “FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2021), vol. 40, no. 6, 2021.
  10. Article
    D4
    “Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation,” IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 10, 2021.
  11. Article
    D6D4
    Mallikarjun B R, A. Tewari, A. Dib, T. Weyrich, B. Bickel, H.-P. Seidel, H. Pfister, W. Matusik, L. Chevallier, M. Elgharib, and C. Theobalt, “PhotoApp: Photorealistic Appearance Editing of Head Portraits,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  12. Article
    D4
    “Influence of Directional Sound Cues on Users’ Exploration Across 360° Movie Cuts,” IEEE Computer Graphics and Applications, vol. 41, no. 4, 2021.
  13. Article
    D4D6
    “Real-time Global Illumination Decomposition of Videos,” ACM Transactions on Graphics, vol. 40, no. 3, 2021.
  14. Article
    D4
    “Neural Acceleration of Scattering-Aware Color 3D Printing,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.
  15. Article
    D4
    “AIFNet: All-in-Focus Image Restoration Network Using a Light Field-Based Dataset,” IEEE Transactions on Computational Imaging, vol. 7, 2021.
  16. Article
    D4
    “The Effect of Shape and Illumination on Material Perception,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  17. Article
    D4
    “Blue Noise Plots,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.

Conference Paper

  1. Conference paper
    D4D5
    “Accounting for Model Uncertainty in Algorithmic Discrimination,” in AIES ’21, Fourth AAAI/ACM Conference on Artificial Intelligence, Ethics and Society, Virtual Conference, 2021.
  2. Conference paper
    D4
    “Topology Optimization via Frequency Tuning of Neural Design Representations,” in Proceedings SCF 2021, Virtual Event, 2021.
  3. Conference paper
    D6D4
    “VideoForensicsHQ: Detecting High-quality Manipulated Face Videos,” in IEEE International Conference on Multimedia and Expo (ICME 2021), Shenzhen, China (Virtual), 2021.
  4. Conference paper
    D6D4
    “Learning Speech-driven 3D Conversational Gestures from Video,” in Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents (IVA 2021), Virtual Event, Japan, 2021.
  5. Conference paper
    D6D4
    “High-Fidelity Neural Human Motion Transfer from Monocular Video Computer Vision and Pattern Recognition,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  6. Conference paper
    D4
    “Skill-Sleeves: Designing Electrode Garments for Wearability,” in TEI ’21, Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, Salzburg, Austria, 2021.
  7. Conference paper
    D4D6
    “Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture,” in 2021 International Conference on 3D Vision, Virtual Conference, 2021.
  8. Conference paper
    D6D4
    Mallikarjun B R, A. Tewari, H.-P. Seidel, M. Elgharib, and C. Theobalt, “Learning Complete 3D Morphable Face Models from Images and Videos,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  9. Conference paper
    D6D4
    Mallikarjun B R, A. Tewari, T.-H. Oh, T. Weyrich, B. Bickel, H.-P. Seidel, H. Pfister, W. Matusik, M. Elgharib, and C. Theobalt, “Monocular Reconstruction of Neural Face Reflectance Fields,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  10. Conference paper
    D6D4
    “Differentiable Event Stream Simulator for Non-Rigid 3D Tracking,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPR 2021), Virtual Workshop, 2021.
  11. Conference paper
    D4D2
    “Adversarial Training Against Location-Optimized Adversarial Patches,” in Computer Vision -- ECCV Workshops 2020, Glasgow, UK, 2021.
  12. Conference paper
    D6D4
    “EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream,” in ICCV 2021, Virtual Event, 2021.
  13. Conference paper
    D6D4
    “i3DMM: Deep Implicit 3D Morphable Model of Human Heads,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  14. Conference paper
    D4
    “Neural Relightable Participating Media Rendering,” in Advances in Neural Information Processing Systems 34 (NeurIPS 2021), Virtual, 2021.

Paper

  1. Paper
    D4
    “Mixed Integer Neural Inverse Design,” 2021. [Online]. Available: https://arxiv.org/abs/2109.12888.
  2. Paper
    D4D6
    “Learning Speech-driven 3D Conversational Gestures from Video,” 2021. [Online]. Available: https://arxiv.org/abs/2102.06837.
  3. Paper
    D4
    “Multimodality in VR: A Survey,” 2021. [Online]. Available: https://arxiv.org/abs/2101.07906.
  4. Paper
    D6D4
    “Neural Re-Rendering of Humans from a Single Image,” 2021. [Online]. Available: https://arxiv.org/abs/2101.04104.
  5. Paper
    D4
    “Learning Foveated Reconstruction to Preserve Perceived Image Statistics,” 2021. [Online]. Available: https://arxiv.org/abs/2108.03499.
  6. Paper
    D4
    “Blue Noise Plots,” 2021. [Online]. Available: https://arxiv.org/abs/2102.04072.
  7. Paper
    D4
    “Learning a self-supervised tone mapping operator via feature contrast masking loss,” 2021. [Online]. Available: https://arxiv.org/abs/2110.09866.
  8. Paper
    D4
    “A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces,” 2021. [Online]. Available: https://arxiv.org/abs/2105.13168.

Thesis

  1. Thesis
    D4IMPR-CS
    “Real-time human performance capture and synthesis,” Universität des Saarlandes, Saarbrücken, 2021.
  2. Thesis
    D4IMPR-CS
    “Self-supervised reconstruction and synthesis of faces,” Universität des Saarlandes, Saarbrücken, 2021.