Andreas Bulling (Professor)

Personal Information

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Open Positions

Research Interests

  • Human-Computer Interaction
  • Ubiquitous Computing
  • Eye Tracking
  • Machine Learning and Pattern Recognition
  • Egocentric Computer Vision

Education

  • PhD in Information Technology and Electrical Engineering (October 2006 - June 2010)
    Swiss Federal Institute of Technology (ETH) Zurich, Switzerland
  • MSc in Computer Science (October 2001 - June 2006)
    Technical University of Karlsruhe, Germany

Short-Bio

Andreas Bulling is Full Professor of Human-Computer Interaction and Cognitive Systems at the University of Stuttgart and head of the Perceptual User Interfaces Group at the Max Planck Institute for Informatics. He received his MSc. (Dipl.-Inform.) in Computer Science from the Karlsruhe Institute of Technology (KIT), Germany, focusing on embedded systems, robotics, and biomedical engineering. He holds a PhD in Information Technology and Electrical Engineering from the Swiss Federal Institute of Technology (ETH) Zurich, Switzerland. Andreas was previously a Feodor Lynen Research Fellow and a Marie Curie Research Fellow in the Computer Laboratory at the University of Cambridge, UK, a postdoctoral research associate in the School of Computing and Communications at Lancaster University, UK, as well as a Junior Research Fellow at Wolfson College, Cambridge. Andreas is UbiComp steering committee member and serves on the editorial boards of the Proceedings of the ACM on Interactive, Mobile, Wearable, and Ubiquitous Technologies, ACM Transactions on Interactive Intelligent Systems, and the Journal of Eye Movement Research. He also served as co-chair, TPC member and reviewer for major conferences, most recently as TPC co-chair for ACM UbiComp 2016 and IEEE PerCom 2015 as well as associate chair for ACM ETRA 2016 and 2018, as well as ACM CHI 2013, 2014, 2018, and 2019. He received an ERC Starting Grant in 2018.

Publications

2020

  1. Article
    D2
    “Deep Gaze Pooling: Inferring and Visually Decoding Search Intents from Human Gaze Fixations,” Neurocomputing, vol. 387, 2020.
  2. Conference paper
    D2
    “Anticipating Averted Gaze in Dyadic Interactions,” in Proceedings ETRA 2020 Full Papers, Stuttgart, Germany, 2020.

2019

  1. Book chapter / section
    D2
    “Everyday Eye Tracking for Real-World Consumer Behavior Analysis,” in A Handbook of Process Tracing Methods for Decision Research, 2nd ed., New York, NY: Taylor & Francis, 2019.
  2. Conference paper
    D2
    “Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications,” in CHI 2019, CHI Conference on Human Factors in Computing Systems, Glasgow, UK, 2019.
  3. Article
    D2
    “InvisibleEye: Fully Embedded Mobile Eye Tracking Using Appearance-Based Gaze Estimation,” GetMobile, vol. 23, no. 2, 2019.
  4. Conference paper
    D2
    “Emergent Leadership Detection Across Datasets,” in ICMI ’19, International Conference on Multimodal Interaction, Suzhou, China, 2019.
  5. Conference paper
    D2
    “Towards High-Frequency SSVEP-Based Target Discrimination with an Extended Alphanumeric Keyboard,” in IEEE International Conference on Systems, Man, and Cybernetics (SMC 2019), Bari, Italy, 2019.
  6. Article
    D2
    “MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 41, no. 1, 2019.
  7. Conference paper
    D2
    “Moment-to-Moment Detection of Internal Thought from Eye Vergence Behaviour,” in MM ’19, 27th ACM International Conference on Multimedia, Nice, France, 2019.
  8. Conference paper
    D2
    “SacCalib: Reducing Calibration Distortion for Stationary Eye Trackers Using Saccadic Eye Movements,” in Proceedings ETRA 2019, Denver, CO, USA, 2019.
  9. Conference paper
    D2
    “Reducing Calibration Drift in Mobile Eye Trackers by Exploiting Mobile Phone Usage,” in Proceedings ETRA 2019, Denver, CO, USA, 2019.
  10. Conference paper
    D2
    “Privacy-Aware Eye Tracking Using Differential Privacy,” in Proceedings ETRA 2019, Denver, CO, USA, 2019.
  11. Conference paper
    D2
    “PrivacEye: Privacy-Preserving Head-Mounted Eye Tracking Using Egocentric Scene Image and Eye Movement Features,” in Proceedings ETRA 2019, Denver, CO, USA, 2019.

2018

  1. Conference paper
    D2
    “VRPursuits: Interaction in Virtual Reality using Smooth Pursuit Eye Movements,” in AVI 2018, International Conference on Advanced Visual Interfaces, Grosseto, Italy, 2018.
  2. Conference paper
    D2
    “Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild,” in CHI 2018, CHI Conference on Human Factors in Computing Systems, Montréal, Canada, 2018.
  3. Conference paper
    D2
    “Which one is me? Identifying Oneself on Public Displays,” in CHI 2018, CHI Conference on Human Factors in Computing Systems, Montréal, Canada, 2018.
  4. Conference paper
    D2
    “Training Person-Specific Gaze Estimators from Interactions with Multiple Devices,” in CHI 2018, CHI Conference on Human Factors in Computing Systems, Montréal, Canada, 2018.
  5. Article
    D2
    “GazeDirector: Fully Articulated Eye Gaze Redirection in Video,” Computer Graphics Forum (Proc. EUROGRAPHICS 2018), vol. 37, no. 2, 2018.
  6. Conference paper
    D2
    “GazeDrone: Mobile Eye-Based Interaction in Public Space Without Augmenting the User,” in DroNet’18, 4th ACM Workshop on Micro Aerial Vehicle Networks, Systems, and Applications, Munich, Germany, 2018.
  7. Article
    D2
    “Eye Movements During Everyday Behavior Predict Personality Traits,” Frontiers in Human Neuroscience, vol. 12, 2018.
  8. Conference paper
    D2
    “Detecting Low Rapport During Natural Interactions in Small Groups from Non-Verbal Behaviour,” in IUI 2018, 23rd International Conference on Intelligent User Interfaces, Tokyo, Japan, 2018.
  9. Conference paper
    D2
    “The Past, Present, and Future of Gaze-enabled Handheld Mobile Devices: Survey and Lessons Learned,” in MobileHCI 2018, 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Barcelona, Spain, 2018.
  10. Conference paper
    D2
    “Forecasting User Attention During Everyday Mobile Interactions Using Device-Integrated and Wearable Sensors,” in MobileHCI 2018, 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Barcelona, Spain, 2018.
  11. Conference paper
    D2
    “Error-Aware Gaze-Based Interfaces for Robust Mobile Gaze Interaction,” in Proceedings ETRA 2018, Warsaw, Poland, 2018.
  12. Conference paper
    D2
    “Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli’s Trajectory is Partially Hidden,” in Proceedings ETRA 2018, Warsaw, Poland, 2018.
  13. Conference paper
    D2
    “Robust Eye Contact Detection in Natural Multi-Person Interactions Using Gaze and Speaking Behaviour,” in Proceedings ETRA 2018, Warsaw, Poland, 2018.
  14. Conference paper
    D2
    “Learning to Find Eye Region Landmarks for Remote Gaze Estimation in Unconstrained Settings,” in Proceedings ETRA 2018, Warsaw, Poland, 2018.
  15. Conference paper
    D2
    “Fixation Detection for Head-Mounted Eye Tracking Based on Visual Similarity of Gaze Targets,” in Proceedings ETRA 2018, Warsaw, Poland, 2018.
  16. Conference paper
    D2
    “Revisiting Data Normalization for Appearance-Based Gaze Estimation,” in Proceedings ETRA 2018, Warsaw, Poland, 2018.
  17. Conference paper
    D2
    “A Multimodal Corpus of Expert Gaze and Behavior during Phonetic Segmentation Tasks,” in Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018), Miyazaki, Japan, 2018.
  18. Proceedings
    D2
    Eds., Proceedings PETMEI 2018. ACM, 2018.
  19. Paper
    D2
    “PrivacEye: Privacy-Preserving First-Person Vision Using Image Features and Eye Movement Analysis,” 2018. [Online]. Available: http://arxiv.org/abs/1801.04457.

2017

  1. Conference paper
    D2
    “They are all after you: Investigating the Viability of a Threat Model that involves Multiple Shoulder Surfers,” in 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), Stuttgart, Germany, 2017.
  2. Conference paper
    D2
    “EyeMirror: Mobile Calibration-Free Gaze Approximation using Corneal Imaging,” in 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), Stuttgart, Germany, 2017.
  3. Conference paper
    D2
    “Gaze Embeddings for Zero-Shot Image Classification,” in 30th IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2017), Honolulu, HI, USA, 2017.
  4. Conference paper
    D2
    “It’s Written All Over Your Face: Full-Face Appearance-Based Gaze Estimation,” in 30th IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW 2017), Honolulu, HI, USA, 2017.
  5. Conference paper
    D2
    “Noticeable or Distractive? A Design Space for Gaze-Contingent User Interface Notifications,” in CHI 2017 Extended Abstracts, Denver, CO, USA, 2017.
  6. Conference paper
    D2
    “GazeTouchPIN: Protecting Sensitive Data on Mobile Devices using Secure Multimodal Authentication,” in ICMI’17, 19th ACM International Conference on Multimodal Interaction, Glasgow, UK, 2017.
  7. Conference paper
    D2
    “Predicting the Category and Attributes of Visual Search Targets Using Deep Gaze Pooling,” in 2017 IEEE International Conference on Computer Vision Workshops (MBCC @ICCV 2017), Venice, Italy, 2017.
  8. Article
    D2
    “Look Together: Using Gaze for Assisting Co-located Collaborative Search,” Personal and Ubiquitous Computing, vol. 21, no. 1, 2017.
  9. Conference paper
    D2
    “GTmoPass: Two-factor Authentication on Public Displays Using GazeTouch passwords and Personal Mobile Devices,” in Pervasive Displays 2017 (PerDis 2017), Lugano, Switzerland, 2017.
  10. Article
    D2
    “EyePACT: Eye-Based Parallax Correction on Touch-Enabled Interactive Displays,” Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 1, no. 4, 2017.
  11. Article
    D2
    “InvisibleEye: Mobile Eye Tracking Using Multiple Low-Resolution Cameras and Learning-Based Gaze Estimation,” Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 1, no. 3, 2017.
  12. Conference paper
    D2
    “EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays,” in UIST’17, 30th Annual Symposium on User Interface Software and Technology, Quebec City, Canada, 2017.
  13. Conference paper
    D2
    “Everyday Eye Contact Detection Using Unsupervised Gaze Target Discovery,” in UIST’17, 30th Annual Symposium on User Interface Software and Technology, Quebec City, Canada, 2017.
  14. Paper
    D2
    “Visual Decoding of Targets During Visual Search From Human Eye Fixations,” 2017. [Online]. Available: http://arxiv.org/abs/1706.05993.

2016

  1. Conference paper
    D2
    “SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull,” in CHI 2016, 34th Annual ACM Conference on Human Factors in Computing Systems, San Jose, CA, USA, 2016.
  2. Conference paper
    D2
    “Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces,” in CHI 2016, 34th Annual ACM Conference on Human Factors in Computing Systems, San Jose, CA, USA, 2016.
  3. Conference paper
    D2
    “GazeTouchPass: Multimodal Authentication Using Gaze and Touch on Mobile Devices,” in CHI 2016 Extended Abstracts, San Jose, CA, USA, 2016.
  4. Conference paper
    D2
    “On the Verge: Voluntary Convergences for Accurate and Precise Timing of Gaze Input,” in CHI 2016 Extended Abstracts, San Jose, CA, USA, 2016.
  5. Article
    D2
    “Pervasive Attentive User Interfaces,” Computer, vol. 49, no. 1, 2016.
  6. Conference paper
    D2
    “A 3D Morphable Eye Region Model for Gaze Estimation,” in Computer Vision -- ECCV 2016, Amsterdam, The Netherlands, 2016.
  7. Proceedings
    D2
    Eds., Eyewear Computing -- Augmenting the Human with Head-mounted Wearable Assistants, no. 1. Schloss Dagstuhl, 2016.
  8. Conference paper
    D2
    “Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive Displays,” in DIS 2016, 11th ACM SIGCHI Designing Interactive Systems Conference, Brisbane, Australia, 2016.
  9. Conference paper
    D2
    “Smooth Eye Movement Interaction Using EOG Glasses,” in ICMI’16, 18th ACM International Conference on Multimodal Interaction, Tokyo, Japan, 2016.
  10. Conference paper
    D2
    “Xplore-M-Ego: Contextual Media Retrieval Using Natural Language Queries,” in ICMR’16, ACM International Conference on Multimedia Retrieval, New York, NY, USA, 2016.
  11. Conference paper
    D2
    “Combining Eye Tracking with Optimizations for Lens Astigmatism in modern wide-angle HMDs,” in 2016 IEEE Virtual Reality Conference (VR), Greenville, SC, USA, 2016.
  12. Article
    D2
    “Eyewear Computers for Human-Computer Interaction,” Interactions, vol. 23, no. 3, 2016.
  13. Article
    D2
    “Demo hour,” Interactions, vol. 23, no. 1, 2016.
  14. Article
    D2
    “Pupil Detection for Head-mounted Eye Tracking in the Wild: An Evaluation of the State of the Art,” Machine Vision and Applications, vol. 27, no. 8, 2016.
  15. Article
    D2
    “Special Issue Introduction,” Pervasive and Mobile Computing (Proc. PerCom 2015), vol. 26, 2016.
  16. Conference paper
    D2
    “Prediction of Gaze Estimation Error for Error-Aware Gaze-Based Interfaces,” in Proceedings ETRA 2016, Charleston, SC, USA, 2016.
  17. Conference paper
    D2
    “3D Gaze Estimation from 2D Pupil Positions on Monocular Head-Mounted Eye Trackers,” in Proceedings ETRA 2016, Charleston, SC, USA, 2016.
  18. Conference paper
    D2
    “Gaussian Processes as an Alternative to Polynomial Gaze Estimation Functions,” in Proceedings ETRA 2016, Charleston, SC, USA, 2016.
  19. Conference paper
    D2
    “Labelled Pupils in the Wild: A Dataset for Studying Pupil Detection in Unconstrained Environments,” in Proceedings ETRA 2016, Charleston, SC, USA, 2016.
  20. Conference paper
    D2
    “Learning an Appearance-based Gaze Estimator from One Million Synthesised Images,” in Proceedings ETRA 2016, Charleston, SC, USA, 2016.
  21. Conference paper
    D2
    “Long-term Memorability of Cued-Recall Graphical Passwords with Saliency Masks,” in Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia (MUM 2016), Rovaniemi, Finland, 2016.
  22. Conference paper
    D2
    “EyeVote in the Wild: Do Users bother Correcting System Errors on Public Displays?,” in Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia (MUM 2016), Rovaniemi, Finland, 2016.
  23. Conference paper
    D2
    “Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze,” in Proceedings of the 2016 International Working Conference on Advanced Visual Interfaces (AVI 2016), Bari, Italy, 2016.
  24. Conference paper
    D2
    “Concept for Using Eye Tracking in a Head-mounted Display to Adapt Rendering to the User’s Current Visual Field,” in Proceedings VRST 2016, Munich, Germany, 2016.
  25. Conference paper
    D2
    “TextPursuits: Using Text for Pursuits-based Interaction and Calibration on Public Displays,” in UbiComp’16, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Heidelberg, Germany, 2016.
  26. Conference paper
    D2
    “EyeWear 2016: First Workshop on EyeWear Computing,” in UbiComp’16 Adjunct, Heidelberg, Germany, 2016.
  27. Conference paper
    D2
    “Challenges and Design Space of Gaze-enabled Public Displays,” in UbiComp’16 Adjunct, Heidelberg, Germany, 2016.
  28. Conference paper
    D2
    “Solar System: Smooth Pursuit Interactions Using EOG Glasses,” in UbiComp’16 Adjunct, Heidelberg, Germany, 2016.
  29. Conference paper
    D2
    “AggreGaze: Collective Estimation of Audience Attention on Public Displays,” in UIST 2016, 29th Annual Symposium on User Interface Software and Technology, Tokyo, Japan, 2016.
  30. Paper
    D2
    “End-to-End Eye Movement Detection Using Convolutional Neural Networks,” 2016. [Online]. Available: http://arxiv.org/abs/1609.02452.
  31. Paper
    D2
    “Seeing with Humans: Gaze-Assisted Neural Image Captioning,” 2016. [Online]. Available: http://arxiv.org/abs/1608.05203.

2015

  1. Conference paper
    D2
    “On the Interplay between Spontaneous Spoken Instructions and Human Visual Behaviour in an Indoor Guidance Task,” in 37th Annual Meeting of the Cognitive Science Society (COGSCI 2015), Pasadena, CA, USA, 2015.
  2. Conference paper
    D2
    “Scene Viewing and Gaze Analysis during Phonetic Segmentation Tasks,” in Abstracts of the 18th European Conference on Eye Movements (ECEM 2015), Vienna, Austria, 2015.
  3. Article
    D2
    “The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction,” ACM Computing Surveys, vol. 48, no. 2, 2015.
  4. Article
    D2
    “Introduction to the Special Issue on Activity Recognition for Interaction,” ACM Transactions on Interactive Intelligent Systems, vol. 4, no. 4, 2015.
  5. Article
    D2
    “A Study on the Natural History of Scanning Behaviour in Patients with Visual Field Defects after Stroke,” BMC Neurology, vol. 15, 2015.
  6. Conference paper
    D2
    “Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-scale-translate Tasks,” in CHI 2015, 33rd Annual ACM Conference on Human Factors in Computing Systems, Seoul, Korea, 2015.
  7. Conference paper
    D2
    “The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay,” in CHI 2015, 33rd Annual ACM Conference on Human Factors in Computing Systems, Seoul, Korea, 2015.
  8. Report
    D2
    “Computational Modelling and Prediction of Gaze Estimation Error for Head-mounted Eye Trackers,” DFKI, Saarbrücken, 15-01, 2015.
  9. Report
    D2
    “GazeProjector: Location-independent Gaze Interaction on and Across Multiple Displays,” DFKI, Saarbrücken, 15-01, 2015.
  10. Conference paper
    D2
    “Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position,” in Human-Computer Interaction -- INTERACT 2015, Bamberg, Germany, 2015.
  11. Conference paper
    D2
    “An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation,” in Human-Computer Interaction -- INTERACT 2015, Bamberg, Germany, 2015.
  12. Conference paper
    D2
    “Rendering of Eyes for Eye-Shape Registration and Gaze Estimation,” in ICCV 2015, IEEE International Conference on Computer Vision, Santiago, Chile, 2015.
  13. Conference paper
    D2
    “Prediction of Search Targets from Fixations in Open-world Settings,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  14. Conference paper
    D2
    “Appearance-based Gaze Estimation in the Wild,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  15. Conference paper
    D2
    “Emotion Recognition from Embedded Bodily Expressions and Speech During Dyadic Interactions,” in International Conference on Affective Computing and Intelligent Interaction (ACII 2015), Xi’an, China, 2015.
  16. Conference paper
    D2
    “Walking Reduces Spatial Neglect,” in Journal of the International Neuropsychological Society, Sydney, Australia, 2015, vol. 21, no. S2.
  17. Conference paper
    D2
    “Graphical Passwords in the Wild: Understanding How Users Choose Pictures and Passwords in Image-based Authentication Schemes,” in MobileHCI’15, 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Copenhagen, Denmark, 2015.
  18. Article
    D2
    “Eye Tracking for Public Displays in the Wild,” Personal and Ubiquitous Computing, vol. 19, no. 5, 2015.
  19. Conference paper
    D2
    “Discovery of Everyday Human Activities From Long-Term Visual Behaviour Using Topic Models,” in UbiComp 2015, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Osaka, Japan, 2015.
  20. Conference paper
    D2
    “Analyzing Visual Attention During Whole Body Interaction with Public Displays,” in UbiComp 2015, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Osaka, Japan, 2015.
  21. Conference paper
    D2
    “Human Visual Behaviour for Collaborative Human-Machine Interaction,” in UbiComp & ISWC’15, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Osaka, Japan, 2015.
  22. Conference paper
    D2
    “Orbits: Enabling Gaze Interaction in Smart Watches Using Moving Targets,” in UbiComp & ISWC’15, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Osaka, Japan, 2015.
  23. Conference paper
    D2
    “Recognition of Curiosity Using Eye Movement Analysis,” in UbiComp & ISWC’15, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Osaka, Japan, 2015.
  24. Conference paper
    D2
    “A Field Study on Spontaneous Gaze-based Interaction with a Public Display using Pursuits,” in UbiComp & ISWC’15, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Osaka, Japan, 2015.
  25. Conference paper
    D2
    “Tackling Challenges of Interactive Public Displays Using Gaze,” in UbiComp & ISWC’15, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Osaka, Japan, 2015.
  26. Conference paper
    D2
    “GravitySpot: Guiding Users in Front of Public Displays Using On-Screen Visual Cues,” in UIST’15, 28th Annual ACM Symposium on User Interface Software and Technology, Charlotte, NC, USA, 2015.
  27. Conference paper
    D2
    “Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements,” in UIST’15, 28th Annual ACM Symposium on User Interface Software and Technology, Charlotte, NC, USA, 2015.
  28. Conference paper
    D2
    “GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays,” in UIST’15, 28th Annual ACM Symposium on User Interface Software and Technology, Charlotte, NC, USA, 2015.
  29. Conference paper
    D2
    “Self-calibrating Head-mounted Eye Trackers Using Egocentric Visual Saliency,” in UIST’15, 28th Annual ACM Symposium on User Interface Software and Technology, Charlotte, NC, USA, 2015.
  30. Paper
    D2
    “GazeDPM: Early Integration of Gaze Information in Deformable Part Models,” 2015. [Online]. Available: http://arxiv.org/abs/1505.05753.
  31. Paper
    D2
    “Labeled Pupils in the Wild: A Dataset for Studying Pupil Detection in Unconstrained Environments,” 2015. [Online]. Available: http://arxiv.org/abs/1511.05768.

2014

  1. Article
    D2
    “A Tutorial on Human Activity Recognition Using Body-worn Inertial Sensors,” ACM Computing Surveys, vol. 46, no. 3, 2014.
  2. Article
    D2
    “Pursuits: Spontaneous Eye-based Interaction for Dynamic Interfaces,” ACM SIGMOBILE Mobile Computing and Communications Review, vol. 18, no. 4, 2014.
  3. Book chapter / section
    D2
    “Eye Tracking and Eye-based Human–computer Interaction,” in Advances in Physiological Computing, London: Springer, 2014.
  4. Conference paper
    D2
    “Ubic: Bridging the Gap Between Digital Cryptography and the Physical World,” in Computer Security - ESORICS 2014, Wrocław, Poland, 2014.
  5. Article
    D2
    “Cognition-aware Computing,” IEEE Pervasive Computing, vol. 13, no. 3, 2014.
  6. Article
    D2
    “Introduction to the PETMEI Special Issue,” Journal of Eye Movement Research, vol. 7, no. 3, 2014.
  7. Conference paper
    D2
    “Test-time Adaptation for 3D Human Pose Estimation,” in Pattern Recognition (GCPR 2014), Münster, Germany, 2014.
  8. Conference paper
    D2
    “Cross-device Gaze-supported Point-to-point Content Transfer,” in Proceedings ETRA 2014, Safety Harbor, FL, USA, 2014.
  9. Conference paper
    D2
    “EyeTab: Model-based Gaze Estimation on Unmodified Tablet Computers,” in Proceedings ETRA 2014, Safety Harbor, FL, USA, 2014.
  10. Conference paper
    D2
    “In the Blink of an Eye - Combining Head Motion and Eye Blink Frequency for Activity Recognition with Google Glass,” in Proceedings of the 5th Augmented Human International Conference (AH 2014), Kobe, Japan, 2014.
  11. Conference paper
    D2
    “Pupil-Canthi-Ratio: A Calibration-free Method for Tracking Horizontal Gaze Direction,” in Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces (AVI 2014), Como, Italy, 2014.
  12. Conference paper
    D2
    “SmudgeSafe: Geometric Image Transformations for Smudge-resistant User Authentication,” in UbiComp’14, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Seattle, WA, USA, 2014.
  13. Conference paper
    D2
    “GazeHorizon: Enabling Passers-by to Interact with Public Displays by Gaze,” in UbiComp’14, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Seattle, WA, USA, 2014.
  14. Conference paper
    D2
    “Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interaction,” in UbiComp’14 Adjunct, Seattle, WA, USA, 2014.

2013

  1. Conference paper
    D2
    “EyeContext: Recognition of High-level Contextual Cues from Human Visual Behaviour,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  2. Conference paper
    D2
    “MotionMA: Motion Modelling and Analysis by Demonstration,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  3. Conference paper
    D2
    “SideWays: A Gaze Interface for Spontaneous Interaction with Situated Displays,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  4. Conference paper
    D2
    “Pursuits: Eye-based Interaction with Moving Targets,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  5. Conference paper
    D2
    “AutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors,” in 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013), Geneva, Switzerland, 2013.
  6. Conference paper
    D2
    “Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze & Touch,” in Human-Computer Interaction – INTERACT 2013, Cape Town, South Africa, 2013.
  7. Conference paper
    D2
    “I Know What You Are Reading - Recognition of Document Types Using Mobile Eye Tracking,” in ISWC’13, ACM International Symposium on Wearable Computers, Zurich, Switzerland, 2013.
  8. Book chapter / section
    D2
    “Signal Processing Technologies for Activity-aware Smart Textiles,” in Multidisciplinary Know-How for Smart-Textiles Developers, Philadelphia, PA: Woodhead Publishing, 2013.
  9. Conference paper
    D2
    “Eye Drop: An Interaction Concept for Gaze-supported Point-to-point Content Transfer,” in Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013), Luleå, Sweden, 2013.
  10. Conference paper
    D2
    “Qualitative Activity Recognition of Weight Lifting Exercises,” in Proceedings of the 4th Augmented Human International Conference (AH 2013), Stuttgart, Germany, 2013.
  11. Conference paper
    D2
    “Pursuits: Spontaneous Interaction with Displays based on Smooth Pursuit Eye Movement and Moving Targets,” in UbiComp’13, ACM International Joint Conference on Pervasive and Ubiquitous Computing, Zurich, Switzerland, 2013.
  12. Conference paper
    D2
    “Pursuit Calibration: Making Gaze Calibration Less Tedious and More Flexible,” in UIST’13, ACM Symposium on User Interface Software and Technology, St. Andrews, UK, 2013.
  13. Proceedings
    D2
    Eds., 3rd International Workshop on Pervasive Eye Tracking and Mobile Eye-based Interaction. petmei.org, 2013.
  14. Proceedings
    D2
    Eds., Proceedings of the 4th Augmented Human International Conference. ACM, 2013.

2011

  1. Conference paper
    D2
    “Recognition of Hearing Needs From Body and Eye Movements to Improve Hearing Instruments,” in Pervasive Computing, San Francisco, CA, 2011.